Quick Reference
The Basic Patch
The "home base" for all learning sessions. Adapted from Anu Kirk's Definitive Guide to Evolver (p.7-8). This is a minimal, neutral patch that lets you isolate and hear the effect of any single parameter change.
Save this to Program 128 in Bank 1 (and a backup copy elsewhere).
Why This Matters
Without a known starting state, you can't isolate what you're learning. When you turn a knob and hear a change, you need to know that change came from that knob and not some other parameter interaction. The basic patch is your lab bench.
Source: Anu Kirk Guide p.7 -- "The Basic Patch"
Complete Parameter Dump
Every parameter on the Evolver front panel, organized by section. Values sourced from Anu Kirk's basic patch table (p.7-8) and verified against the DSI Manual parameter definitions (p.14-26).
Global Parameters
| Parameter | Value | Notes |
|---|---|---|
| Main Volume | 75 | Overall output level |
| Pot Mode | Relative | Recommended for learning -- changes are relative to stored values |
Source: Anu Kirk Guide p.7, DSI Manual p.13
Oscillator 1 (Analog, Left Channel)
| Parameter | Value | Notes |
|---|---|---|
| Frequency | C0 | Base pitch, lowest practical range. C3 = middle C |
| Fine | 0 | No detuning (range: -50 to +50 cents) |
| Shape | Saw | Sawtooth wave -- rich harmonics, good for hearing filter changes |
| Level | 50 | Half volume (range: 0-100) |
| Glide | 0 | No portamento (range: 0-100, or Finger 02-100, or Keybd Off) |
Oscillator 2 (Analog, Right Channel)
| Parameter | Value | Notes |
|---|---|---|
| Frequency | C0 | Same as Osc 1 |
| Fine | 0 | No detuning |
| Shape | Saw | Sawtooth wave |
| Level | 50 | Half volume |
| Glide | 0 | No portamento |
Analog Oscillator Shared Parameters
| Parameter | Value | Notes |
|---|---|---|
| Sync 2->1 | OFF | No hard sync (Osc 2 does not reset Osc 1) |
| Osc Slop | 0 | No random frequency drift (range: 0-5) |
Oscillator 3 (Digital, Left Channel)
| Parameter | Value | Notes |
|---|---|---|
| Frequency | C0 | Base pitch |
| Fine | 0 | No detuning |
| Shape | 1 | Sine wave (first waveshape in Prophet-VS set) |
| Level | 50 | Half volume |
| Glide | 0 | No portamento |
| FM 4->3 | 0 | No frequency modulation from Osc 4 (range: 0-100) |
| Ring Mod 4->3 | 0 | No ring modulation from Osc 4 (range: 0-100) |
| Shape Seq | OFF | No waveshape sequencing |
Oscillator 4 (Digital, Right Channel)
| Parameter | Value | Notes |
|---|---|---|
| Frequency | C0 | Base pitch |
| Fine | 0 | No detuning |
| Shape | 1 | Sine wave |
| Level | 50 | Half volume |
| Glide | 0 | No portamento |
| FM 3->4 | 0 | No frequency modulation from Osc 3 (range: 0-100) |
| Ring Mod 3->4 | 0 | No ring modulation from Osc 3 (range: 0-100) |
| Shape Seq | OFF | No waveshape sequencing |
Noise
| Parameter | Value | Notes |
|---|---|---|
| Volume | 0 | No noise mixed in (range: 0-100, feeds both channels equally) |
Lowpass Filter (Analog, L+R in tandem)
| Parameter | Value | Notes |
|---|---|---|
| Frequency | 164 | Wide open -- maximum cutoff, all harmonics pass through (range: 0-164) |
| Resonance | 0 | No resonance (range: 0-100, self-oscillates in 4-pole at high values) |
| 2/4 Pole | 2P | 2-pole mode (-12dB/oct). 4-pole is -24dB/oct and can self-oscillate |
| Env Amount | 0 | No filter envelope modulation (range: -99 to +99) |
| Velocity | 0 | No velocity sensitivity on filter envelope |
| Key Amount | 0 | No keyboard tracking on filter cutoff (72 = 1 semitone/note) |
| Audio Mod | 0 | No audio-rate modulation from analog osc (range: 0-100) |
| Split | 0 | L/R filters locked together (range: 0-100, raises L / lowers R) |
Filter Envelope (ENV 1)
| Parameter | Value | Notes |
|---|---|---|
| Attack | 0 | Instant attack (range: 0-110) |
| Decay | 0 | No decay (range: 0-110) |
