Session 1

Session 01: Navigation & The Basic Patch

20 min|beginner|patch

Session 01: Navigation & The Basic Patch

Objective: Learn to navigate the Evolver's interface and program the basic patch from scratch so you have a reliable starting point for every future session.

If you only have 5 minutes

Skip to Exercise 2, step 1. Enter the oscillator values from the basic patch table. Save the patch to Bank 1, Program 128. You now have a home base.

Warm-Up (2 min)

Play any note on the keyboard. Turn any knob. Watch the LCD display change. That is the whole interface -- knobs change values, the display shows what you changed. Press the PROGRAM switch to go back to program selection.

Setup

Turn on your Evolver. Make sure audio outputs are connected to your monitors or headphones. You should hear the currently loaded factory program when you play a key.

Exercises

Exercise 1: Navigate Programs and Banks (5 min)

evolverEnvelope 3DestinationAmountVelocityDelayAttackDecaySustainReleaseLFOsFrequencyShape1234KSDestinationAmount16 x 4 SequencerProgramGlobalCompareWriteSeq EditStart/StopReset1234Basic PatchP:001 B:1PARAM 1+ Yes- NoPARAM 2SelectValueAnalog / Digital SynthStereo Audio Processor16 x 4 SequencerMisc ParamsVoice VolumeNameTrigger SelectKey ModeKey Off/XposePitch/Wheel RangeOsc SlopInput ModeEnv ShapeInput HackHP Pre/PostDist Pre/PostMiscModulators1234Mod SourceMod DestMod AmountMod WheelPressureBreathFoot ControllerIn PeakIn Env FollowerVelocityTransposeDownUpOscillators1Analog23Digital4FrequencyFineShape/PWLevelFMRing ModShape ModGlideSync 2>1NoiseLevelExt InLevelLow Pass Filter4 PoleFrequencyResonanceEnv AmountVelocityKey AmountAudio ModL/R SplitAttackDecaySustainReleaseAmpVCA LevelEnv AmountVelocityOutput/SpeedAttackDecaySustainReleaseHP FilterFrequencyFeedbackFrequencyLevelGrungeDistortionAmountGrungeDelay123TimeLevelAmountFeedback 1Feedback 2OutputMaster VolDave SmithINSTRUMENTSPitchMod
  1. Press the PROGRAM switch so the LCD shows the program number and name
  2. Turn the PARAM 1 knob to scroll through programs -- you should hear different sounds as you move through them
  3. Turn the PARAM 2 knob to change banks (1-4) -- Bank 3 programs are sequencer-based (hit Start/Stop to hear them), Bank 4 programs 1-19 are drones (always playing)
  4. Press +/YES and -/NO to step through programs one at a time -- useful for careful browsing
  5. Find Bank 1, Program 128 -- this is the factory init patch, a good starting point. Play a few notes to hear what it sounds like

See Anu Kirk p.5 ("Before We Start"), DSI Manual p.1-2 ("Quick Start"), p.9 ("Basic Operation")

Exercise 2: Program the Basic Patch (10 min)

Navigate to an empty program slot (Bank 1, Program 128 is a good choice). We will now enter the basic patch values from Anu Kirk p.7-8. This is your "lab bench" -- a neutral, known state where you can isolate the effect of any single parameter change.

Enter these values by selecting each oscillator/section and turning the corresponding knob:

Oscillators (press OSC 1-4 switches to select each):

  1. Set Osc 1 Frequency to C0, Fine to 0, Shape to Saw, Level to 50, Glide to 0
  2. Set Osc 2 to identical values: Frequency C0, Fine 0, Shape Saw, Level 50, Glide 0
  3. Set Osc 3 Frequency to C0, Fine to 0, Shape to 1 (sine wave), Level to 50, Glide to 0, FM 4->3 to 0, Ring Mod 4->3 to 0
  4. Set Osc 4 to identical values as Osc 3, with FM 3->4 to 0, Ring Mod 3->4 to 0
  5. Set Sync 2->1 to OFF, Osc Slop to 0
  6. Set Noise Volume to 0

Filter: 7. Set LPF Frequency to 164 (wide open), Resonance to 0, 2/4 Pole to 2P 8. Set Env Amount to 0, Velocity to 0, Key Amount to 0, Audio Mod to 0, Split to 0 9. Set filter envelope (ENV 1): Attack 0, Decay 0, Sustain 100, Release 0

VCA: 10. Set VCA Level to 0, Env Amount to 100, Velocity to 0 11. Set VCA envelope (ENV 2): Attack 0, Decay 0, Sustain 100, Release 0 12. Set Output Pan to St1, Volume to 100

