Session 25

This session builds on Session #24 — complete it first for the best experience

Session 25: Rests, Tempo, Clock Division, and Variable Lengths

25 min|intermediate|patch

Session 25: Rests, Tempo, Clock Division, and Variable Lengths

Objective: Create complex rhythmic sequences using rests (oFF), swing timing, clock division settings, tempo clock modulation for variable step lengths, and different-length track loops.

If you only have 5 minutes

Load the basic patch. Set Seq 1 Dest = OAF. Program: 52, oFF, 46, 42, oFF, oFF, 38, 52. Step 9 = rST. Set Clock Divide to 8swing. Press START/STOP. Instant swung rhythm with syncopation.

Warm-Up (2 min)

Load your rhythmic filter sequence from Session 24. Press START/STOP and hold a key to hear the multi-parameter animation. You have been using straight eighth or sixteenth note timing. Today you add rhythmic sophistication -- swing, syncopation, and variable step lengths. Stop the sequence and load the basic patch.

Setup

From the basic patch:

  • Set Osc 1 Level to 45, Osc 2 Level to 45, Osc 2 Fine to +3
  • Set Osc 3 Level to 0, Osc 4 Level to 0
  • Set LPF Frequency to 75, Resonance to 45, 4-Pole ON
  • Set Env Amount (filter) to 55, ENV 1: Decay = 40, Sustain = 20
  • Set ENV 2 (VCA): Decay = 40, Sustain = 70, Release = 15
  • Set BPM to 115, Clock Divide to 16th
evolverEnvelope 3DestinationAmountVelocityDelayAttackDecaySustainReleaseLFOsFrequencyShape1234KSDestinationAmount16 x 4 SequencerProgramGlobalCompareWriteSeq EditStart/StopReset1234Basic PatchP:001 B:1PARAM 1+ Yes- NoPARAM 2SelectValueAnalog / Digital SynthStereo Audio Processor16 x 4 SequencerMisc ParamsVoice VolumeNameTrigger SelectKey ModeKey Off/XposePitch/Wheel RangeOsc SlopInput ModeEnv ShapeInput HackHP Pre/PostDist Pre/PostMiscModulators1234Mod SourceMod DestMod AmountMod WheelPressureBreathFoot ControllerIn PeakIn Env FollowerVelocityTransposeDownUpOscillators1Analog23Digital4FrequencyFineShape/PWLevelFMRing ModShape ModGlideSync 2>1NoiseLevelExt InLevelLow Pass Filter4 PoleFrequencyResonanceEnv AmountVelocityKey AmountAudio ModL/R SplitAttackDecaySustainReleaseAmpVCA LevelEnv AmountVelocityOutput/SpeedAttackDecaySustainReleaseHP FilterFrequencyFeedbackFrequencyLevelGrungeDistortionAmountGrungeDelay123TimeLevelAmountFeedback 1Feedback 2OutputMaster VolDave SmithINSTRUMENTSPitchMod

Exercises

Exercise 1: Rests for Syncopation (6 min)

Rests (oFF) in Sequence 1 silence that step across all four tracks. Strategic placement creates rhythm (Anu Kirk p.78-79, DSI Manual p.27-28).

  1. Press SEQ EDIT, select Seq 1, set Destination to OAF
  2. Program a 16-step pattern with rests for syncopation:
    • Step 1 = 48, Step 2 = oFF, Step 3 = 48, Step 4 = 52
    • Step 5 = oFF, Step 6 = oFF, Step 7 = 55, Step 8 = 48
    • Step 9 = oFF, Step 10 = 52, Step 11 = 48, Step 12 = oFF
    • Step 13 = 55, Step 14 = 52, Step 15 = oFF, Step 16 = 48
  3. Press START/STOP -- the rests create gaps that make the pattern breathe. The rhythm feels syncopated because notes land on unexpected beats
  4. Move the rests around: change Step 2 from oFF to 50, and Step 3 from 48 to oFF. Hear how the rhythm shifts completely with just one rest repositioned
  5. Try a sparser pattern: set Steps 2, 4, 6, 8, 10, 12, 14, 16 all to oFF -- every other step is silent. This creates a half-time feel

Exercise 2: Clock Division and Swing (6 min)

Clock Divide changes the fundamental step speed. Swing settings offset alternating steps for groove (DSI Manual p.27-28).

  1. Keep the syncopated pattern from Exercise 1 (restore the original if you changed it)
  2. Change Clock Divide to Eighth -- the pattern plays at half the speed (BPM x 2 instead of x 4)
  3. Change to Quartr -- even slower, one step per beat. Each step is very deliberate
  4. Change back to 16th, then try 8swing -- eighth note speed with full swing timing. The odd steps (1, 3, 5...) are slightly delayed, the even steps slightly early. You should hear a shuffle groove
  5. Try 16swng -- sixteenth note speed with swing. Faster and more subtle
  6. Try 8 half -- half swing, a gentler shuffle. Compare directly with 8swing to hear the difference
  7. Try 8 trip -- eighth note triplets (BPM x 3). A completely different rhythmic feel, like a waltz or shuffle

Exercise 3: Tempo Clock Modulation (7 min)

Tempo Clock Mod is a special destination that changes step duration per step, allowing variable note lengths within a single sequence (Anu Kirk p.84-86).

