Session 14

This session builds on Session #13 — complete it first for the best experience

Session 14: Sample & Hold and Slew Limiter

25 min|intermediate|technique

Session 14: Sample & Hold and Slew Limiter

Objective: Use the Sample & Hold to generate stepped random voltages and the Slew Limiter to smooth them, creating generative modulation for filter cutoff and pitch.

If you only have 5 minutes

Patch S&H OUT -> VCF FM 3 IN. Set FM 3 to ~40% and play notes while a MIDI clock is running (or tap the PUSH GATE button rhythmically). The filter cutoff jumps to a new random value on each trigger -- that is Sample & Hold creating stepped random modulation.

What Are Sample & Hold and Slew Limiting?

Sample & Hold (S&H) takes a "snapshot" of whatever voltage is at its input each time it receives a trigger pulse. It holds that voltage at its output until the next trigger arrives. If the input is noise (a rapidly changing random signal), each snapshot captures a different random voltage -- creating a staircase of random steps. This is the classic "computer beeping" sound when routed to pitch, or random filter jumps when routed to a filter.

Slew limiting smooths voltage transitions by limiting how fast the output can change. Feed it a staircase of abrupt voltage steps and it turns them into gentle slopes and curves. Applied to the S&H output, it transforms harsh random jumps into fluid, wandering modulation -- like the difference between a pinball bouncing between bumpers (S&H) and a leaf floating on a breeze (S&H through slew).

The combination of S&H and Slew is one of the most powerful generative modulation tools in modular synthesis: randomness that you can dial from abrupt and chaotic to smooth and organic.

Warm-Up (2 min)

Remove all cables. Set all knobs and sliders to noon/center. Play a MIDI note -- you should hear the normalled default tone. Turn LFO RATE to ~30% and raise PW MOD to ~60% -- recall the PWM effect from Session 13. Return PW MOD and RATE to noon.

Setup

From the normalled default:

  • Mixer SAW at ~60%, all other Mixer sliders at 0%
  • VCO A OCTAVE at 4
  • VCF FREQ at ~45%, Q at ~25% (slight resonance to highlight cutoff changes)
  • VCF FM 3 at 0%
  • Slew RATE at ~30%
  • Slew DIRECTION at Both (center)
  • Slew SHAPE at LIN

Exercises

MIDI/CVVCO AVCO BENV AENV BLINE INMIXERVCFFOLDVCA AGATELFO XYZVCA B/LPFS&HSLEW / ENV FOLLOWMIXUVERTERMULTSSUMINVBI►UNIEXPRRING MODPITCHGATETRIGMIDI PITCHMIDI CCMIDI LFOMIDI CLKMIDI VELMIDI MODMIDI GATEMIDI TRIGPitch01234567OCTAVEPW MODPWFM 1Index ModIndexTZFM/EXPAC/DCSync TypePulse PositionPITCH INPWM INFM 1 INIM INFM 2 INSYNC IN01234567OCTAVEPitchVCO/LFOPitch SourcePITCH INSYNC INSINETRIANGLESAWSQUAREHoldAttackDecaySustainReleaseHold PositionEnvelope SpeedCtrl SourceGATE INCTRL INRETRIG INEOHEOAENV AMode SelectType SelectRiseFallShapeRise ModFall ModShape ModRISE MOD INFALL MOD INSHAPE MOD INGATE/SYNC INEOFENV BLevelLINE ININ 1IN 2PulseSawSubNoiseSub TypeNoise TypeSoft ClipMIXER IN 1MIXER IN 2VCO A TRIVCO A SAWVCO A PULSENOISEMIXERFM 1FM 2FM 3QMFREQQLP1LP2LP4BP2BP4HP4NT2PHZMODELevelFM 1 INFM 2 INFM 3 INQ MOD INVCF INLP4HP4VCFModFoldFOLD MOD ININAUX INLevel ModLevelAUX INVCA INLEVEL MOD INManual GateGATETRIG INS&H INS&HSlew RateSlew DirectionSlew ShapeEnv FollowSLEW/FOLLOW INSLEWAttenuatorx2 SwitchPolarityMain InputSecondary InputMIX AMIX BMIX CRATEY ÷3/÷4Z ÷5/÷8LFO XLFO YLFO ZLFO RATE CVEXP LevelMULT IN 1MULT IN 2MULT IN 3MULT OUT 1MULT OUT 2MULT OUT 3SUM IN 1SUM IN 2SUMINVERTER ININVERTERBI INUNIEXP SRC INRINGMOD IN 1RINGMOD IN 2RINGMODCV AmountVCA/LPFINCV INVCA BLPF BSENDFX INPhaseRETURNFX MIXFX SENDFX MIXMain DriveSoft ClipMain LevelFOLDVCA AMAIN 1 INMAIN 2 INMAIN

Exercise 1: S&H Driving the Filter (8 min)

This exercise requires one cable.

