Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
This session builds on Session #30 — complete it first for the best experience
Session 31: Composition Workflow — From Idea to Finished Piece
Session 31: Composition Workflow — From Idea to Finished Piece
Objective: Compose a documented piece using the full Octatrack toolkit: samples, machines, effects, parameter locks, scenes, parts, and the arranger. Document the piece so you can reproduce and evolve it.
Open a new pattern. Load a drum loop on Track 1, a bass sample on Track 2, a pad on Track 3. Grid-record basic triggers. Save the Part. You have the seed of a composition. Come back later to grow it.
Warm-Up (2 min)
Listen to something that inspires you for 90 seconds. Not Octatrack music -- anything. A song, a field recording, a podcast intro. Ask: what is the feeling of this? What is the rhythm? What is the texture? This is what you are trying to capture in your composition. Close your eyes and hold that feeling.
Setup
Start from a clean project (or a clean bank within an existing project). Have your sample library organized on the CF card. If you have external instruments, connect them to Input A/B.
This session uses a 5-phase workflow designed for ADHD-friendly composition. Each phase has a clear goal and a clear end point. You do not need to complete all 5 phases in one session -- save your project and return.
The 5-Phase Composition Workflow
Phase 1: The Seed (5 min)
Goal: Find the core musical idea. One sound, one rhythm, one texture.
- Browse your sample library. Load 3-5 interesting samples into the Flex slot list
- Assign them to Tracks 1-4
- Place a few triggers on Track 1 -- just enough to hear a rhythm
- Listen. Turn one knob -- pitch, filter, start point. Does something click? Does a particular sound or rhythm grab you?
- When something feels right, stop. That is the seed. Save the Part immediately
Constraint: Do not spend more than 5 minutes on this phase. The first idea that excites you is the seed. Do not search for a "better" one.
Phase 2: The Groove (5 min)
Goal: Build a 1-pattern groove around the seed.
- Drums: Program a beat on Track 1. Use parameter locks to vary velocity and pitch across steps. Add conditional trigs (1:2, 1:4) for variation
- Bass/Melodic: On Track 2, p-lock the pitch parameter to create a bassline from a single sample. Use STRT p-locks to play different sections of a longer sample
- Texture: On Track 3, load an atmospheric sample (pad, field recording, noise). Set it to loop. Reduce the volume. Add reverb on FX1
- Space: Leave Tracks 5-8 empty for now. Resist the urge to fill every track
- Press [PLAY] and listen to the full pattern for 2 minutes. Mute/unmute to find the best combination
Save the Part after this phase.
Phase 3: The Palette (5 min)
Goal: Create the timbral range for the song using Parts and effects.
- Part 1 = your current sound (verse). Save it
- Copy Part 1 to Part 2: [PART] menu > Copy > Part 2
- Switch to Part 2: Select it in the Part menu
- Transform Part 2 (chorus):
- Swap the drum sample on Track 1 for something bigger
- Add more aggressive effects (filter sweep, lo-fi, compressor)
- Change the reverb character (Dark Reverb → Plate Reverb)
- Build 2 scenes: Scene B = maximum intensity, Scene A (muted) = default
- Save Part 2
Now you have two timbral palettes. The verse world (Part 1) and the chorus world (Part 2). Pattern triggers can stay similar or diverge.
Phase 4: The Structure (5 min)
Goal: Build the song structure using patterns and the Arranger.
- Copy the pattern to create variations:
- A01 = Intro (sparse triggers from Part 1)
- A02 = Verse (full groove, Part 1)
- A03 = Chorus (full groove, Part 2 -- switch Part in the Part menu while on A03)
- A04 = Bridge/Break (stripped down, maybe just texture + bass, Part 1)
- A05 = Outro (A01 variation, fade out via scene)
- Build the Arrangement: Press [ARR] > EDIT
- Row 1: A01 x2 (intro)
- Row 2: A02 x4 (verse 1)
- Row 3: A03 x4 (chorus 1)
- Row 4: A02 x4 (verse 2, maybe add a fill pattern)
- Row 5: A03 x4 (chorus 2)
- Row 6: A04 x2 (bridge)
- Row 7: A03 x4 (final chorus)
- Row 8: A05 x2 (outro)
- Save the arrangement
Phase 5: The Polish (3 min)
Goal: Listen, refine, document.
- Enable Arrangement mode ([FUNC] + [ARR])
- Press [PLAY] and listen to the full arrangement without touching anything
- Note what works and what doesn't:
- Transitions too abrupt? Insert a transition pattern
- Section too long? Reduce repeats
- Mix imbalanced? Adjust track volumes in the Part
- Make at most 3 changes (resist the urge to keep tweaking)
- Save everything: Part, Project
Documentation
After completing the composition (or reaching a good stopping point), create a patch document:
# [Composition Name]
**Date**: YYYY-MM-DD
**BPM**: XX
**Project**: [project name] / Bank [X]
## Sample List
- Track 1: [sample name] (drums) — Flex slot XX
- Track 2: [sample name] (bass) — Flex slot XX
- Track 3: [sample name] (texture) — Flex slot XX
## Pattern Map
- A01: Intro (Part 1, 4 bars, sparse)
- A02: Verse (Part 1, 4 bars, full groove)
- A03: Chorus (Part 2, 4 bars, aggressive)
- A04: Bridge (Part 1, 4 bars, stripped)
- A05: Outro (Part 1, 4 bars, fade)
## Scene Notes
- Part 1 Scene B: Filter sweep + delay feedback increase
- Part 2 Scene B: Full destruction (lo-fi + max delay + filter resonance)
## Arrangement
Row 1: A01 x2 → Row 2: A02 x4 → Row 3: A03 x4 → ...
## Performance Notes
- Crossfader builds during last 2 bars of each verse
- Mute Track 1 drums at start of bridge, bring back on beat 1 of final chorus
- [Any other performance gestures]
Output Checklist
- I composed a piece with at least 3 distinct sections (intro/verse/chorus)
- I used 2 Parts for timbral contrast between sections
- I built scenes for performance transitions
- I created an Arrangement that plays the full song
- I documented the composition (samples, patterns, scenes, arrangement)
Key Takeaways
- 5 phases keep you moving: Seed → Groove → Palette → Structure → Polish. Each phase has a clear deliverable. Stop when it is done, not when it is perfect
- Parts = song sections: Part 1 for verse, Part 2 for chorus. The timbral shift is what makes sections feel different, even with similar rhythms
- The Arranger is your song form: Don't just jam endlessly -- commit to a structure. You can always change it later
- Document the piece: An undocumented composition is a lost composition. Write down what you did so future-you can reproduce, evolve, or remix it
Course Complete
Congratulations -- you have completed the Octatrack curriculum. You can now:
- Navigate the OT's interface fluently
- Load, edit, and slice samples
- Use all five machine types
- Process audio through the effects chain
- Sequence with parameter locks, conditional trigs, and micro timing
- Modulate with LFOs and the LFO Designer
- Perform with scenes and the crossfader
- Build song structures with Parts and patterns
- Loop and sample live audio
- Compose and arrange complete pieces
The Octatrack is an instrument you will spend years exploring. These sessions give you the vocabulary -- now make music.