| Sustain | 100 | Full sustain -- filter stays open while key held (range: 0-100) |
| Release | 0 | Instant release (range: 0-110) |
VCA (Amplifier)
| Parameter | Value | Notes |
|---|---|---|
| Level | 0 | No base level -- sound only when envelope is active (range: 0-100) |
| Env Amount | 100 | Full envelope control of amplitude (range: 0-100) |
| Velocity | 0 | No velocity sensitivity on VCA envelope |
| Output Pan | St1 | Full stereo (L fully left, R fully right). Options: St1, St2, St3, Mono, rSt1, rSt2, rSt3 |
| Volume | 100 | Voice volume at maximum (range: 0-100) |
VCA Envelope (ENV 2)
| Parameter | Value | Notes |
|---|---|---|
| Attack | 0 | Instant attack (range: 0-110) |
| Decay | 0 | No decay (range: 0-110) |
| Sustain | 100 | Full sustain -- sound holds at full level while key pressed (range: 0-100) |
| Release | 0 | Instant release (range: 0-110) |
Highpass Filter (Digital)
| Parameter | Value | Notes |
|---|---|---|
| Frequency | 0 | No high-pass filtering (range: 0-99) |
Tuned Feedback
| Parameter | Value | Notes |
|---|---|---|
| Frequency | 0 | C0, lowest feedback pitch (range: 0-48, steps in semitones C0-C4) |
| Level | 0 | No feedback (range: 0-100, oscillates at high levels) |
| Grunge | OFF | No nasty feedback character |
Distortion
| Parameter | Value | Notes |
|---|---|---|
| Amount | 0 | No distortion (range: 0-99). Note: noise gate activates at any non-zero value |
Output Hack
| Parameter | Value | Notes |
|---|---|---|
| Amount | 0 | No bit-crushing (range: 0-14) |
Delay (All 3 Taps)
| Parameter | Value | Notes |
|---|---|---|
| Time 1 | 0 | No delay on tap 1 (range: 0-150, or sync values) |
| Level 1 | 0 | Tap 1 silent |
| Time 2 | 0 | No delay on tap 2 |
| Level 2 | 0 | Tap 2 silent |
| Time 3 | 0 | No delay on tap 3 |
| Level 3 | 0 | Tap 3 silent |
| Feedback 1 | 0 | No delay self-feedback (range: 0-100) |
| Feedback 2 | 0 | No delay-to-filter feedback (range: 0-100) |
Envelope 3 (Mod Envelope)
| Parameter | Value | Notes |
|---|---|---|
| Destination | OFF | No modulation target |
| Amount | 0 | No modulation amount (range: -99 to +99) |
| Velocity | 0 | No velocity sensitivity |
| Delay | 0 | No pre-attack delay (range: 0-100) |
| Attack | 0 | Instant attack (range: 0-110) |
| Decay | 0 | No decay (range: 0-110) |
| Sustain | 0 | Zero sustain (range: 0-100) |
| Release | 0 | Instant release (range: 0-110) |
LFO 1 (Low Frequency Oscillator)
| Parameter | Value | Notes |
|---|---|---|
| Frequency | 0 | Slowest rate (range: 0-150, or sync values) |
| Shape | Tri | Triangle wave (options: Tri, RevSaw, Saw, Square, Random) |
| Amount | 0 | No modulation (range: 0-100) |
| Destination | OFF | No modulation target |
| Key Sync | OFF | LFO free-runs (does not restart on key press) |
LFO 2
| Parameter | Value | Notes |
|---|---|---|
| Frequency | 0 | Slowest rate |
| Shape | Tri | Triangle wave |
| Amount | 0 | No modulation |
| Destination | OFF | No modulation target |
| Key Sync | OFF | Free-running |
LFO 3
| Parameter | Value | Notes |
|---|---|---|
| Frequency | 0 | Slowest rate |
| Shape | Tri | Triangle wave |
| Amount | 0 | No modulation |
| Destination | OFF | No modulation target |
| Key Sync | OFF | Free-running |
LFO 4
| Parameter | Value | Notes |
|---|---|---|
| Frequency | 0 | Slowest rate |
| Shape | Tri | Triangle wave |
| Amount | 0 | No modulation |
| Destination | OFF | No modulation target |
| Key Sync | OFF | Free-running |
Modulation Slot 1
| Parameter | Value | Notes |
|---|---|---|
| Source | OFF | No modulation source |
| Amount | 0 | No modulation amount (range: -99 to +99) |
| Destination | OFF | No modulation target |
Modulation Slot 2
| Parameter | Value | Notes |
|---|---|---|
| Source | OFF | No modulation source |
| Amount | 0 | No modulation amount |
