PatchesGranular Texture Recipe

Granular Texture Recipe

Audio preview not yet recorded

Granular Texture Recipe

An evolving, non-pitched texture built primarily from white noise shaped by a narrow BP4 bandpass filter with moderate resonance. Three independent modulation sources create constantly changing character: the S&H sends stepped random voltages directly to the filter cutoff (abrupt spectral jumps), the Slew Limiter smooths those same random steps and sends them to the wave folder (gradual harmonic evolution), and LFO X modulates the resonance (pulsing spectral emphasis).

The result is a sound that never quite repeats -- a generative atmosphere that works as a background element, a transition effect, or a rhythmic texture depending on clock rate and modulation depth.

How to Play

Hold notes for 10+ seconds to hear the full evolving character. The S&H and slew create changes that unfold over time, and faster MIDI clock rates increase the pace of random changes. Play at different pitches to shift the subtle pitched undertone (from the ~15% sawtooth) that colors the noise texture.

This patch works best as a background element layered under tonal instruments, or as a standalone atmospheric effect.

What Makes It Work

Splitting the same random source into two different characters is the core technique. The S&H generates random stepped voltages (from normalled internal noise). Cable 1 sends these steps directly to the filter -- abrupt, unpredictable cutoff changes. The Slew Limiter (normalled from S&H OUT) smooths those same steps into gentle curves, which Cable 2 sends to the wave folder -- gradual, organic harmonic evolution. Same source, two complementary behaviors.

BP4 filtering concentrates the noise into a narrow band, giving it a focused, resonant character rather than broadband hiss. The moderate resonance adds a tonal quality that makes the noise musical rather than purely noisy.

LFO on resonance (Cable 3) adds a third modulation layer. The resonant peak pulses slowly, sometimes emphasizing a narrow singing quality, sometimes broadening to a wider wash. This prevents the texture from settling into a static state.

Created In

Session 24: Texture Sound Design

Cable Routing

3 cables
S&H OUT --> VCF FM 3 IN

Stepped random voltages modulate filter cutoff for unpredictable spectral changes

SLEW OUT --> Wave Folder FOLD MOD IN

Smoothed random voltage modulates fold depth for evolving harmonics

LFO X OUT --> VCF Q MOD IN

LFO modulates resonance for pulsing spectral character

Knob Settings

VCO A

ControlValue
OCTAVEposition 4
PITCHnoon

All other controls at default

Mixer

ControlValue
NOISE2 o'clock
NOISE TYPEWHITE
SAW8 o'clock

All other controls at default

VCF

ControlValue
FREQ10 o'clock
Q11 o'clock
MODEBP4
LEVEL1 o'clock
FM 19 o'clock
FM 2noon
FM 310 o'clock
QM10 o'clock

All other controls at default

Envelope B

ControlValue
Attack8 o'clock
Decaynoon
Sustain10 o'clock
Release11 o'clock

All other controls at default

Envelope A

ControlValue
A (Attack)8 o'clock
D (Decay)10 o'clock
S (Sustain)1 o'clock
R (Release)11 o'clock
ENVELOPE SPEEDMed
HOLD POSITIONOff
CTRL SOURCEOff

All other controls at default

VCA A

ControlValue
LEVEL10 o'clock
LEVEL MODnoon
AUX IN7 o'clock

All other controls at default

Wave Folder

ControlValue
FOLD9 o'clock
MOD11 o'clock

All other controls at default

LFO X/Y/Z

ControlValue
RATE9 o'clock

All other controls at default

Utilities

ControlValue
SLEW RATE11 o'clock
SLEW DIRECTIONBoth
SLEW SHAPEEXP

All other controls at default

Output Control

ControlValue
MAIN DRIVEnoon
MAIN LEVELnoon

All other controls at default

Panel View

MIDI/CVVCO AVCO BENV AENV BLINE INMIXERVCFFOLDVCA AGATELFO XYZVCA B/LPFS&HSLEW / ENV FOLLOWMIXUVERTERMULTSSUMINVBI►UNIEXPRRING MODPITCHGATETRIGMIDI PITCHMIDI CCMIDI LFOMIDI CLKMIDI VELMIDI MODMIDI GATEMIDI TRIGPitch01234567OCTAVEPW MODPWFM 1Index ModIndexTZFM/EXPAC/DCSync TypePulse PositionPITCH INPWM INFM 1 INIM INFM 2 INSYNC IN01234567OCTAVEPitchVCO/LFOPitch SourcePITCH INSYNC INSINETRIANGLESAWSQUAREHoldAttackDecaySustainReleaseHold PositionEnvelope SpeedCtrl SourceGATE INCTRL INRETRIG INEOHEOAENV AMode SelectType SelectRiseFallShapeRise ModFall ModShape ModRISE MOD INFALL MOD INSHAPE MOD INGATE/SYNC INEOFENV BLevelLINE ININ 1IN 2PulseSawSubNoiseSub TypeNoise TypeSoft ClipMIXER IN 1MIXER IN 2VCO A TRIVCO A SAWVCO A PULSENOISEMIXERFM 1FM 2FM 3QMFREQQLP1LP2LP4BP2BP4HP4NT2PHZMODELevelFM 1 INFM 2 INFM 3 INQ MOD INVCF INLP4HP4VCFModFoldFOLD MOD ININAUX INLevel ModLevelAUX INVCA INLEVEL MOD INManual GateGATETRIG INS&H INS&HSlew RateSlew DirectionSlew ShapeEnv FollowSLEW/FOLLOW INSLEWAttenuatorx2 SwitchPolarityMain InputSecondary InputMIX AMIX BMIX CRATEY ÷3/÷4Z ÷5/÷8LFO XLFO YLFO ZLFO RATE CVEXP LevelMULT IN 1MULT IN 2MULT IN 3MULT OUT 1MULT OUT 2MULT OUT 3SUM IN 1SUM IN 2SUMINVERTER ININVERTERBI INUNIEXP SRC INRINGMOD IN 1RINGMOD IN 2RINGMODCV AmountVCA/LPFINCV INVCA BLPF BSENDFX INPhaseRETURNFX MIXFX SENDFX MIXMain DriveSoft ClipMain LevelFOLDVCA AMAIN 1 INMAIN 2 INMAIN