#FromToPurposeOverrides
1S&H OUTVCF FM 3 INRandom stepped voltages to filter cutoffS&H OUT -> Slew IN normalling stays active (multed)
Normalled: MIDI CLK OUT -> S&H TRIG IN. The Sample & Hold triggers on MIDI clock by default. If no MIDI clock is running, press the PUSH GATE button to trigger manually.
Normalled: Internal digital noise -> S&H IN. The S&H samples from a dedicated internal noise source, generating random voltages with no patching required. This noise is separate from the Mixer's NOISE TYPE selection.
  1. Patch Cable 1: S&H OUT -> VCF FM 3 IN. Set VCF FM 3 to ~30%
  2. If you have a MIDI clock running, play notes -- on each clock tick, the filter cutoff should jump to a new random brightness. Each note has a different filter character. If no MIDI clock is available, tap the PUSH GATE button rhythmically while holding a note -- each press triggers a new sample
  3. Raise FM 3 to ~50% -- the random jumps become more extreme, swinging between dark and bright. Each clock tick is a surprise
  4. Lower FM 3 to ~15% -- the randomness becomes subtle, adding slight unpredictable variation to the filter. This is useful for adding "life" to repetitive sequences
  5. Try different clock rates if available. Faster clock = more frequent random changes. Slower clock = the filter holds each random value longer

Exercise 2: Smoothing with the Slew Limiter (8 min)

Normalled: S&H OUT -> Slew/Follow IN. The S&H output is already connected to the Slew Limiter input. The slewed signal appears at SLEW OUT.
  1. Keep Cable 1 patched. The signal chain is now: noise -> S&H -> Slew (normalled) -> and S&H OUT also goes to VCF FM 3 (via cable). You are hearing the un-slewed S&H output on the filter
  2. Now add a second cable:
#FromToPurposeOverrides
2SLEW OUTVCF FM 3 INSmoothed random to filterCable 1 (move cable from S&H OUT to SLEW OUT)

Remove Cable 1 from VCF FM 3 IN. Patch Cable 2: SLEW OUT -> VCF FM 3 IN. Now the filter receives the slew-smoothed version of the S&H output

  1. Set Slew RATE to ~20% and play notes. Instead of abrupt jumps, the filter cutoff now glides smoothly between random values. The "staircase" has become "rolling hills." You should hear a wandering, organic filter movement
  2. Raise Slew RATE to ~60% -- the smoothing is more extreme. Each random value takes longer to reach, creating slow, gentle drifts. Very ambient and organic
  3. Lower Slew RATE to ~5% -- nearly instant. The output is close to the raw S&H steps, with just a tiny rounding on the edges
  4. Try Slew DIRECTION switch positions:
    • Up Only (up position): Rising voltages are slewed but falling voltages snap instantly. You should hear slow filter openings but instant drops -- a "breathing in" quality
    • Down Only (down position): The opposite -- instant rises, slow falls. Filter snaps bright then slowly darkens
    • Both (center): Both directions slewed equally. Smooth in all directions
Cascadia's Slew Limiter has independent direction control (Rise Only / Both / Fall Only) and a shape switch (Linear / Exponential). Most utility slew limiters offer only a single rate knob. The direction and shape controls give you precise control over how voltages transition.
  1. Try SHAPE switch: EXP produces curves that start fast and decelerate (exponential approach). LIN produces constant-rate slopes. EXP sounds more natural for most musical applications
MIDI/CVVCO AVCO BENV AENV BLINE INMIXERVCFFOLDVCA AGATELFO XYZVCA B/LPFS&HSLEW / ENV FOLLOWMIXUVERTERMULTSSUMINVBI►UNIEXPRRING MODPITCHGATETRIGMIDI PITCHMIDI CCMIDI LFOMIDI CLKMIDI VELMIDI MODMIDI GATEMIDI TRIGPitch01234567OCTAVEPW MODPWFM 1Index ModIndexTZFM/EXPAC/DCSync TypePulse PositionPITCH INPWM INFM 1 INIM INFM 2 INSYNC IN01234567OCTAVEPitchVCO/LFOPitch SourcePITCH INSYNC INSINETRIANGLESAWSQUAREHoldAttackDecaySustainReleaseHold PositionEnvelope SpeedCtrl SourceGATE INCTRL INRETRIG INEOHEOAENV AMode SelectType SelectRiseFallShapeRise ModFall ModShape ModRISE MOD INFALL MOD INSHAPE MOD INGATE/SYNC INEOFENV BLevelLINE ININ 1IN 2PulseSawSubNoiseSub TypeNoise TypeSoft ClipMIXER IN 1MIXER IN 2VCO A TRIVCO A SAWVCO A PULSENOISEMIXERFM 1FM 2FM 3QMFREQQLP1LP2LP4BP2BP4HP4NT2PHZMODELevelFM 1 INFM 2 INFM 3 INQ MOD INVCF INLP4HP4VCFModFoldFOLD MOD ININAUX INLevel ModLevelAUX INVCA INLEVEL MOD INManual GateGATETRIG INS&H INS&HSlew RateSlew DirectionSlew ShapeEnv FollowSLEW/FOLLOW INSLEWAttenuatorx2 SwitchPolarityMain InputSecondary InputMIX AMIX BMIX CRATEY ÷3/÷4Z ÷5/÷8LFO XLFO YLFO ZLFO RATE CVEXP LevelMULT IN 1MULT IN 2MULT IN 3MULT OUT 1MULT OUT 2MULT OUT 3SUM IN 1SUM IN 2SUMINVERTER ININVERTERBI INUNIEXP SRC INRINGMOD IN 1RINGMOD IN 2RINGMODCV AmountVCA/LPFINCV INVCA BLPF BSENDFX INPhaseRETURNFX MIXFX SENDFX MIXMain DriveSoft ClipMain LevelFOLDVCA AMAIN 1 INMAIN 2 INMAIN