| Destination | OFF | No modulation target |
Modulation Slot 3
| Parameter | Value | Notes |
|---|---|---|
| Source | OFF | No modulation source |
| Amount | 0 | No modulation amount |
| Destination | OFF | No modulation target |
Modulation Slot 4
| Parameter | Value | Notes |
|---|---|---|
| Source | OFF | No modulation source |
| Amount | 0 | No modulation amount |
| Destination | OFF | No modulation target |
MIDI Controllers
| Parameter | Value | Notes |
|---|---|---|
| Velocity Destination | OFF | No velocity routing |
| Velocity Amount | 0 | No velocity modulation |
| Mod Wheel Amount | 0 | No mod wheel modulation |
| Mod Wheel Destination | OFF | No mod wheel target |
| Pressure Amount | 0 | No aftertouch modulation |
| Pressure Destination | OFF | No aftertouch target |
| Breath Amount | 0 | No breath control modulation |
| Breath Destination | OFF | No breath target |
| Foot Controller Amount | 0 | No foot pedal modulation |
| Foot Controller Destination | OFF | No foot pedal target |
Sequencer (All 4 Tracks)
| Parameter | Value | Notes |
|---|---|---|
| Seq 1 Destination | OFF | No sequencer modulation target |
| Seq 2 Destination | OFF | No sequencer modulation target |
| Seq 3 Destination | OFF | No sequencer modulation target |
| Seq 4 Destination | OFF | No sequencer modulation target |
| All Step Values (1-16) | 0 | All 64 steps (4 tracks x 16 steps) set to 0 |
External Input
| Parameter | Value | Notes |
|---|---|---|
| Volume | 0 | No external audio (range: 0-100) |
| Mode | St | Stereo mode (options: Stereo, Mono Left, Mono Right, L Control + R Audio) |
| Input Hack | 0 | No input bit-crushing (range: 0-14) |
| Input Peak Amount | 0 | No peak hold modulation |
| Input Peak Destination | OFF | No peak hold target |
| Env Follow Amount | 0 | No envelope follower modulation |
| Env Follow Destination | OFF | No envelope follower target |
Miscellaneous Parameters
| Parameter | Value | Notes |
|---|---|---|
| Env Shape | Exp | Exponential envelopes (more natural than Linear) |
| Key Off/Transpose | -24 | Keyboard transposed down 2 octaves for best range |
| Pitch Wheel Range | 0 | No pitch bend |
| BPM | 120 | Default tempo |
| Clock Divide | 8n | Eighth note division |
| Trigger Select | Seq or Key | Envelopes triggered by sequencer or keyboard |
| Key Mode | Poly Low Note | Low note priority (Poly for poly chain compatibility) |
Source: Anu Kirk Guide p.7-8, DSI Manual p.14-26
What It Sounds Like
A plain, bright, sustained tone. Both analog oscillators playing sawtooth waves in stereo with the filter wide open and no modulation. Boring on purpose -- it's a canvas, not a painting.
Quick Test
After programming, play middle C. You should hear a bright, buzzy, sustained sawtooth tone in stereo. If you hear anything else -- modulation, filtering, echo, distortion -- something is still set wrong.
Parameter Count Summary
| Section | Parameters |
|---|---|
| Global | 2 |
| Oscillators 1-4 | 26 |
| Analog Shared (Sync, Slop) | 2 |
| Noise | 1 |
| Lowpass Filter | 8 |
| Filter Envelope (ENV 1) | 4 |
| VCA | 5 |
| VCA Envelope (ENV 2) | 4 |
| Highpass Filter | 1 |
| Tuned Feedback | 3 |
| Distortion | 1 |
| Output Hack | 1 |
| Delay (3 taps) | 8 |
| Envelope 3 | 8 |
| LFOs 1-4 | 20 |
| Mod Slots 1-4 | 12 |
| MIDI Controllers | 10 |
| Sequencer | 68 (4 destinations + 64 steps) |
| External Input | 7 |
| Misc Parameters | 7 |
| Total | ~198 |
This session builds on Session #29 — complete it first for the best experience
Session 30: Drums and Percussion -- Kick, Snare, and Hats
Session 30: Drums and Percussion -- Kick, Snare, and Hats
Objective: Build kick, snare, and hi-hat patches using short envelopes, noise, and FM percussion techniques, then combine them into a complete drum beat sequence using all 4 sequencer tracks.