  1. Stop the sequence. Set Seq 2 Destination to CLO (Clock Mod)
  2. The clock mod value is centered at 40 = normal speed. Below 40 = faster, above 40 = slower. Value of 20 = double speed, 80 = half speed (DSI Manual p.30-31)
  3. Program Seq 2 to create variable step lengths:
    • Steps 1-4 = 40 (normal speed)
    • Steps 5-6 = 20 (double speed -- these steps fly by)
    • Steps 7-8 = 80 (half speed -- these steps are twice as long)
    • Step 9 = rST
  4. Make sure Seq 1 still has notes: 48, 52, 55, 60, 64, 67, 72, 60, Step 9 = rST
  5. Press START/STOP -- you should hear steps 1-4 at normal tempo, steps 5-6 rush by quickly, and steps 7-8 linger. The melody now has built-in rhythmic variation
  6. Try extreme values: set Step 3 to 10 (4x speed) -- that step almost disappears. Set Step 7 to 100 (very slow) -- it stretches out dramatically

Exercise 4: Different-Length Tracks (4 min)

When tracks have different lengths, the patterns shift against each other, creating evolving polyrhythmic patterns (Anu Kirk p.78).

  1. Keep Seq 1 (pitch, 8 steps) and Seq 2 (clock mod, 8 steps)
  2. Set Seq 3 Destination to FiL (Filter Frequency)
  3. Program Seq 3 with a 5-step loop: 20, 50, 80, 50, 20, Step 6 = rST
  4. Set Seq 4 Destination to RES (Resonance)
  5. Program Seq 4 with a 3-step loop: 10, 60, 90, Step 4 = rST
  6. Press START/STOP -- Seq 1 cycles every 8 steps, Seq 3 every 5 steps, Seq 4 every 3 steps. The combined pattern does not repeat until step 120 (LCM of 8, 5, 3). It sounds like it is constantly evolving
evolverEnvelope 3DestinationAmountVelocityDelayAttackDecaySustainReleaseLFOsFrequencyShape1234KSDestinationAmount16 x 4 SequencerProgramGlobalCompareWriteSeq EditStart/StopReset1234Basic PatchP:001 B:1PARAM 1+ Yes- NoPARAM 2SelectValueAnalog / Digital SynthStereo Audio Processor16 x 4 SequencerMisc ParamsVoice VolumeNameTrigger SelectKey ModeKey Off/XposePitch/Wheel RangeOsc SlopInput ModeEnv ShapeInput HackHP Pre/PostDist Pre/PostMiscModulators1234Mod SourceMod DestMod AmountMod WheelPressureBreathFoot ControllerIn PeakIn Env FollowerVelocityTransposeDownUpOscillators1Analog23Digital4FrequencyFineShape/PWLevelFMRing ModShape ModGlideSync 2>1NoiseLevelExt InLevelLow Pass Filter4 PoleFrequencyResonanceEnv AmountVelocityKey AmountAudio ModL/R SplitAttackDecaySustainReleaseAmpVCA LevelEnv AmountVelocityOutput/SpeedAttackDecaySustainReleaseHP FilterFrequencyFeedbackFrequencyLevelGrungeDistortionAmountGrungeDelay123TimeLevelAmountFeedback 1Feedback 2OutputMaster VolDave SmithINSTRUMENTSPitchMod

Save this patch as your "Complex Rhythm" patch.

Exploration (optional, hyperfocus days)

  • Combine swing timing with Clock Mod: set Clock Divide to 8swing and use Seq 2 for additional tempo variation on top of the swing
  • Try 64trip clock divide for extremely fast, granular patterns. Combined with filter modulation sequences, this creates textures rather than melodies
  • Use the RESET button to manually restart the sequence at dramatic moments -- all tracks realign

Output Checklist

  • Complex rhythm patch saved with rests, swing, and variable step lengths
  • Understand oFF (rest) placement for syncopation
  • Heard the difference between swing timings (8swing, 8 half, 8 trip)
  • Used Clock Mod destination for variable step durations
  • Session logged in Obsidian daily note

Key Takeaways

  • Rests (oFF) in Sequence 1 create silence across all tracks -- strategic placement transforms a steady stream of notes into a rhythmic pattern with groove
  • Clock Division sets the base speed and feel (straight, swing, triplet). Swing offsets alternate steps for shuffle grooves
  • Tempo Clock Mod (CLO destination, centered at 40) allows individual steps to be shorter or longer, creating complex rhythmic figures within a single sequence

Next Session Preview

Session 26 brings it all together: all 4 sequencer tracks running simultaneously controlling pitch, filter, and other parameters to create a self-playing generative patch. This is the Evolver at its most distinctive -- a complete instrument that plays itself.