Quick Reference
Cascadia Signal Flow
With no cables patched, the Cascadia produces sound through these normalled connections:
Diagram key: Solid arrows (-->) show the primary audio signal path from oscillator to output. Dashed arrows (-.->) show modulation normalling and secondary connections that shape the sound but are not part of the main audio chain.
What Each Connection Does
Primary Audio Path (solid lines)
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MIDI/CV -> VCO A pitch: MIDI note data sets the pitch of VCO A via 1V/octave CV. This is the main pitch source for the instrument.
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MIDI/CV -> VCO B pitch: MIDI pitch is also normalled to VCO B (when its PITCH SOURCE switch is set to PITCH A+B), keeping both oscillators in tune.
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VCO A -> Mixer: VCO A's waveform outputs (saw, pulse, triangle) feed the Mixer, where they are blended with noise, sub-oscillator, and external inputs.
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Mixer -> VCF: The mixed signal enters the voltage-controlled filter for spectral shaping. Patching into VCF IN overrides this connection.
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VCF -> Wave Folder: The filtered signal passes through the wave folder. Even with folding at minimum, the signal passes through to VCA A.
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Wave Folder -> VCA A: The wave folder output is normalled to VCA A's input, completing the audio chain before the output stage.
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VCA A -> Output Control: VCA A's output is normalled to the MAIN 1 input on Output Control, which drives the headphone and line outputs.
Modulation Normalling (dashed lines)
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Envelope A -> VCA A (CV): Envelope A's output controls VCA A's amplitude. This is the amplitude envelope -- it shapes every note's volume over time (attack, decay, sustain, release). Patching into VCA A's LEVEL MOD IN overrides this.
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Envelope A -> VCO A (IM): Envelope A is normalled to VCO A's Index Modulation input, allowing the envelope to control FM depth. The IM MOD slider sets how much this affects FM 2 intensity.
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Envelope B -> VCF (FM 1): Envelope B modulates the filter cutoff frequency via FM 1. This creates the classic "envelope-controlled filter sweep" heard in plucky and percussive sounds. Patching into VCF FM 1 IN overrides this.
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MIDI/CV -> VCF (FM 2): MIDI pitch is normalled to VCF FM 2, providing keyboard tracking for the filter. This keeps the filter cutoff proportional to the note being played, essential when the filter is self-oscillating.
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MIDI/CV -> Envelope A (velocity): MIDI velocity is normalled to Envelope A's CTRL input. Depending on the CTRL SOURCE switch, this scales either the envelope's amplitude or its overall time -- softer notes play quieter or slower.
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MIDI/CV -> Envelope A (gate): MIDI gate triggers Envelope A. The gate going high starts the attack stage; the gate going low triggers the release stage.
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MIDI/CV -> Envelope B (gate): MIDI gate also triggers Envelope B, so both envelopes respond to the same note events by default.
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VCO B -> VCO A (FM 2): VCO B's sine wave output is normalled to VCO A's FM 2 input. This enables frequency modulation synthesis with zero cables -- use VCO A's INDEX slider to dial in FM depth.
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LFO X/Y -> VCO A (PWM): LFO Y is normalled to VCO A's pulse width modulation input. Raising the PW MOD slider adds movement to the pulse wave output. LFO Z is normalled to MULT IN 1 in the Patchbay for distribution.
Session 04: VCO A Waveshapes & Tuning
Session 04: VCO A Waveshapes & Tuning
Objective: Hear and identify VCO A's four waveform outputs -- saw, pulse, triangle, and sine -- and understand how waveshape determines timbre by controlling harmonic content.
Raise only the Mixer SAW slider to ~50% and play a note. Then drop SAW to 0% and raise PULSE to ~50%. Hear the difference: bright and buzzy vs. hollow and reedy. That difference is waveshape.
What Are Oscillator Waveshapes?
An oscillator generates a repeating voltage pattern -- a waveform. The shape of that waveform determines which harmonics are present in the sound, and harmonics are what give a tone its character (its timbre). A sawtooth wave contains all harmonics in a descending series, making it the brightest and buzziest raw tone. A square/pulse wave contains only odd harmonics, giving it a hollow, clarinet-like quality. A triangle wave has only odd harmonics but they fall off much faster, producing a soft, flute-like tone. A sine wave has no harmonics at all -- just the fundamental frequency -- making it the purest and most featureless tone.
Every sound you shape with filters, envelopes, and effects starts from whatever harmonics the oscillator provides. Choosing a waveshape is choosing your raw material.