Everything else OFF: 13. Set Highpass to 0, Feedback Level to 0, Distortion to 0, Output Hack to 0 14. Set all 3 Delay taps: Time 0, Level 0. Set Feedback 1 to 0, Feedback 2 to 0 15. Set all 4 LFOs: Amount 0, Destination OFF 16. Set all 4 Mod Slots: Source OFF, Amount 0, Destination OFF

evolverEnvelope 3DestinationAmountVelocityDelayAttackDecaySustainReleaseLFOsFrequencyShape1234KSDestinationAmount16 x 4 SequencerProgramGlobalCompareWriteSeq EditStart/StopReset1234Basic PatchP:001 B:1PARAM 1+ Yes- NoPARAM 2SelectValueAnalog / Digital SynthStereo Audio Processor16 x 4 SequencerMisc ParamsVoice VolumeNameTrigger SelectKey ModeKey Off/XposePitch/Wheel RangeOsc SlopInput ModeEnv ShapeInput HackHP Pre/PostDist Pre/PostMiscModulators1234Mod SourceMod DestMod AmountMod WheelPressureBreathFoot ControllerIn PeakIn Env FollowerVelocityTransposeDownUpOscillators1Analog23Digital4FrequencyFineShape/PWLevelFMRing ModShape ModGlideSync 2>1NoiseLevelExt InLevelLow Pass Filter4 PoleFrequencyResonanceEnv AmountVelocityKey AmountAudio ModL/R SplitAttackDecaySustainReleaseAmpVCA LevelEnv AmountVelocityOutput/SpeedAttackDecaySustainReleaseHP FilterFrequencyFeedbackFrequencyLevelGrungeDistortionAmountGrungeDelay123TimeLevelAmountFeedback 1Feedback 2OutputMaster VolDave SmithINSTRUMENTSPitchMod

Now play middle C. You should hear a bright, buzzy, sustained sawtooth tone in stereo. If you hear modulation, filtering, echo, or distortion, something is still set wrong.

See Anu Kirk p.7-8 ("The Basic Patch"), DSI Manual p.14-26 (all parameter definitions)

Exercise 3: Save Your Patch (3 min)

evolverEnvelope 3DestinationAmountVelocityDelayAttackDecaySustainReleaseLFOsFrequencyShape1234KSDestinationAmount16 x 4 SequencerProgramGlobalCompareWriteSeq EditStart/StopReset1234Basic PatchP:001 B:1PARAM 1+ Yes- NoPARAM 2SelectValueAnalog / Digital SynthStereo Audio Processor16 x 4 SequencerMisc ParamsVoice VolumeNameTrigger SelectKey ModeKey Off/XposePitch/Wheel RangeOsc SlopInput ModeEnv ShapeInput HackHP Pre/PostDist Pre/PostMiscModulators1234Mod SourceMod DestMod AmountMod WheelPressureBreathFoot ControllerIn PeakIn Env FollowerVelocityTransposeDownUpOscillators1Analog23Digital4FrequencyFineShape/PWLevelFMRing ModShape ModGlideSync 2>1NoiseLevelExt InLevelLow Pass Filter4 PoleFrequencyResonanceEnv AmountVelocityKey AmountAudio ModL/R SplitAttackDecaySustainReleaseAmpVCA LevelEnv AmountVelocityOutput/SpeedAttackDecaySustainReleaseHP FilterFrequencyFeedbackFrequencyLevelGrungeDistortionAmountGrungeDelay123TimeLevelAmountFeedback 1Feedback 2OutputMaster VolDave SmithINSTRUMENTSPitchMod
  1. Press the WRITE switch -- the LCD shows "Write? P:xxx B:x"
  2. Use PARAM 1 to select Program 128, PARAM 2 to select Bank 1
  3. Press +/YES to confirm the save
  4. Now save a backup: press WRITE again, select a different location (e.g., Bank 2 Program 128), press +/YES
  5. Navigate away to any other program, then come back to Bank 1 Program 128 -- your basic patch should be there, sounding exactly the same

See DSI Manual p.9 ("Saving a Program")

Exploration (optional, hyperfocus days)

  • Try the COMPARE switch while editing a program -- it toggles between your edits and the stored version
  • Check the Pot Mode setting in Global parameters (press GLOBAL) -- Relative is recommended for learning (DSI Manual p.13). Try switching to Jump mode to feel the difference
  • Navigate to Global page 1 and check Transpose and Fine Tune settings -- these affect the entire keyboard

Output Checklist

  • Basic patch programmed and saved to Bank 1, Program 128
  • Backup copy saved to a second location
  • Can navigate between programs and banks confidently
  • Session logged in Obsidian daily note

Key Takeaways

  • The Evolver interface is simple: select a section (oscillator, filter, etc.), turn knobs to edit, LCD shows values
  • The basic patch is your "lab bench" -- a neutral starting point where every parameter is at a known, minimal state
  • Always save patches to two locations so you have a backup

Next Session Preview

Next time you will explore the factory presets -- over 500 sounds organized by type. You will pick 5 favorites that show off what the Evolver can do, giving you sonic landmarks to aim for as you learn.