Quick Reference
Cascadia Signal Flow
With no cables patched, the Cascadia produces sound through these normalled connections:
Diagram key: Solid arrows (-->) show the primary audio signal path from oscillator to output. Dashed arrows (-.->) show modulation normalling and secondary connections that shape the sound but are not part of the main audio chain.
What Each Connection Does
Primary Audio Path (solid lines)
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MIDI/CV -> VCO A pitch: MIDI note data sets the pitch of VCO A via 1V/octave CV. This is the main pitch source for the instrument.
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MIDI/CV -> VCO B pitch: MIDI pitch is also normalled to VCO B (when its PITCH SOURCE switch is set to PITCH A+B), keeping both oscillators in tune.
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VCO A -> Mixer: VCO A's waveform outputs (saw, pulse, triangle) feed the Mixer, where they are blended with noise, sub-oscillator, and external inputs.
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Mixer -> VCF: The mixed signal enters the voltage-controlled filter for spectral shaping. Patching into VCF IN overrides this connection.
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VCF -> Wave Folder: The filtered signal passes through the wave folder. Even with folding at minimum, the signal passes through to VCA A.
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Wave Folder -> VCA A: The wave folder output is normalled to VCA A's input, completing the audio chain before the output stage.
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VCA A -> Output Control: VCA A's output is normalled to the MAIN 1 input on Output Control, which drives the headphone and line outputs.
Modulation Normalling (dashed lines)
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Envelope A -> VCA A (CV): Envelope A's output controls VCA A's amplitude. This is the amplitude envelope -- it shapes every note's volume over time (attack, decay, sustain, release). Patching into VCA A's LEVEL MOD IN overrides this.
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Envelope A -> VCO A (IM): Envelope A is normalled to VCO A's Index Modulation input, allowing the envelope to control FM depth. The IM MOD slider sets how much this affects FM 2 intensity.
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Envelope B -> VCF (FM 1): Envelope B modulates the filter cutoff frequency via FM 1. This creates the classic "envelope-controlled filter sweep" heard in plucky and percussive sounds. Patching into VCF FM 1 IN overrides this.
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MIDI/CV -> VCF (FM 2): MIDI pitch is normalled to VCF FM 2, providing keyboard tracking for the filter. This keeps the filter cutoff proportional to the note being played, essential when the filter is self-oscillating.
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MIDI/CV -> Envelope A (velocity): MIDI velocity is normalled to Envelope A's CTRL input. Depending on the CTRL SOURCE switch, this scales either the envelope's amplitude or its overall time -- softer notes play quieter or slower.
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MIDI/CV -> Envelope A (gate): MIDI gate triggers Envelope A. The gate going high starts the attack stage; the gate going low triggers the release stage.
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MIDI/CV -> Envelope B (gate): MIDI gate also triggers Envelope B, so both envelopes respond to the same note events by default.
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VCO B -> VCO A (FM 2): VCO B's sine wave output is normalled to VCO A's FM 2 input. This enables frequency modulation synthesis with zero cables -- use VCO A's INDEX slider to dial in FM depth.
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LFO X/Y -> VCO A (PWM): LFO Y is normalled to VCO A's pulse width modulation input. Raising the PW MOD slider adds movement to the pulse wave output. LFO Z is normalled to MULT IN 1 in the Patchbay for distribution.
Session 10: VCF Modes and Resonance
Session 10: VCF Modes and Resonance
Objective: Explore Cascadia's 8 VCF filter modes and understand how resonance shapes the harmonic content of a signal, from subtle emphasis to self-oscillation.
Set SAW at ~50% in the Mixer, play and hold a note, then slowly rotate the MODE selector through all 8 positions while listening. Each mode removes different frequencies from the same sawtooth wave. That is what a multimode filter does.
What Is a Multimode Filter?
A filter removes frequencies from a sound. The simplest filter is a low-pass -- it lets low frequencies through and cuts the highs, making a bright sound duller. But that is only one way to carve a spectrum. A multimode filter offers several filter types in one module, each cutting a different slice of the frequency spectrum.
The main filter types are: low-pass (cuts highs, warm and dark), high-pass (cuts lows, thin and bright), band-pass (cuts both extremes, keeping a narrow band -- nasal and vocal), notch (cuts a narrow band in the middle, keeping everything else -- hollow), and phaser (shifts phase relationships to create sweeping cancellations). Filters also have slope -- measured in dB per octave -- which determines how aggressively they cut. A 6dB slope (1-pole) is gentle; a 24dB slope (4-pole) is steep and dramatic.
Resonance (also called Q) boosts the frequencies right at the cutoff point. Low resonance adds subtle emphasis; high resonance creates a ringing peak; maximum resonance causes self-oscillation where the filter generates its own sine wave with no audio input at all.
Warm-Up (2 min)
Remove all cables. Set all knobs and sliders to noon/center. Play a MIDI note -- you should hear the normalled default tone. Now set Envelope A to a percussive shape (Attack ~0%, Decay ~20%, Sustain ~0%) and flip VCA CONTROL to UP -- recall the LPG bongo from Session 9. Flip VCA CONTROL back to DOWN and reset Envelope A to noon/center for this session.
