Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 03: Project Setup & File Management
Session 03: Project Setup & File Management
Objective: Create your own Set and Project from scratch, organize samples on the CF card with a folder structure that scales, and load samples into the Flex slot list. Build the lab bench you'll use for every remaining session.
Press [PROJ] → NEW → name it LEARN. That's your project. Now copy a folder of samples into the project's audio pool from your computer. You're set up for life.
Warm-Up (2 min)
From the previous session, the demo patterns are still in your head. Power on, press [PLAY] on any demo pattern, listen for 15 seconds, [STOP]. The point: those demos came from a project. We're about to make our own.
Setup
You need: the OT, a CF card formatted FAT32 (or the factory card you've been using), a card reader on your computer, and a folder of samples (drum hits, loops, one-shots — anything in .wav, 16 or 24-bit, 44.1 or 48 kHz). Connect monitors. Power on.
Exercises
Exercise 1: Create a Set (3 min)
A Set is the top-level container on the CF card. It holds the Audio Pool (samples shared across projects) and one or more Projects.
- Press [PROJ] to open the Project menu
- Navigate PROJECT > LOAD — note the existing sets (the factory set is probably called
OCTASETor similar) - To make a new set, you need to do this from a computer (the OT can create projects but not sets directly):
- Eject the CF card and put it in your computer's reader
- In the card root, create a folder named
LEARN— this is your set - Inside
LEARN, create a subfolder namedAUDIO— this is the Audio Pool - Eject and reinsert the card into the OT
- Press [PROJ] > PROJECT > LOAD — you should now see
LEARNas a set option
Exercise 2: Create a New Project Inside the Set (4 min)
- With the
LEARNset selected (or active), press [PROJ] → PROJECT → NEW - Name the project — call it
LABfor our learning workspace. Use the arrow keys + [YES] to enter characters - Confirm with [YES]. The OT creates an empty project: 16 patterns × 4 banks = 64 empty patterns, no samples assigned, no machines configured
- Press [FUNC] + [PROJ] to save. Get in the habit — save after every meaningful change
- Press [PROJ] > PROJECT > LOAD to confirm
LABis selectable. Loading projects swaps the entire workspace
Exercise 3: Organize the CF Card from Your Computer (5 min)
A messy Audio Pool kills momentum. Build folders that match how you'll think.
- Eject the CF card. On your computer, navigate to
LEARN/AUDIO/ - Create subfolders:
drums/kicksdrums/snaresdrums/hatsdrums/percussionloops/breaksloops/topsbass/synths/textures/vocal/
- Drop your
.wavfiles into the appropriate folders. Aim for 5-10 samples per folder to start — restraint, not abundance - Eject the card from your computer, reinsert into the OT, power on, [PROJ] > PROJECT > LOAD > LAB
Exercise 4: Load Samples into the Flex Slot List (6 min)
The Audio Pool is the shared library on the card. The Flex slot list is per-project — samples live in RAM ready to play.
- Press [TRACK 1], then [SRC] to see the Source page
- Make sure machine is FLEX (if not, [FUNC] + [SRC], set MACH to
FLEX) - Turn Data Entry knob A clockwise — the SLOT field highlights. Press [YES] to open Quick Assign
- Browse to
AUDIO/drums/kicks/— pick a kick. Press [YES] - The sample loads into Flex slot 1 and is assigned to Track 1
- Now load slot 2: turn knob A to advance, press [YES], browse to a snare
- Repeat for slots 3-8: hat, percussion, break loop, bass note, synth one-shot, texture
- The Flex slot list now has 8 samples. They're available to ANY track that selects FLEX as its machine
- Place a trigger: [RECORD], [TRIG 1], [PLAY] — your kick plays on beat 1
Exercise 5: Audio Pool vs. Project-Local — The One Distinction That Matters (3 min)
- Press [FUNC] + [TRACK 1] while the SRC page is open to enter the SRC SETUP
- Look at the SLOT TYPE: it's likely set to
FLEX(which means RAM-loaded from the project's flex list) - The project-local flex list IS your project — those 8 samples are saved into
LAB/ - The Audio Pool is the source — same samples can feed many projects. The flex list is a snapshot of which Audio Pool samples this project pulled
- If you delete a sample from the CF card later, projects that loaded it will show "MISSING SAMPLE" — keep the Audio Pool stable once projects depend on it
- Press [FUNC] + [PROJ] to save the project with your loaded slots
Exploration (if time allows)
- Press [PROJ] > PROJECT > SAVE AS to fork the project. Now you have
LABandLAB2— try ideas inLAB2without touchingLAB - Browse to
AUDIO/loops/breaks/and load a long break loop into Flex slot 9. Trigger it. Hear how Flex handles a longer sample (RAM-fast, instant) - Look at the project file structure on your computer:
LEARN/LAB/containsproject.work,project.strd, and asamples/folder. The .work file is your in-progress state — never edit it manually
Output Checklist
- I created a
LEARNSet on the CF card - I created a
LABProject inside the Set - I organized samples into a folder hierarchy (
drums/,loops/,bass/, etc.) - I loaded at least 8 samples into the Flex slot list
- I saved the Project with [FUNC] + [PROJ]
- I can articulate the difference between the Audio Pool and the project's Flex slot list
Key Takeaways
- Set > Project > Pattern is the file hierarchy. Sets contain projects, projects contain patterns
- The Audio Pool (
AUDIO/folder) is shared across projects on the same set. Build it once, reuse forever - The Flex slot list is per-project — it's the RAM cache of which Audio Pool samples this project uses
- Save the project with [FUNC] + [PROJ] any time you load samples or change structural settings — auto-save is not a thing on the OT
Next Session Preview
Next: dive deeper into loading and assigning samples — Quick Assign vs. SRC Setup, the difference between Flex (RAM, 80 MB) and Static (streamed, up to 2 GB), and how to swap samples between tracks on the fly.