Load the basic patch. Set LPF Frequency = 40, Resonance = 90, 4-Pole ON. Env Amount = 99. ENV 1: Attack = 0, Decay = 25, Sustain = 0. ENV 2: Attack = 0, Decay = 20, Sustain = 0. All Osc Levels = 0. Play a key -- instant analog kick drum from self-oscillating filter.
Warm-Up (2 min)
Load your modulated texture from Session 29. Hold a note for 10 seconds and listen to it evolve. Pads use slow envelopes and gentle modulation. Drums are the opposite extreme: the fastest envelopes possible, sounds that exist for milliseconds. Load the basic patch.
Setup
Each recipe starts from the basic patch. The drum beat in Exercise 4 combines all three sounds into one patch -- save that final combination.
Exercises
Recipe 1: Analog Kick Drum (5 min)
Using self-oscillating filter for a deep, thumpy kick (Anu Kirk p.95-96). The Evolver's analog filter in 4-pole mode produces a sine wave when resonance is high enough -- combined with a pitch envelope, this is a classic analog kick.
- From the basic patch:
- Osc 1 Level =
0, Osc 2 Level =0, Osc 3 Level =0, Osc 4 Level =0 - Noise Volume =
0 - All sound comes from the self-oscillating filter
- Osc 1 Level =
- Self-oscillating filter for the kick body:
- LPF Frequency =
40, Resonance =90, 4-Pole ON - Env Amount =
99(maximum positive -- the envelope sweeps the filter from high to low) - ENV 1: Attack =
0, Decay =25, Sustain =0, Release =5 - The filter starts high (click/punch) and decays down to the base frequency (the thump)
- LPF Frequency =
- VCA -- very short:
- ENV 2: Attack =
0, Decay =20, Sustain =0, Release =5
- ENV 2: Attack =
- Play a key. You should hear a deep thump with a punchy attack. Adjust:
- LPF Frequency lower (30-35) for deeper kick
- ENV 1 Decay shorter (15-20) for tighter kick, longer (30-35) for boomy kick
- Env Amount lower (70-80) for less click on the attack
- Add Distortion =
10for subtle weight
Note the sound -- you will recreate this within a combined drum patch later.
Recipe 2: FM Snare (6 min)
Noise body with FM transient for a sharp, metallic snare attack (Anu Kirk p.96-97).
- Load the basic patch fresh:
- Osc 1 Level =
0, Osc 2 Level =0 - Osc 3 Shape =
1(sine), Level =35, Frequency =C2 - Osc 4 Shape =
1(sine), Level =0, Frequency =E3(non-harmonic interval for metallic character) - FM 4->3 =
60(high FM for inharmonic "snap") - Noise Volume =
55(noise provides the snare body)
- Osc 1 Level =
- Filter -- shapes the noise character:
- LPF Frequency =
75, Resonance =10, 4-Pole ON - Env Amount =
40 - ENV 1: Attack =
0, Decay =30, Sustain =0, Release =10
- LPF Frequency =
- VCA -- short but slightly longer than the kick:
- ENV 2: Attack =
0, Decay =25, Sustain =0, Release =10
- ENV 2: Attack =
- FM decay for the transient snap:
- ENV 3: Destination =
FM4(FM 4->3 Amount), Amount =70, Attack =0, Decay =15, Sustain =0, Release =5 - The FM is strongest at the very start (the "crack") and decays quickly, leaving the noise tail
- ENV 3: Destination =
- Play a key. You should hear a sharp transient followed by a noisy tail. Adjust:
- Noise Volume higher for more body, lower for more crack
- Osc 4 Frequency to different intervals for different metallic characters
- ENV 2 Decay for snare length (20 = tight, 35 = loose)
Recipe 3: Hi-Hats (5 min)
Short noise bursts shaped by the highpass filter for bright, metallic percussion.
- Load the basic patch fresh:
- Osc 1 Level =
0, Osc 2 Level =0 - Osc 3 Shape =
1(sine), Level =0 - Osc 4 Shape =
1(sine), Level =0 - Noise Volume =
70(noise is the primary source)
- Osc 1 Level =
- Filter -- highpass removes low end, lowpass shapes the brightness:
- LPF Frequency =
95, Resonance =5 - HPF Frequency =
60(removes all low-end content, leaving only bright noise) - Env Amount =
15, ENV 1: Attack =0, Decay =12, Sustain =0, Release =5
- LPF Frequency =
- VCA -- extremely short for closed hat:
- ENV 2: Attack =
0, Decay =8, Sustain =0, Release =3
- ENV 2: Attack =
- Play a key. You should hear a short, bright "tick" -- a closed hi-hat
- For an open hi-hat variation: increase ENV 2 Decay to
35and Release to20. The longer decay lets the noise sustain, creating the open hat "tssssh" - Add Osc 3 Level =
15, FM 4->3 =45for metallic ring on top of the noise
Exercise 4: Combined Drum Beat Sequence (7 min)
Now combine all three drum sounds into a single sequenced patch. The sequencer modulates parameters to switch between kick, snare, and hat characters on different steps.
