Session 5

Session 05: Hard Sync -- The Classic Sound

25 min|intermediate|patch

Session 05: Hard Sync -- The Classic Sound

Objective: Understand and use hard sync to create harmonically complex, aggressive timbres -- the signature sound of Dave Smith's synthesizers since the Prophet-5.

If you only have 5 minutes

Load the basic patch, set Osc 3+4 Level to 0, Osc 2 Level to 0, turn Sync 2->1 ON. Hold a note and slowly raise Osc 1 Frequency from C0 to C4. You will hear the timbre morph while the pitch stays locked.

Warm-Up (3 min)

Load your PWM Strings patch from Session 04. Play a sustained note and listen to the swirling pulse width modulation. That was LFO-driven timbral movement. Today you will explore a different kind of timbral transformation using hard sync. Load the basic patch when ready.

Setup

From the basic patch:

  • Set Osc 3 Level to 0 and Osc 4 Level to 0
  • Set Osc 2 Level to 0 (we want to hear only Osc 1, but Osc 2 will control it)
  • Set Osc 1 Shape to Saw
  • Verify both oscillators are at Frequency C0
evolverEnvelope 3DestinationAmountVelocityDelayAttackDecaySustainReleaseLFOsFrequencyShape1234KSDestinationAmount16 x 4 SequencerProgramGlobalCompareWriteSeq EditStart/StopReset1234Basic PatchP:001 B:1PARAM 1+ Yes- NoPARAM 2SelectValueAnalog / Digital SynthStereo Audio Processor16 x 4 SequencerMisc ParamsVoice VolumeNameTrigger SelectKey ModeKey Off/XposePitch/Wheel RangeOsc SlopInput ModeEnv ShapeInput HackHP Pre/PostDist Pre/PostMiscModulators1234Mod SourceMod DestMod AmountMod WheelPressureBreathFoot ControllerIn PeakIn Env FollowerVelocityTransposeDownUpOscillators1Analog23Digital4FrequencyFineShape/PWLevelFMRing ModShape ModGlideSync 2>1NoiseLevelExt InLevelLow Pass Filter4 PoleFrequencyResonanceEnv AmountVelocityKey AmountAudio ModL/R SplitAttackDecaySustainReleaseAmpVCA LevelEnv AmountVelocityOutput/SpeedAttackDecaySustainReleaseHP FilterFrequencyFeedbackFrequencyLevelGrungeDistortionAmountGrungeDelay123TimeLevelAmountFeedback 1Feedback 2OutputMaster VolDave SmithINSTRUMENTSPitchMod

Exercises

Exercise 1: What Sync Does (5 min)

  1. Turn Sync 2->1 to ON (the SYNC switch lights up) -- "whenever oscillator 2 resets, it will also reset oscillator 1" (DSI Manual p.15)
  2. Play a note -- you should hear it sound the same as before, because both oscillators are at the same frequency so sync has no effect
  3. Now slowly raise Osc 2 Frequency from C0 up through C1, C2, C3 -- you should hear the pitch change because Osc 2 now controls Osc 1's pitch
  4. Set Osc 2 back to C0. Now raise Osc 1 Frequency instead, from C0 up to C4 -- you should hear the pitch stay the same but the timbre change dramatically
  5. Try different Osc 1 Shape settings while Osc 1 is at C2: switch between Saw, Tri, and P-50 -- you should hear each shape produce a different sync character. "Oscillator 2's shape or timbre is irrelevant. All that matters is the frequency" (Anu Kirk p.20)

The rules of hard sync (Anu Kirk p.18-20):

  • Osc 2 controls the pitch (it forces Osc 1 to restart)
  • Osc 1's frequency controls the timbre (harmonic content shifts)
  • Osc 2's waveshape does not matter -- only its frequency
  • Osc 1's waveshape does matter

See Anu Kirk p.17-20 ("Hard Sync", Exercises 1-2)

Exercise 2: The Timbre Sweep (5 min)

Set Osc 2 to C0, Osc 1 to C0. Sync ON. Osc 1 Shape = Saw.

  1. Hold a note and slowly turn Osc 1 Frequency upward from C0 to C4 -- you should hear the pitch stay constant while the timbre morphs through bright, metallic, and vocal-like textures
  2. Return Osc 1 to C0. Set Osc 1 Shape to Tri and sweep up again -- you should hear the triangle wave get rough and buzzy in spots (Anu Kirk p.20)
  3. Try P-50 and sweep again -- different character again

This is the core sync effect: timbral morphing at constant pitch. "As you pass C1 and go higher, the timbre begins to change fairly dramatically" (Anu Kirk p.20).

