Quick Reference
Cascadia Signal Flow
With no cables patched, the Cascadia produces sound through these normalled connections:
Diagram key: Solid arrows (-->) show the primary audio signal path from oscillator to output. Dashed arrows (-.->) show modulation normalling and secondary connections that shape the sound but are not part of the main audio chain.
What Each Connection Does
Primary Audio Path (solid lines)
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MIDI/CV -> VCO A pitch: MIDI note data sets the pitch of VCO A via 1V/octave CV. This is the main pitch source for the instrument.
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MIDI/CV -> VCO B pitch: MIDI pitch is also normalled to VCO B (when its PITCH SOURCE switch is set to PITCH A+B), keeping both oscillators in tune.
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VCO A -> Mixer: VCO A's waveform outputs (saw, pulse, triangle) feed the Mixer, where they are blended with noise, sub-oscillator, and external inputs.
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Mixer -> VCF: The mixed signal enters the voltage-controlled filter for spectral shaping. Patching into VCF IN overrides this connection.
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VCF -> Wave Folder: The filtered signal passes through the wave folder. Even with folding at minimum, the signal passes through to VCA A.
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Wave Folder -> VCA A: The wave folder output is normalled to VCA A's input, completing the audio chain before the output stage.
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VCA A -> Output Control: VCA A's output is normalled to the MAIN 1 input on Output Control, which drives the headphone and line outputs.
Modulation Normalling (dashed lines)
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Envelope A -> VCA A (CV): Envelope A's output controls VCA A's amplitude. This is the amplitude envelope -- it shapes every note's volume over time (attack, decay, sustain, release). Patching into VCA A's LEVEL MOD IN overrides this.
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Envelope A -> VCO A (IM): Envelope A is normalled to VCO A's Index Modulation input, allowing the envelope to control FM depth. The IM MOD slider sets how much this affects FM 2 intensity.
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Envelope B -> VCF (FM 1): Envelope B modulates the filter cutoff frequency via FM 1. This creates the classic "envelope-controlled filter sweep" heard in plucky and percussive sounds. Patching into VCF FM 1 IN overrides this.
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MIDI/CV -> VCF (FM 2): MIDI pitch is normalled to VCF FM 2, providing keyboard tracking for the filter. This keeps the filter cutoff proportional to the note being played, essential when the filter is self-oscillating.
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MIDI/CV -> Envelope A (velocity): MIDI velocity is normalled to Envelope A's CTRL input. Depending on the CTRL SOURCE switch, this scales either the envelope's amplitude or its overall time -- softer notes play quieter or slower.
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MIDI/CV -> Envelope A (gate): MIDI gate triggers Envelope A. The gate going high starts the attack stage; the gate going low triggers the release stage.
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MIDI/CV -> Envelope B (gate): MIDI gate also triggers Envelope B, so both envelopes respond to the same note events by default.
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VCO B -> VCO A (FM 2): VCO B's sine wave output is normalled to VCO A's FM 2 input. This enables frequency modulation synthesis with zero cables -- use VCO A's INDEX slider to dial in FM depth.
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LFO X/Y -> VCO A (PWM): LFO Y is normalled to VCO A's pulse width modulation input. Raising the PW MOD slider adds movement to the pulse wave output. LFO Z is normalled to MULT IN 1 in the Patchbay for distribution.
Session 12: LPG Deep Dive and Percussion Palette
Session 12: LPG Deep Dive and Percussion Palette
Objective: Expand on Session 9's LPG bongo by exploring different source waveforms, envelope shapes, and mixing techniques to build a palette of 3-4 distinct percussion tones through the Low Pass Gate.
Repatch the LPG bongo from Session 9 (VCO A SAW OUT -> VCA B IN, Envelope A ENV OUT -> VCA/LPF B CV IN, VCA CONTROL UP). Then swap Cable 1 to VCO A TRI OUT instead -- hear how the percussion goes from woody to rounder and softer. That one cable change shows how source waveform shapes LPG character.
The Low Pass Gate: Amplitude Meets Filtering
In Session 9 you discovered the Low Pass Gate -- how coupling a VCA and filter under one envelope creates naturally musical dynamics where louder equals brighter. This session goes deeper into that concept.
The key insight is that an LPG's character depends on three variables: the source waveform going in, the envelope shape controlling it, and the filter behavior coupling amplitude with brightness. A sawtooth through a fast envelope produces a sharp woody "bonk." A triangle through a slower envelope produces a rounder, mellower "thud." Noise through a very fast envelope produces a click or snap. By varying these three elements systematically, you can build an entire percussion kit from a single LPG -- no samples, no presets, just voltage and waveforms.
Warm-Up (2 min)
Remove all cables. Set all knobs and sliders to noon/center. Play a MIDI note -- you should hear the normalled default tone. Sweep VCF MODE through a few positions, then raise Q to ~80% to hear the resonant peak -- recall the filter modes and resonance from Sessions 10-11. Return Q to ~20% and MODE to LP4.