Warm-Up (2 min)
Remove all cables. Set all knobs and sliders to noon/center. Play a MIDI note -- you should hear the normalled default sawtooth tone through the filter and wave folder. Now lower VCF FREQ to ~25% and raise VCF FM 1 to ~60% -- recall the filter envelope sweep from Session 3. Return VCF FREQ to ~50% and VCF FM 1 to 0%.
Setup
From the normalled default:
- Mixer SAW at ~50%, all other Mixer sliders at 0%
- VCO A OCTAVE set to a comfortable range (4 or 5)
- VCF FREQ at ~75% (open the filter wide so you hear the raw waveshape character)
- VCF Q at 0% (no resonance coloring)
- Wave Folder FOLD at 0% (no folding)
- VCF FM 1 at 0% (no envelope sweep -- we want to hear static waveshapes)
Exercises
Exercise 1: Hear Each Waveform (8 min)
- With Mixer SAW at ~50% and all other Mixer sliders at 0%, play a sustained note around middle C -- you should hear a bright, buzzy tone. This is the sawtooth wave: all harmonics present, the most harmonically rich raw sound
- Lower Mixer SAW to 0% and raise Mixer PULSE to ~50% -- play the same note. You should hear a brighter, more hollow tone. This is the pulse wave at its default width (50% = square wave), containing only odd harmonics
- Lower Mixer PULSE to 0% and raise Mixer IN 2 to ~50% -- play the same note. You should hear a pure, smooth tone with almost no character. This is VCO A's sine wave, the simplest possible tone
- Play each waveform (SAW, PULSE, sine via IN 2) at a low note (C2) and a high note (C5). Notice how the saw sounds dramatically different across the range while the sine stays relatively featureless at every pitch
Exercise 2: Octave Range and Fine Tuning (5 min)
- Set Mixer SAW at ~50% (other sliders at 0%). Click VCO A's OCTAVE selector through its range from lowest to highest, playing a note at each setting -- you should hear the pitch jump one octave per click, from deep bass rumble to piercing treble
- Set OCTAVE to position 4 or 5 (a comfortable mid-range). Now slowly turn VCO A PITCH knob from noon toward ~75% -- you should hear the pitch rise smoothly up to 6 semitones above the OCTAVE setting
- Turn PITCH from noon toward ~25% -- you should hear the pitch drop smoothly up to 6 semitones below the OCTAVE setting
- Return PITCH to noon (center = in tune with the OCTAVE setting)
Exercise 3: Pulse Width and Position (5 min)
- Set Mixer PULSE at ~50% (SAW and IN 2 at 0%). Play a sustained note -- you should hear the default square wave (50% duty cycle)
- Move the VCO A PW slider from ~50% toward ~75% -- you should hear the tone become thinner and more nasal as the pulse narrows
- Move PW toward ~95% -- the sound becomes very thin and buzzy, almost disappearing at the extreme
- Return PW to ~50%. Now toggle the PULSE POSITION switch between its two positions while holding a note -- you should hear a subtle timbral shift as the pulse wave's phase relationship with other waveforms changes
Exploration (optional, hyperfocus days)
- Raise both Mixer SAW and PULSE to ~50% simultaneously -- hear how combining waveshapes creates a richer tone than either alone
- Add sine (IN 2 at ~30%) to the saw+pulse combination -- the sine reinforces the fundamental frequency, adding weight
- Try each waveshape with the VCF FREQ at ~25% (mostly closed filter) -- notice how the saw still has brightness leaking through while the sine is almost completely silenced
Output Checklist
- Can identify saw, pulse, and sine waveforms by ear
- Understand that waveshape determines which harmonics are present (saw = all, pulse = odd, sine = none)
- Heard the effect of OCTAVE selector and PITCH fine tuning
- Heard pulse width changes and the PULSE POSITION switch
- Session logged in Obsidian daily note
Key Takeaways
- Waveshape is your starting material -- it determines the harmonic content available for filtering, folding, and modulation
- Sawtooth waves are the most versatile starting point because they contain all harmonics -- everything a filter could shape
- The Mixer lets you blend multiple VCO A waveforms (saw, pulse, sine via IN 2) without any cables, using normalled connections
- Fine tuning with the PITCH knob gives +/- 6 semitones of continuous adjustment around the OCTAVE setting
Next Session Preview
Next time you will explore VCO B -- Cascadia's second oscillator -- and use it to frequency-modulate VCO A. You will create bell-like and metallic tones using the normalled FM connection, explore through-zero FM (a rare analog feature), and save your first FM patch.