PatchesWavefold Texture

Wavefold Texture

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Wavefold Texture

Playing Tips

Very slow LFO rates create gradual timbral evolution. Try holding a single note and listening to the texture develop over 10-20 seconds. The VCO B sine cross-modulation adds harmonic complexity that shifts with pitch -- play different notes to hear how the texture character changes across the keyboard.

Notes

This texture patch combines two modulation sources on the Wave Folder: LFO X provides slow, sweeping changes to fold depth, while VCO B's sine wave adds audio-rate modulation that creates sideband-like harmonics (both sum at FOLD MOD IN). VCO A's triangle wave is the ideal input for wave folding -- its smooth shape produces clean, predictable folds compared to saw or pulse waves. The LP2 filter gently tames the highest harmonics generated by the folding process without removing the character. The pitch drift from LFO Y on VCO A adds organic instability that prevents the texture from sounding static.

Cable Routing

4 cables
LFO X OUT --> FOLD MOD IN

Evolving fold intensity for shifting harmonic content

LFO Y OUT --> VCO A FM 1 IN

Gentle pitch drift for organic movement

VCO B SINE OUT --> FOLD MOD IN

Audio-rate timbral cross-modulation via wave folding

ENV A OUT --> VCF FM 1 IN

Filter envelope shapes spectral content per note

Knob Settings

VCO A

ControlValue
OCTAVE4
WaveformTriangle

All other controls at default

VCO B

ControlValue
OCTAVE5
WaveformSine

All other controls at default

VCF

ControlValue
FREQ1 o'clock
MODELP2
FM 111 o'clock

All other controls at default

Wave Folder

ControlValue
MOD10 o'clock
FOLD2 o'clock

All other controls at default

LFO X/Y/Z

ControlValue
RATE8 o'clock

All other controls at default

Panel View

MIDI/CVVCO AVCO BENV AENV BLINE INMIXERVCFFOLDVCA AGATELFO XYZVCA B/LPFS&HSLEW / ENV FOLLOWMIXUVERTERMULTSSUMINVBI►UNIEXPRRING MODPITCHGATETRIGMIDI PITCHMIDI CCMIDI LFOMIDI CLKMIDI VELMIDI MODMIDI GATEMIDI TRIGPitch01234567OCTAVEPW MODPWFM 1Index ModIndexTZFM/EXPAC/DCSync TypePulse PositionPITCH INPWM INFM 1 INIM INFM 2 INSYNC IN01234567OCTAVEPitchVCO/LFOPitch SourcePITCH INSYNC INSINETRIANGLESAWSQUAREHoldAttackDecaySustainReleaseHold PositionEnvelope SpeedCtrl SourceGATE INCTRL INRETRIG INEOHEOAENV AMode SelectType SelectRiseFallShapeRise ModFall ModShape ModRISE MOD INFALL MOD INSHAPE MOD INGATE/SYNC INEOFENV BLevelLINE ININ 1IN 2PulseSawSubNoiseSub TypeNoise TypeSoft ClipMIXER IN 1MIXER IN 2VCO A TRIVCO A SAWVCO A PULSENOISEMIXERFM 1FM 2FM 3QMFREQQLP1LP2LP4BP2BP4HP4NT2PHZMODELevelFM 1 INFM 2 INFM 3 INQ MOD INVCF INLP4HP4VCFModFoldFOLD MOD ININAUX INLevel ModLevelAUX INVCA INLEVEL MOD INManual GateGATETRIG INS&H INS&HSlew RateSlew DirectionSlew ShapeEnv FollowSLEW/FOLLOW INSLEWAttenuatorx2 SwitchPolarityMain InputSecondary InputMIX AMIX BMIX CRATEY ÷3/÷4Z ÷5/÷8LFO XLFO YLFO ZLFO RATE CVEXP LevelMULT IN 1MULT IN 2MULT IN 3MULT OUT 1MULT OUT 2MULT OUT 3SUM IN 1SUM IN 2SUMINVERTER ININVERTERBI INUNIEXP SRC INRINGMOD IN 1RINGMOD IN 2RINGMODCV AmountVCA/LPFINCV INVCA BLPF BSENDFX INPhaseRETURNFX MIXFX SENDFX MIXMain DriveSoft ClipMain LevelFOLDVCA AMAIN 1 INMAIN 2 INMAIN