Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 12: Character FX — Lo-Fi, Compressor, Comb Filter, Spatializer
Session 12: Character FX — Lo-Fi, Compressor, Comb Filter, Spatializer
Objective: Use the OT's "character" effects — Lo-Fi Collection for degradation, Dynamix Compressor for glue and punch, Comb Filter for metallic resonances, Spatializer for stereo width. Build a complete lo-fi beat from scratch.
Track 1 with a drum loop. FX1 = LO-FI COLLECTION, BIT = 8, RATE = 80. Boom — instant lo-fi character. Add FX2 = DYNAMIX COMPRESSOR with RATIO = 60 to glue the crunch together.
Warm-Up (2 min)
You've shaped frequency (Session 10) and added time/space (Session 11). Now we add personality — degradation, dynamics, resonance, width. Press [PLAY] on your last project. Imagine: this beat as a tape recording from 1992 (lo-fi), as a tight 90s hip-hop drum bus (compressor), as a metallic alien transmission (comb filter). All three are one knob away.
Setup
Start from the LAB project. Track 1 should have a drum loop. Track 2 should have a melodic stab or vocal. Press [PLAY] to confirm both tracks have audible content.
Exercises
Exercise 1: Lo-Fi Collection — Beautiful Degradation (6 min)
Lo-Fi degrades audio in three controllable ways.
- Press [TRACK 1], then [FUNC] + [FX1] →
LO-FI COLLECTION. Press [NO] - FX1 parameters:
- AMNT (knob A) — overall amount/wet level
- BIT — bit depth (16 = clean, 4 = crushed)
- SRR — sample rate reduction (127 = original, 0 = destroyed)
- CSP — vinyl crackle/noise
- WAR — pitch wobble (warble, like worn tape)
- MIX — wet/dry
- Press [PLAY]. Set BIT =
8, SRR =100, MIX =50. The drums get crunchy - Drop SRR to
60— sounds like a 90s sampler (12-bit hip-hop territory) - Add CSP =
40, WAR =30— vinyl crackle and tape wobble. Lo-fi hip-hop in one effect - Pro move: keep MIX moderate (40-60). Full wet kills the source's transients
Exercise 2: Dynamix Compressor — Glue and Punch (5 min)
Compression evens out volume peaks. On the OT it also gives drums punch through pumping.
- Press [TRACK 1], [FUNC] + [FX2] →
DYNAMIX COMPRESSOR. Press [NO] - FX2 parameters:
- THR — threshold (loudness above which compression kicks in)
- RAT — ratio (how much compression)
- ATK — attack speed (fast = catches transients, slow = lets them through)
- REL — release speed
- MIX — wet/dry (parallel compression possible)
- MUP — makeup gain (loudness compensation)
- Set THR =
40, RAT =60, ATK =30, REL =60, MUP =40 - Press [PLAY]. Drums sound tighter, denser. The compressor is gluing them together
- Pumping trick: set THR very low (=
10), RAT very high (=100), REL slow (=30). Now the compressor "breathes" — sucks down on each kick, releases for the rest of the beat. Sidechain-style pumping without a sidechain - Combine with Lo-Fi (FX1) for crunchy, glued, punchy drums
Exercise 3: Comb Filter — Metallic Resonance (4 min)
A comb filter creates resonant peaks at harmonic intervals — the sound of metal pipes, tube resonance.
- Press [TRACK 2] (melodic), [FUNC] + [FX1] →
COMB FILTER. Press [NO] - FX1 parameters:
- PIT — pitch of the resonance (where the comb tuning sits)
- FB — feedback (how strong the resonance)
- LP — low-pass on the feedback (smooths metallic harshness)
- WIDTH — stereo spread
- MIX — wet/dry
- Press [PLAY]. Set PIT =
60, FB =80, MIX =50 - Sweep PIT slowly — you hear the resonance retune like a tuned percussion instrument
- Drop LP to
60for a darker, smoother resonance. Push it to127for sharp metallic ringing - Tonal trick: set PIT to musical pitches — try PIT values that align to your project key. Comb filter at the right pitch turns noise into pitched material
Exercise 4: Spatializer — Stereo Width (3 min)
Mono signal in, wide stereo out. Cheap and effective.
- Press [TRACK 2], [FUNC] + [FX2] →
SPATIALIZER. Press [NO] - FX2 parameters:
- WIDTH — stereo expansion (0 = mono, 127 = max width)
- OFFSET — phase offset between L/R
- MIX — wet/dry
- Press [PLAY]. Drag WIDTH from 0 to 127. Mono melodic stab spreads across the stereo field
- Adjust OFFSET — the spread shifts left or right. Useful when you have multiple tracks that need different stereo placements
- Caution: spatializer can cause phase issues if a sound plays back in mono later. Always check by collapsing to mono (or using a mono headphone)
Exercise 5: Build a Lo-Fi Beat from Scratch (5 min)
Layer everything you learned into a 4-track lo-fi pattern.
- Track 1 (kick) — Flex, kick sample. FX1 = Lo-Fi Collection (BIT = 8, SRR = 80, WAR = 20). FX2 = Dynamix Compressor (THR = 30, RAT = 70). Punchy + lo-fi
- Track 2 (snare) — Flex, snare sample. FX1 = Lo-Fi (lighter — BIT = 12, SRR = 100, MIX = 30). FX2 = Plate Reverb (TIME = 30, MIX = 25). Dusty 90s snare
- Track 3 (hat) — Flex, hat sample. FX1 = Multi Mode Filter (HP, FREQ = 50). Trims low end, tight clicks
- Track 4 (chord stab) — Flex, chord one-shot. FX1 = Comb Filter (light: PIT = 60, FB = 30, MIX = 25). FX2 = Spatializer (WIDTH = 90)
- Place trigs:
- Track 1: 1, 5, 9, 13 (kicks on every beat)
- Track 2: 5, 13 (snares on 2 and 4)
- Track 3: 3, 7, 11, 15 (hats on offbeats)
- Track 4: 1, 9 (chords on beats 1 and 3)
- Press [PLAY]. You have a lo-fi beat with character on every track. Save: [FUNC] + [PROJ]
Exploration (if time allows)
- Try the Lo-Fi Collection on the master via a Master track (Module 8) for cohesive lo-fi treatment across the full mix
- P-lock the Comb Filter PIT parameter on individual steps — it becomes a tuned percussion sequence
- Use Spatializer on a mono Static backing track to widen it without re-recording in stereo
Output Checklist
- I tried all 5 Lo-Fi parameters (BIT, SRR, CSP, WAR, MIX) and heard their effect
- I used the Dynamix Compressor for glue and tried the pumping trick (low THR, high RAT, slow REL)
- I swept the Comb Filter PIT to hear metallic retuning
- I widened a track with the Spatializer
- I built a complete 4-track lo-fi beat from scratch
- I saved the project
Key Takeaways
- Lo-Fi Collection = bit reduction + sample rate reduction + crackle + wobble — full vintage character in one effect
- Dynamix Compressor = glue, punch, optional pumping — typically on drums/bus material
- Comb Filter = pitched resonant peaks — turns noise into metallic tone
- Spatializer = mono-to-stereo widener — but watch for phase if sources collapse to mono later
Next Session Preview
Next: sequencer deep dive starts. Module 5 — grid recording vs. live recording, all 7 trig types (sample, note, lock, trigless, one-shot, swing, slide). The sequencer is where your patterns transform from beats into compositions.