Exercise 3: Smoothed Random to Pitch (5 min)

  1. Keep Cable 2 patched (SLEW OUT -> VCF FM 3). Set FM 3 to ~20% for subtle filter variation
  2. Add one more cable:
#FromToPurposeOverrides
3SLEW OUTVCO A FM 1 INSmoothed random to pitchNothing (FM 1 has no normal)
  1. Patch Cable 3: SLEW OUT -> VCO A FM 1 IN. Set VCO A FM 1 to ~10% (very subtle)
  2. Set Slew RATE to ~50%, SHAPE to EXP. Play and hold notes -- the pitch should wander gently, drifting sharp and flat in a slow, organic way. Combined with the random filter movement, the sound has a living, breathing quality
  3. Reduce FM 1 to ~5% for barely perceptible pitch drift -- just enough to make a sustained note feel alive without sounding out of tune. This is a classic ambient synthesis technique
  4. Remove all cables

Exploration (optional, hyperfocus days)

  • Patch an LFO instead of noise into S&H IN (LFO X OUT -> S&H IN). Now instead of random voltages, the S&H samples the LFO at clock rate, creating quantized stepped versions of the LFO wave
  • Try the Envelope Follower: flip the ENV FOLLOW switch to ON and patch an audio signal into SLEW/FOLLOW IN. The output tracks the amplitude of the input signal -- useful for making one sound's dynamics control another parameter
  • Route S&H OUT to VCO A pitch (FM 1) with no slew for classic "random computer beeps" -- the signature sound of early electronic music

Output Checklist

  • Heard S&H generating stepped random voltages on the filter cutoff
  • Heard the Slew Limiter smooth S&H steps into organic wandering modulation
  • Tried different Slew directions (rise only, fall only, both) and heard the difference
  • Applied smoothed random modulation to pitch for gentle drift
  • Session logged in Obsidian daily note

Key Takeaways

  • Sample & Hold captures random voltage snapshots at a clock rate -- stepped, unpredictable modulation that works with zero patching on Cascadia thanks to normalled noise and MIDI clock
  • The Slew Limiter smooths abrupt voltage changes into gradual transitions, turning harsh random steps into organic wandering
  • Direction and shape controls on the Slew Limiter give precise control over how voltages transition -- enabling effects from "breathing" one-directional smoothing to full bidirectional drift

Next Session Preview

Session 15 explores the Mixuverter -- Cascadia's voltage processing utility that can attenuate, invert, double, and offset control voltages. You will learn to scale modulation depth, create bipolar modulation from unipolar envelopes, and combine multiple CV sources.