Quick Reference
Cascadia Signal Flow
With no cables patched, the Cascadia produces sound through these normalled connections:
Diagram key: Solid arrows (-->) show the primary audio signal path from oscillator to output. Dashed arrows (-.->) show modulation normalling and secondary connections that shape the sound but are not part of the main audio chain.
What Each Connection Does
Primary Audio Path (solid lines)
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MIDI/CV -> VCO A pitch: MIDI note data sets the pitch of VCO A via 1V/octave CV. This is the main pitch source for the instrument.
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MIDI/CV -> VCO B pitch: MIDI pitch is also normalled to VCO B (when its PITCH SOURCE switch is set to PITCH A+B), keeping both oscillators in tune.
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VCO A -> Mixer: VCO A's waveform outputs (saw, pulse, triangle) feed the Mixer, where they are blended with noise, sub-oscillator, and external inputs.
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Mixer -> VCF: The mixed signal enters the voltage-controlled filter for spectral shaping. Patching into VCF IN overrides this connection.
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VCF -> Wave Folder: The filtered signal passes through the wave folder. Even with folding at minimum, the signal passes through to VCA A.
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Wave Folder -> VCA A: The wave folder output is normalled to VCA A's input, completing the audio chain before the output stage.
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VCA A -> Output Control: VCA A's output is normalled to the MAIN 1 input on Output Control, which drives the headphone and line outputs.
Modulation Normalling (dashed lines)
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Envelope A -> VCA A (CV): Envelope A's output controls VCA A's amplitude. This is the amplitude envelope -- it shapes every note's volume over time (attack, decay, sustain, release). Patching into VCA A's LEVEL MOD IN overrides this.
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Envelope A -> VCO A (IM): Envelope A is normalled to VCO A's Index Modulation input, allowing the envelope to control FM depth. The IM MOD slider sets how much this affects FM 2 intensity.
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Envelope B -> VCF (FM 1): Envelope B modulates the filter cutoff frequency via FM 1. This creates the classic "envelope-controlled filter sweep" heard in plucky and percussive sounds. Patching into VCF FM 1 IN overrides this.
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MIDI/CV -> VCF (FM 2): MIDI pitch is normalled to VCF FM 2, providing keyboard tracking for the filter. This keeps the filter cutoff proportional to the note being played, essential when the filter is self-oscillating.
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MIDI/CV -> Envelope A (velocity): MIDI velocity is normalled to Envelope A's CTRL input. Depending on the CTRL SOURCE switch, this scales either the envelope's amplitude or its overall time -- softer notes play quieter or slower.
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MIDI/CV -> Envelope A (gate): MIDI gate triggers Envelope A. The gate going high starts the attack stage; the gate going low triggers the release stage.
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MIDI/CV -> Envelope B (gate): MIDI gate also triggers Envelope B, so both envelopes respond to the same note events by default.
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VCO B -> VCO A (FM 2): VCO B's sine wave output is normalled to VCO A's FM 2 input. This enables frequency modulation synthesis with zero cables -- use VCO A's INDEX slider to dial in FM depth.
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LFO X/Y -> VCO A (PWM): LFO Y is normalled to VCO A's pulse width modulation input. Raising the PW MOD slider adds movement to the pulse wave output. LFO Z is normalled to MULT IN 1 in the Patchbay for distribution.
Session 11: Filter FM and Filter as Sound Source
Session 11: Filter FM and Filter as Sound Source
Objective: Use envelopes, LFOs, and audio-rate signals to modulate the VCF cutoff frequency, and explore playing the self-oscillating filter as a keyboard-tracked sine oscillator.
Play a note and sweep VCF FM 1 from 0% to ~75% -- you will hear Envelope B dynamically opening and closing the filter on every note. That is filter FM with an envelope, and it is the single most common technique in subtractive synthesis.
What Is Filter Frequency Modulation?
Filter FM means using a control voltage to move the filter's cutoff frequency over time. Without modulation, the filter sits at a fixed point -- static brightness. With modulation, the filter sweeps, creating movement and life in the sound.
The most common filter FM source is an envelope: the filter opens bright on attack and closes as the note decays, mimicking how acoustic instruments work (a plucked string is brightest at the moment of pluck). An LFO creates rhythmic, repeating filter sweeps -- the classic "wah-wah" effect. An audio-rate oscillator modulating the filter creates metallic, sideband-rich timbres similar to FM synthesis but applied to the filter instead of an oscillator.
The speed and shape of the modulation source determines the character: slow envelopes for expressive sweeps, medium LFOs for rhythmic movement, fast audio-rate signals for timbral complexity.
Warm-Up (2 min)
Remove all cables. Set all knobs and sliders to noon/center. Play a MIDI note -- you should hear the normalled default tone. Rotate the VCF MODE selector through 3-4 positions, recalling the different filter characters from Session 10. Return MODE to LP4.