- Load the basic patch fresh. Set up a versatile starting point:
- Osc 3 Shape =
1, Level =30, Frequency =C2 - Osc 4 Shape =
1, Level =0, Frequency =E3 - FM 4->3 =
20 - Noise Volume =
40 - LPF Frequency =
60, Resonance =50, 4-Pole ON - HPF Frequency =
20 - Env Amount =
70, ENV 1: Attack =0, Decay =20, Sustain =0, Release =5 - ENV 2: Attack =
0, Decay =18, Sustain =0, Release =5
- Osc 3 Shape =
- Sequencer Track 1 -- filter cutoff creates different drum characters per step:
- Seq 1 Dest =
FiL, Clock Divide =16th, BPM =120 - Step 1 =
30(low = kick), Step 2 =oFF, Step 3 =90(high = hat), Step 4 =90 - Step 5 =
65(mid = snare), Step 6 =oFF, Step 7 =90, Step 8 =oFF - Step 9 =
30, Step 10 =90, Step 11 =90, Step 12 =65 - Step 13 =
30, Step 14 =oFF, Step 15 =90, Step 16 =65 - Step 17 =
rST
- Seq 1 Dest =
- Sequencer Track 2 -- resonance variation (high for kick, low for hats):
- Seq 2 Dest =
RES - Step 1 =
90, Step 2 =oFF, Step 3 =5, Step 4 =5 - Step 5 =
20, Step 6 =oFF, Step 7 =5, Step 8 =oFF - Step 9 =
90, Step 10 =5, Step 11 =5, Step 12 =20 - Step 13 =
90, Step 14 =oFF, Step 15 =5, Step 16 =20 - Step 17 =
rST
- Seq 2 Dest =
- Sequencer Track 3 -- noise volume (up for snare/hat, down for kick):
- Seq 3 Dest =
NoV(Noise Volume) - Step 1 =
10, Step 2 =oFF, Step 3 =70, Step 4 =60 - Step 5 =
80, Step 6 =oFF, Step 7 =60, Step 8 =oFF - Step 9 =
10, Step 10 =60, Step 11 =60, Step 12 =80 - Step 13 =
10, Step 14 =oFF, Step 15 =60, Step 16 =80 - Step 17 =
rST
- Seq 3 Dest =
- Set Trigger Select =
Seq Onlyand press START/STOP - You should hear a recognizable drum pattern: kicks on beats 1, 9, 13 (low filter, high resonance, low noise), snares on 5, 12, 16 (mid filter, some noise), and hats filling in between
- Add Distortion =
12for weight and Delay 1 Time =3 Steps, Level =15for space
Save as "Drum Machine".
Exploration (optional, hyperfocus days)
- Use Seq 4 to modulate FM amount -- creates metallic accents on specific drum hits
- Change BPM to
80and Clock Divide to8thfor a half-time feel - Layer the drum patch with your acid bass from Session 27 by alternating programs -- one for drums, one for bass, switching between them with MIDI program change
Output Checklist
- Kick drum sound created -- deep, punchy, self-oscillating filter
- Snare sound created -- noise + FM transient, sharp attack
- Hi-hat sound created -- filtered noise, short decay
- Complete drum beat sequence saved with 3 tracks modulating different parameters
- Session logged in Obsidian daily note
Key Takeaways
- Drum synthesis on the Evolver uses extremely short envelopes (decay under 30) -- drums are all about the first few milliseconds of a sound
- Self-oscillating filter (4-pole, resonance 85+) produces a sine wave that, combined with a fast envelope, creates classic analog kicks
- The sequencer can morph a single patch into multiple drum sounds by modulating filter, resonance, and noise on each step -- the Evolver becomes a one-voice drum machine
Next Session Preview
Session 31 sets up the Evolver for expressive live performance -- mapping mod wheel, aftertouch, and expression pedal to useful destinations. You will create a patch that responds dynamically to your playing style.