Setup
From the normalled default:
- Mixer SAW at 0%, all other Mixer sliders at 0% (we will route audio through VCA B, not the main path)
- VCO A OCTAVE at 3 (percussion range)
- VCA A LEVEL at ~20%, LEVEL MOD at ~20% (keep main voice quiet so the LPG output is prominent)
- Envelope A: Attack ~0%, Decay ~20%, Sustain ~0%, Release ~10%, ENVELOPE SPEED at Fast, HOLD POSITION at Off
- VCA CONTROL switch at UP (LPG mode)
- CV AMOUNT at ~75%
Cables for this session:
| # | From | To | Purpose | Overrides |
|---|---|---|---|---|
| 1 | VCO A SAW OUT (Mixer section) | VCA B IN | Routes raw sawtooth to LPG | Ring Mod OUT -> VCA B IN normalling |
| 2 | Envelope A ENV OUT | VCA/LPF B CV IN | Envelope controls LPG dynamics | +5V DC -> VCA/LPF B CV IN normalling |
Patch both cables. Play short staccato notes -- you should hear the LPG bongo from Session 9.
Exercises
Exercise 1: Source Waveform Tasting (7 min)
Keep everything patched. You will swap Cable 1's source to hear how different waveforms change the LPG percussion character.
- Sawtooth (current): Play short notes at C2-C3. You should hear a bright, woody "bonk" with harmonic richness -- the saw's many overtones give the LPG lots of material to shape
- Unplug Cable 1 from VCO A SAW OUT and repatch to VCO A TRI OUT. Play the same notes -- you should hear a rounder, softer "thud" with less bite. The triangle has fewer harmonics, so the LPG's filter has less to work with
- Repatch Cable 1 to VCO A PULSE OUT. Play notes -- you should hear a punchier, more hollow percussion. The pulse wave's strong odd harmonics give a different edge than the sawtooth. Try adjusting VCO A PW to ~75% -- the pulse becomes asymmetric and the percussion takes on a more nasal, reedy quality
- Repatch Cable 1 to NOISE OUT (Mixer section). Set NOISE TYPE to WHITE. Play notes -- you should hear a short burst of noise shaped by the envelope. This is a snare-like or shaker sound. Try PINK noise -- warmer and thumpier. Try ALT noise for metallic, digital percussion textures
- Return Cable 1 to VCO A SAW OUT for the remaining exercises
Exercise 2: Envelope Shape Variations (7 min)
Now vary the envelope to change the percussion feel while keeping the sawtooth source.
- Tight bongo (current): Envelope A Attack ~0%, Decay ~20%, Sustain ~0%. Play notes -- short, woody bonk
- Slower tom: Raise Decay to ~40%, Release to ~20%. Play notes -- the tone rings longer and the brightness decays more gradually. You should hear a deeper, more resonant drum sound
- Snappy click: Set Decay to ~10%, keep Sustain at ~0%. Switch ENVELOPE SPEED to Fast if not already. Play notes -- very short, almost a click. The filter barely opens before closing. Good for hi-hat-like transients (especially with noise source)
- Sustained mallet: Raise Sustain to ~30%, set Decay to ~35%, Release to ~40%. Hold a note -- the tone sustains at a lower brightness level after the initial attack, like a marimba with the note ringing. Release the key and it fades
- Try CV AMOUNT at ~50% vs ~100% -- lower CV AMOUNT means the envelope opens the LPG less, producing quieter and darker tones. Higher CV AMOUNT means fully open, bright percussion. Set CV AMOUNT to ~75%
Exercise 3: Combining LPG with Main Voice (7 min)
Now blend the LPG percussion with the main signal path using the Mixer.
- Keep Cables 1-2 patched. Set Envelope A back to the bongo shape: Attack ~0%, Decay ~20%, Sustain ~0%
- Raise Mixer SAW to ~50% and VCA A LEVEL to ~50%, LEVEL MOD to ~50%. Play notes -- you should hear both the main filtered sawtooth (through VCA A and VCF) AND the LPG percussion simultaneously. The LPG adds a percussive transient layer on top of the sustained tone
- Lower VCO A OCTAVE to 2. Play notes -- the main voice is now a bass tone with the LPG adding a percussive attack. This layering technique is fundamental to creating sounds with both body and transient definition
- Try different OCTAVE settings: at 4, the combination sounds like a plucked string. At 2, like a bass with a pick attack. The LPG transient adds definition regardless of register
Exploration (optional, hyperfocus days)
- Build a "4-piece kit" by noting settings for 4 different percussion sounds: bongo (saw + fast decay), tom (saw + medium decay), snap (noise + very fast decay), mallet (triangle + sustain). Write down the settings for each
- Try feeding VCO B into VCA B IN instead of VCO A: set VCO B to a different octave for a two-pitch percussion layer
- Experiment with HOLD POSITION on Envelope A: set it to AHDSR with H at ~10% for a percussion sound that sustains briefly at peak brightness before decaying
Output Checklist
- Heard LPG percussion with at least 3 different source waveforms (saw, triangle, pulse, noise)
- Shaped percussion character by varying Envelope A decay and sustain settings
- Combined LPG percussion with the main signal path for layered transient + sustain tones
- Can describe how source waveform, envelope shape, and CV AMOUNT each affect LPG character
- Session logged in Obsidian daily note
Key Takeaways
- LPG percussion character depends on three variables: source waveform (harmonic content), envelope shape (time profile), and CV amount (dynamic range)
- Sawtooth gives woody/bright percussion, triangle gives round/soft, pulse gives punchy/hollow, noise gives snare/shaker textures
- Layering LPG percussion with the main signal path adds transient definition to sustained tones -- a fundamental sound design technique
Next Session Preview
Session 13 shifts to modulation with a deep dive into Cascadia's linked LFO system. You will explore rate ranges, polyrhythmic dividers, and how LFOs create movement in patches when routed to pitch, filter, and pulse width destinations.