Setup
From the normalled default:
- Mixer SAW at ~75%, all other Mixer sliders at 0%
- VCO A OCTAVE at 4
- VCF FREQ at ~25% (low cutoff -- dark starting point so envelope sweeps are audible)
- VCF Q at ~20% (slight resonance to emphasize the cutoff movement)
- VCF MODE at LP4
- VCF FM 1 at 0%, FM 2 at 0%, FM 3 at 0%
- Envelope B in ENV mode: Attack ~0%, Decay ~40%, Sustain ~20%, Release ~25%
Exercises
Exercise 1: Envelope-to-Filter Sweep (7 min)
- Play a note -- you should hear a dark, muffled sawtooth because FREQ is low and FM 1 is at 0% (no envelope reaching the filter)
- Slowly raise VCF FM 1 from 0% to ~30%. Play notes -- you should hear the filter open slightly on each note attack, then close during the decay. The sound has a subtle "bwow" quality
- Raise FM 1 to ~60%. Play notes -- the envelope sweep is now dramatic. Each note starts bright and closes to dark, like a plucked string. This is the bread-and-butter of subtractive synthesis
- Raise FM 1 to ~100%. Play notes -- the sweep is extreme, reaching into very bright territory on attack. Try different Envelope B shapes: set Decay to ~15% for a short "pluck", then Decay to ~75% for a slow, gradual close
- Try changing VCF Q to ~40% while FM 1 is at ~60%. The resonant peak rides the envelope sweep, creating a more vocal, "wah" quality. Return Q to ~20%
Exercise 2: LFO-to-Filter Wobble (7 min)
This exercise requires one cable.
| # | From | To | Purpose | Overrides |
|---|---|---|---|---|
| 1 | LFO X OUT | VCF FM 3 IN | Rhythmic filter modulation | Nothing (FM 3 has no normal) |
- Keep FM 1 at ~30% (subtle envelope). Patch Cable 1: LFO X OUT -> VCF FM 3 IN
- Set VCF FM 3 to ~25%. Set LFO RATE to ~30% (slow). You should hear the filter cutoff gently sweeping up and down in a repeating cycle -- the classic filter wobble
- Raise FM 3 to ~50% -- the wobble becomes deeper and more dramatic. Raise LFO RATE to ~50% -- the wobble speeds up into a rhythmic pulsing
- Set LFO Y RATE DIVIDER to div3 and LFO Z RATE DIVIDER to div5. While LFO X modulates the filter, the other two LFOs are now running at related but different rates -- this creates polyrhythmic modulation if you route them to additional destinations later
- Push LFO RATE to ~80% -- the LFO approaches audio rate and the wobble becomes a buzzy, grainy texture rather than a clean sweep. This is the threshold between modulation and audio-rate FM. Pull RATE back to ~40%
- Remove Cable 1
Exercise 3: Playing the Self-Oscillating Filter (7 min)
- Remove all cables. Set VCF FREQ at ~50%, raise VCF Q to ~100%. You should hear the filter self-oscillating -- a pure sine tone
- Play MIDI notes -- the sine tone does not change pitch because the filter is not tracking your keyboard yet
- Slowly raise VCF FM 2 from 0% toward ~50%. Play notes across the keyboard -- the self-oscillating filter now tracks your pitch. At ~50%, it should roughly follow your keyboard. You are playing the filter as a sine oscillator
- Fine-tune FM 2 until playing an octave on the keyboard produces an audible octave from the filter. The exact value depends on your tuning -- typically ~45-55%
- Set FREQ to tune the filter's base pitch. Lower FREQ = lower starting note. Combined with FM 2 keyboard tracking, you now have a playable sine oscillator with no VCO involved
- Try reducing Q slightly to ~85% -- the self-oscillation becomes quieter and less pure, blending with the input signal. At moderate Q with keyboard tracking, the resonant filter adds a singing overtone on top of your sawtooth. Return Q to ~25% and FM 2 to 0%
Exploration (optional, hyperfocus days)
- Patch VCO B SINE OUT -> VCF FM 3 IN (1 cable). Set VCO B to audio rate and raise FM 3 gradually -- this is audio-rate filter FM, creating metallic sidebands similar to oscillator FM but applied to the filter's cutoff
- Combine all three FM sources simultaneously: envelope on FM 1 (~40%), keyboard tracking on FM 2 (~50%), LFO on FM 3 (~20%) -- this is how complex, expressive filter behavior is built
- Try self-oscillation in BP4 mode instead of LP4 -- the bandpass self-oscillation has a different, more focused character
Output Checklist
- Heard envelope-to-filter sweep using the normalled Envelope B -> FM 1 path
- Patched LFO X -> VCF FM 3 for rhythmic filter wobble
- Played the self-oscillating filter as a keyboard-tracked sine oscillator via FM 2
- Understand the difference between the 3 VCF FM inputs (envelope, 1V/oct, linear)
- Session logged in Obsidian daily note
Key Takeaways
- Filter FM is the primary way to add movement and expression to subtractive synthesis -- envelopes for per-note sweeps, LFOs for rhythmic wobble, audio-rate signals for metallic complexity
- Cascadia's VCF has 3 dedicated FM inputs with different scaling: FM 1 for envelopes, FM 2 for 1V/oct keyboard tracking, FM 3 for general-purpose linear modulation
- A self-oscillating filter with keyboard tracking becomes a playable sine oscillator, adding a third tone source beyond VCO A and VCO B
Next Session Preview
Session 12 returns to the Low Pass Gate from Session 9, going deeper into percussion techniques. You will explore different source waveforms through the LPG, vary envelope shapes for different timbres, and build a palette of percussion tones.