Quick Reference
Cascadia Signal Flow
With no cables patched, the Cascadia produces sound through these normalled connections:
Diagram key: Solid arrows (-->) show the primary audio signal path from oscillator to output. Dashed arrows (-.->) show modulation normalling and secondary connections that shape the sound but are not part of the main audio chain.
What Each Connection Does
Primary Audio Path (solid lines)
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MIDI/CV -> VCO A pitch: MIDI note data sets the pitch of VCO A via 1V/octave CV. This is the main pitch source for the instrument.
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MIDI/CV -> VCO B pitch: MIDI pitch is also normalled to VCO B (when its PITCH SOURCE switch is set to PITCH A+B), keeping both oscillators in tune.
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VCO A -> Mixer: VCO A's waveform outputs (saw, pulse, triangle) feed the Mixer, where they are blended with noise, sub-oscillator, and external inputs.
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Mixer -> VCF: The mixed signal enters the voltage-controlled filter for spectral shaping. Patching into VCF IN overrides this connection.
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VCF -> Wave Folder: The filtered signal passes through the wave folder. Even with folding at minimum, the signal passes through to VCA A.
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Wave Folder -> VCA A: The wave folder output is normalled to VCA A's input, completing the audio chain before the output stage.
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VCA A -> Output Control: VCA A's output is normalled to the MAIN 1 input on Output Control, which drives the headphone and line outputs.
Modulation Normalling (dashed lines)
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Envelope A -> VCA A (CV): Envelope A's output controls VCA A's amplitude. This is the amplitude envelope -- it shapes every note's volume over time (attack, decay, sustain, release). Patching into VCA A's LEVEL MOD IN overrides this.
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Envelope A -> VCO A (IM): Envelope A is normalled to VCO A's Index Modulation input, allowing the envelope to control FM depth. The IM MOD slider sets how much this affects FM 2 intensity.
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Envelope B -> VCF (FM 1): Envelope B modulates the filter cutoff frequency via FM 1. This creates the classic "envelope-controlled filter sweep" heard in plucky and percussive sounds. Patching into VCF FM 1 IN overrides this.
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MIDI/CV -> VCF (FM 2): MIDI pitch is normalled to VCF FM 2, providing keyboard tracking for the filter. This keeps the filter cutoff proportional to the note being played, essential when the filter is self-oscillating.
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MIDI/CV -> Envelope A (velocity): MIDI velocity is normalled to Envelope A's CTRL input. Depending on the CTRL SOURCE switch, this scales either the envelope's amplitude or its overall time -- softer notes play quieter or slower.
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MIDI/CV -> Envelope A (gate): MIDI gate triggers Envelope A. The gate going high starts the attack stage; the gate going low triggers the release stage.
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MIDI/CV -> Envelope B (gate): MIDI gate also triggers Envelope B, so both envelopes respond to the same note events by default.
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VCO B -> VCO A (FM 2): VCO B's sine wave output is normalled to VCO A's FM 2 input. This enables frequency modulation synthesis with zero cables -- use VCO A's INDEX slider to dial in FM depth.
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LFO X/Y -> VCO A (PWM): LFO Y is normalled to VCO A's pulse width modulation input. Raising the PW MOD slider adds movement to the pulse wave output. LFO Z is normalled to MULT IN 1 in the Patchbay for distribution.
Session 07: Envelope A and VCA A — Shaping Every Note
Session 07: Envelope A and VCA A — Shaping Every Note
Objective: Understand how an ADSR envelope shapes amplitude over time, explore Envelope A's unique Hold stage and Envelope Speed switch, and create a shaped-dynamics patch that responds to playing velocity.
From the normalled default, set Envelope A Attack to ~75%. Play a note -- it fades in over about 1 second instead of starting instantly. Now set Attack back to ~5% and Decay to ~50%, Sustain to ~40%. Play again -- the note punches in, then settles quieter. That is ADSR shaping.
What Is an ADSR Envelope?
An envelope is a control signal that changes over time, triggered by each note you play. The most common envelope type is ADSR -- four stages that shape how a parameter (usually volume) evolves from the moment you press a key to after you release it:
- Attack: How long the signal takes to rise from zero to maximum. Short attack = instant punch. Long attack = gradual fade-in.
- Decay: How long it takes to fall from maximum to the sustain level. Short decay = percussive pluck. Long decay = gradual settling.
- Sustain: The level held for as long as you keep the key pressed. This is a level, not a time -- it sets how loud the note stays while your finger is down.
- Release: How long it takes to fade to zero after you release the key. Short release = abrupt stop. Long release = natural fade-out.
The distinction between gate and trigger matters here. A gate is a signal that stays high as long as you hold the key -- it determines how long the sustain stage lasts. A trigger is a brief pulse at the start of the note -- it tells the envelope to begin its Attack stage. Cascadia's Envelope A receives both from the MIDI input by default.
Warm-Up (2 min)
Remove all cables. Set all knobs and sliders to noon/center. Play a MIDI note -- you should hear the normalled default sawtooth tone with the wave folder adding some harmonic complexity. Now raise Wave Folder FOLD to ~60% and back to noon -- recall the fold progression from Session 6.