Setup
From the normalled default:
- Mixer SAW at ~75%, all other Mixer sliders at 0%
- VCO A OCTAVE at 4
- VCF FREQ at ~50% (center)
- VCF Q at 0%
- VCF LEVEL at ~50% (unity, no overdrive)
- VCF MODE selector at LP4 (4-pole low-pass)
- Envelope B in ENV mode, all sliders at noon
Exercises
Exercise 1: Tour the 8 Filter Modes (8 min)
- Play and hold a note in the middle of your keyboard. With VCF FREQ at ~50%, you should hear a moderately bright sawtooth -- the LP4 filter is removing some high harmonics
- Slowly rotate the MODE selector one click at a time. At each position, play and hold a note. Listen for how the timbre changes:
- LP1 (6dB/oct): Very gentle rolloff. Barely different from unfiltered -- you should hear most of the brightness still present
- LP2 (12dB/oct): Moderate rolloff. Noticeably darker than LP1 but still open
- LP4 (24dB/oct): Steep rolloff. The classic "fat" low-pass sound -- warm, round, rich
- BP2 (12dB/oct): Both lows and highs are cut. You should hear a thinner, nasal, vocal-like quality
- BP4 (24dB/oct): Narrower bandpass -- even more nasal and resonant
- HP4 (24dB/oct): Lows are removed. Thin, bright, almost tinny
- NT2 (notch): A narrow scoop in the middle. Sounds slightly hollow, like a phaser frozen at one position
- PHZR (phaser): Phase cancellations create a sweepy, jet-like quality
- Return MODE to LP4. Now sweep VCF FREQ slowly from ~0% to ~100% -- you should hear the timbre go from very dark and muffled (low cutoff) to fully bright (high cutoff, filter wide open). This is the classic filter sweep
Exercise 2: Resonance -- From Subtle to Self-Oscillation (8 min)
- Set MODE to LP4, VCF FREQ at ~40%. Play and hold a note. Slowly raise VCF Q from 0% toward ~30% -- you should hear a subtle nasal emphasis appear around the cutoff frequency. The filter is boosting a narrow band
- Continue raising Q to ~60% -- the resonant peak becomes a pronounced ringing. The sound becomes thinner overall as the resonance dominates. You should hear an almost vocal "wah" quality
- Raise Q to ~85% -- the ringing is now very strong. Short notes may produce an audible "ping" as the filter rings after the note ends
- Push Q to ~100% -- the filter begins to self-oscillate. You should hear a pure sine tone even between notes. This sine comes from the filter itself, not from VCO A. Sweep FREQ slowly and the pitch of the sine changes -- the filter is now acting as a sine oscillator
- With Q still at ~100%, set FREQ to ~50%. Now play MIDI notes -- you should hear both VCO A's sawtooth and the filter's sine tone. The sine does not track your keyboard by default. To make it track, raise VCF FM 2 to ~50% (this uses the normalled MIDI PITCH signal)
- Set Q back to ~25% for a musically useful amount of resonance. This is a good starting point for most patches
Exercise 3: LEVEL Pre-Gain Distortion (5 min)
- Set MODE to LP4, FREQ at ~50%, Q at ~25%. Play a note -- clean filtered sawtooth
- Raise VCF LEVEL from ~50% toward ~75%. You should hear the signal get louder and slightly grittier -- you are pushing the signal harder into the filter input
- Push LEVEL to ~100%. The sound should be noticeably distorted -- crunchy and aggressive. The LEVEL LED lights red indicating clipping. This is pre-filter distortion: the signal clips before the filter shapes it, which produces a different character than distortion after the filter
- Return LEVEL to ~50% for clean operation
Exploration (optional, hyperfocus days)
- With Q at ~100% (self-oscillating), try each of the 8 modes. Notice how NT2 and PHZR self-oscillation sounds different from the low-pass modes
- Patch VCO A SAW OUT -> VCF IN (overriding MIXER normalling) to isolate just the sawtooth. Compare the sound of each mode with only a raw saw as input
- Try moderate Q (~50%) with LEVEL at ~80% -- the combination of resonance and drive creates aggressive, characterful tones
Output Checklist
- Heard all 8 VCF filter modes and can identify the general character of each
- Heard resonance (Q) from subtle to self-oscillation
- Heard the filter self-oscillate and produce a sine tone
- Heard pre-filter distortion using the LEVEL knob
- Session logged in Obsidian daily note
Key Takeaways
- A multimode filter offers multiple ways to carve a spectrum -- Cascadia's VCF provides 8 modes with slopes from 6dB to 24dB per octave
- Resonance (Q) boosts frequencies at the cutoff; at maximum it causes self-oscillation, turning the filter into a sine oscillator
- The VCF LEVEL knob adds pre-filter distortion for gritty character, a separate tool from resonance or post-filter effects
Next Session Preview
Session 11 explores filter frequency modulation -- using envelopes, LFOs, and audio-rate signals to move the filter cutoff dynamically, creating everything from subtle envelope sweeps to aggressive FM metallic tones.