PatchesModulated Texture

Modulated Texture

Modulated Texture

Playing Tips

Hold a note for 30+ seconds to experience the full evolution. The patch should constantly change -- filter moving, FM shifting, pulse width changing, stereo image drifting. No two moments sound identical. This is a "set it and forget it" texture that works as a background layer.

Key Parameters

Oscillators

ParameterValue
Osc 1 ShapeSaw
Osc 1 Level35
Osc 2 ShapePulse 50
Osc 2 Level35
Osc 2 Fine+8
Osc 3 Shape40
Osc 3 Level30
Osc 4 Shape55
Osc 4 Level30
FM 4->315
Osc Slop4

LFOs

ParameterValue
LFO 1 ShapeTri
LFO 1 Frequency4
LFO 1 Amount15
LFO 1 DestinationFiL
LFO 2 ShapeTri
LFO 2 Frequency3
LFO 2 Amount12
LFO 2 DestinationFM4
LFO 3 ShapeRandom
LFO 3 Frequency8
LFO 3 Amount5
LFO 3 DestinationOAF
LFO 4 ShapeTri
LFO 4 Frequency2
LFO 4 Amount20
LFO 4 DestinationPW1

Modulation Slots

ParameterValue
Mod Slot 1 SourceOsc 3
Mod Slot 1 Amount8
Mod Slot 1 DestinationPW2
Mod Slot 2 SourceLFO 1
Mod Slot 2 Amount10
Mod Slot 2 DestinationSpL

Filter

ParameterValue
LPF Frequency60
Resonance35
4-PoleON
Env Amount25
Key Amount72

Envelopes

ParameterValue
ENV 1 Attack50
ENV 1 Decay70
ENV 1 Sustain40
ENV 1 Release55
ENV 2 Attack55
ENV 2 Decay0
ENV 2 Sustain100
ENV 2 Release55

Effects

ParameterValue
Delay 1 Time3 Steps
Delay 1 Level30
Feedback 135
Feedback 215
Feedback Level20
Feedback Frequency24
Technique Notes

This is the "everything at once" patch -- four LFOs, two mod slots, and FM all running simultaneously. LFO 1 moves the filter, LFO 2 modulates FM amount, LFO 3 adds random pitch drift, and LFO 4 sweeps pulse width. Mod Slot 1 uses Osc 3 as an audio-rate modulation source for Osc 2's pulse width, while Mod Slot 2 drives filter split from LFO 1 for stereo movement. The key is keeping individual modulation amounts subtle so they combine into organic complexity without chaos.

Panel View

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