Setup
From the normalled default:
- Mixer SAW at ~50%, all other Mixer sliders at 0%
- VCF FREQ at ~75% (filter mostly open so you can focus on amplitude changes)
- VCF FM 1 at 0% (no filter sweep -- isolate envelope's effect on amplitude)
- Wave Folder FOLD at 0% (clean signal for clarity)
- VCO A OCTAVE at 4
- Envelope A: all sliders at noon, HOLD POSITION at Off, ENVELOPE SPEED at Med, CTRL SOURCE at Level
Exercises
Exercise 1: Hear ADSR in Action (6 min)
- Set VCA A LEVEL to ~0% (minimum) and LEVEL MOD to ~75%. Now Envelope A fully controls the volume -- when the envelope is at zero, you hear nothing; when it peaks, you hear the full signal
- Play a sustained note around C3. With all envelope sliders at noon, you should hear a moderate attack, a gentle decay to a medium sustain level, and a smooth release when you let go
- Set Attack to ~75% -- play a note and hold it. You should hear the note fade in over about 1 second, gradually rising to full volume. This is a swell or pad-like articulation
- Return Attack to ~5%. Set Decay to ~50% and Sustain to ~40% -- play a note. The note should punch in instantly, peak briefly, then settle to a quieter sustained level. This is a classic pluck-like shape
- Set Sustain to ~0% -- play and hold a note. Even though you hold the key, the note decays to silence because the sustain level is zero. The gate is high, but there is nothing to sustain. This is how you create percussive sounds from a sustained oscillator
- Set Sustain back to ~60%. Set Release to ~75% -- release a note and listen to the long fade-out. Now set Release to ~5% -- release a note and it cuts off almost instantly. Release shapes the tail of every note
Exercise 2: Explore Hold and Envelope Speed (6 min)
- Set a punchy envelope: Attack ~5%, Decay ~40%, Sustain ~50%, Release ~30%
- Flip HOLD POSITION from Off to AHDSR. Set H (Hold) slider to ~40% -- play a note. You should hear the attack reach peak and then STAY at peak for a moment before the decay begins. The Hold stage inserts a sustain-at-peak period after the attack
- Try Hold at ~75% -- the peak sustains even longer. This creates a punchy, sustained attack that works well for bass sounds
- Switch HOLD POSITION to Gate Ext -- play a very short staccato note. Notice the envelope completes its full Hold duration even though you released quickly. This mode guarantees a minimum note length
- Return HOLD POSITION to Off. Now flip ENVELOPE SPEED from Med to Fast -- play the same envelope. Everything is faster: the attack snaps, the decay is shorter, the release is quicker. This rescales ALL time parameters simultaneously
- Switch ENVELOPE SPEED to Slow -- play the same envelope. Now everything is glacially slow: the attack takes several seconds, the decay is very long. This mode is for ambient pads and evolving textures
Exercise 3: VCA A Level Balance and Velocity (6 min)
- Set ENVELOPE SPEED back to Med. Set a musical envelope: Attack ~10%, Decay ~40%, Sustain ~50%, Release ~30%
- Set VCA A LEVEL at ~0% and LEVEL MOD at ~75% (fully envelope-controlled). Play notes -- volume follows the envelope completely
- Now raise VCA A LEVEL to ~25% -- play a note. You should hear a constant background tone even when the envelope is at zero. The LEVEL slider sets a base amplitude that the envelope modulates on top of
- Set VCA A LEVEL to ~50% and LEVEL MOD to ~50% -- play notes. The note is always partly audible, and the envelope adds dynamic movement on top. This balance is useful for sustained pads where you want envelope motion without silence between notes
- Set VCA A LEVEL back to ~0% and LEVEL MOD to ~75%. Now check CTRL SOURCE is at Level -- play notes with different velocities (soft then hard). Softer notes should be noticeably quieter
- Switch CTRL SOURCE to Time -- play soft then hard notes. Now velocity affects the speed of the envelope rather than its level. Soft notes have slower attacks and decays, hard notes have snappier envelopes. This creates a natural, instrument-like response
Exploration (optional, hyperfocus days)
- Raise VCA A AUX IN slider to ~50% to blend the wave folder output into VCA A. Raise FOLD to ~40% and play notes -- you hear the wave-folded signal mixed in, shaped by the same envelope
- Try extreme settings: Attack ~100%, Decay ~0%, Sustain ~100%, Release ~100% for a pure swell pad. Then Attack ~0%, Decay ~20%, Sustain ~0%, Release ~0% for a tight pluck
Output Checklist
- Can hear Attack, Decay, Sustain, and Release stages individually
- Understand VCA A LEVEL vs LEVEL MOD balance (always-on vs envelope-controlled)
- Explored HOLD POSITION modes (Off, AHDSR, Gate Ext)
- Heard ENVELOPE SPEED differences (Fast, Med, Slow)
- Heard velocity response via CTRL SOURCE (Level vs Time vs Off)
- Saved shaped-dynamics patch (see patches/cascadia/shaped-dynamics.md)
- Session logged in Obsidian daily note
Key Takeaways
- ADSR envelopes shape how volume evolves over each note: Attack (rise), Decay (fall to sustain), Sustain (held level), Release (fade after key-up)
- VCA A LEVEL sets a base amplitude; LEVEL MOD controls how much the envelope adds on top. Fully envelope-controlled (LEVEL at 0%) vs always-partially-open (LEVEL raised) gives very different musical results
- Cascadia's Hold stage (AHDSR) adds punch by extending the peak before decay begins -- rare in synthesizer envelopes
- Envelope Speed rescales all time parameters simultaneously, covering percussion to ambient in one switch
- Velocity normalling makes playing dynamics expressive without any patching
Next Session Preview
Envelope B is not just another envelope -- it is a full function generator that can act as an envelope, LFO, or burst generator depending on a single switch. You will explore all three modes and hear how they modulate the filter in completely different ways.