Exercise 3: Classic Prophet Sync Lead (10 min)

This is the sound that made the Prophet-5 famous. Enter these values exactly:

  1. Sync 2->1 = ON
  2. Osc 2, 3, 4 Level = 0 (only hear Osc 1)
  3. Osc 1 Shape = P-50
  4. Osc 1 Frequency = C2 (higher than Osc 2 -- this is what creates the timbral complexity)
  5. Osc 2 Frequency = C0 (Osc 2 sets the pitch)

Now set up ENV 3 to sweep Osc 1's frequency: 6. Set Attack to 15 (short attack gives a nice bite -- Anu Kirk p.21) 7. Set Decay to 87 (longer decay emphasizes the effect) 8. Set Sustain to 0 9. Set Release to 0 10. Set Amount to 67 11. Set Destination to O1F (Osc 1 Frequency)

evolverEnvelope 3DestinationAmountVelocityDelayAttackDecaySustainReleaseLFOsFrequencyShape1234KSDestinationAmount16 x 4 SequencerProgramGlobalCompareWriteSeq EditStart/StopReset1234Basic PatchP:001 B:1PARAM 1+ Yes- NoPARAM 2SelectValueAnalog / Digital SynthStereo Audio Processor16 x 4 SequencerMisc ParamsVoice VolumeNameTrigger SelectKey ModeKey Off/XposePitch/Wheel RangeOsc SlopInput ModeEnv ShapeInput HackHP Pre/PostDist Pre/PostMiscModulators1234Mod SourceMod DestMod AmountMod WheelPressureBreathFoot ControllerIn PeakIn Env FollowerVelocityTransposeDownUpOscillators1Analog23Digital4FrequencyFineShape/PWLevelFMRing ModShape ModGlideSync 2>1NoiseLevelExt InLevelLow Pass Filter4 PoleFrequencyResonanceEnv AmountVelocityKey AmountAudio ModL/R SplitAttackDecaySustainReleaseAmpVCA LevelEnv AmountVelocityOutput/SpeedAttackDecaySustainReleaseHP FilterFrequencyFeedbackFrequencyLevelGrungeDistortionAmountGrungeDelay123TimeLevelAmountFeedback 1Feedback 2OutputMaster VolDave SmithINSTRUMENTSPitchMod

Play a note. You should hear an aggressive, biting lead tone with a pronounced attack sweep.

Quick test: Turn Sync OFF. Play a note -- you should hear just a pitch sweep (boring). Turn Sync back ON. The same envelope sweep now produces a timbral sweep instead. That is the magic of hard sync.

Dial it in by trying these variations:

  • Attack = 0 -- you should hear maximum bite on the attack
  • Decay = 50 -- you should hear a quicker, punchier response
  • Amount = 90 -- you should hear a more extreme timbral sweep
  • Osc 1 Shape = Saw -- you should hear a different, fuller character

When you find a version you like, save it.

See Anu Kirk p.20-21 ("Exercise 3: A Classic Prophet-5/Dave Smith sound")

Exercise 4: Add Velocity Expression (2 min)

Make the lead respond to your playing dynamics:

  1. Set ENV 3 Velocity to 60

Now play harder -- you should hear more dramatic sync sweeps on hard key presses. Play softly -- you should hear mellower, less swept tones. This makes the sync lead feel alive under your fingers.

Exploration (optional, hyperfocus days)

  • Add delay: Delay 1 Time = 125, Delay 1 Level = 60 -- hear the lead in a spatial context
  • Try mod wheel control: Mod Wheel Dest = O1F, Mod Wheel Amount = 40 -- sweep the timbre in real time while playing
  • Set Osc Slop to 3 for vintage analog character

Output Checklist

  • Can explain what hard sync does in one sentence
  • Classic sync lead patch saved
  • Understand the relationship: Osc 2 = pitch, Osc 1 frequency = timbre
  • Session logged in Obsidian daily note

Key Takeaways

  • Hard sync forces Osc 1 to restart every time Osc 2's waveform resets, creating complex harmonics at a locked pitch
  • The interesting sounds come when Osc 1's frequency is higher than Osc 2's -- Osc 1's waveshape matters, Osc 2's does not
  • Using an envelope to sweep the synced oscillator's frequency produces the classic aggressive lead tone that defined the Prophet-5

Next Session Preview

Next time you will explore detuning, oscillator slop, and stereo layering -- techniques for making sounds fat, wide, and organic without effects or complex modulation.