Quick Reference
Cascadia Signal Flow
With no cables patched, the Cascadia produces sound through these normalled connections:
Diagram key: Solid arrows (-->) show the primary audio signal path from oscillator to output. Dashed arrows (-.->) show modulation normalling and secondary connections that shape the sound but are not part of the main audio chain.
What Each Connection Does
Primary Audio Path (solid lines)
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MIDI/CV -> VCO A pitch: MIDI note data sets the pitch of VCO A via 1V/octave CV. This is the main pitch source for the instrument.
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MIDI/CV -> VCO B pitch: MIDI pitch is also normalled to VCO B (when its PITCH SOURCE switch is set to PITCH A+B), keeping both oscillators in tune.
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VCO A -> Mixer: VCO A's waveform outputs (saw, pulse, triangle) feed the Mixer, where they are blended with noise, sub-oscillator, and external inputs.
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Mixer -> VCF: The mixed signal enters the voltage-controlled filter for spectral shaping. Patching into VCF IN overrides this connection.
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VCF -> Wave Folder: The filtered signal passes through the wave folder. Even with folding at minimum, the signal passes through to VCA A.
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Wave Folder -> VCA A: The wave folder output is normalled to VCA A's input, completing the audio chain before the output stage.
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VCA A -> Output Control: VCA A's output is normalled to the MAIN 1 input on Output Control, which drives the headphone and line outputs.
Modulation Normalling (dashed lines)
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Envelope A -> VCA A (CV): Envelope A's output controls VCA A's amplitude. This is the amplitude envelope -- it shapes every note's volume over time (attack, decay, sustain, release). Patching into VCA A's LEVEL MOD IN overrides this.
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Envelope A -> VCO A (IM): Envelope A is normalled to VCO A's Index Modulation input, allowing the envelope to control FM depth. The IM MOD slider sets how much this affects FM 2 intensity.
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Envelope B -> VCF (FM 1): Envelope B modulates the filter cutoff frequency via FM 1. This creates the classic "envelope-controlled filter sweep" heard in plucky and percussive sounds. Patching into VCF FM 1 IN overrides this.
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MIDI/CV -> VCF (FM 2): MIDI pitch is normalled to VCF FM 2, providing keyboard tracking for the filter. This keeps the filter cutoff proportional to the note being played, essential when the filter is self-oscillating.
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MIDI/CV -> Envelope A (velocity): MIDI velocity is normalled to Envelope A's CTRL input. Depending on the CTRL SOURCE switch, this scales either the envelope's amplitude or its overall time -- softer notes play quieter or slower.
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MIDI/CV -> Envelope A (gate): MIDI gate triggers Envelope A. The gate going high starts the attack stage; the gate going low triggers the release stage.
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MIDI/CV -> Envelope B (gate): MIDI gate also triggers Envelope B, so both envelopes respond to the same note events by default.
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VCO B -> VCO A (FM 2): VCO B's sine wave output is normalled to VCO A's FM 2 input. This enables frequency modulation synthesis with zero cables -- use VCO A's INDEX slider to dial in FM depth.
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LFO X/Y -> VCO A (PWM): LFO Y is normalled to VCO A's pulse width modulation input. Raising the PW MOD slider adds movement to the pulse wave output. LFO Z is normalled to MULT IN 1 in the Patchbay for distribution.
This session builds on Session #13 — complete it first for the best experience
Session 14: Sample & Hold and Slew Limiter
Session 14: Sample & Hold and Slew Limiter
Objective: Use the Sample & Hold to generate stepped random voltages and the Slew Limiter to smooth them, creating generative modulation for filter cutoff and pitch.
Patch S&H OUT -> VCF FM 3 IN. Set FM 3 to ~40% and play notes while a MIDI clock is running (or tap the PUSH GATE button rhythmically). The filter cutoff jumps to a new random value on each trigger -- that is Sample & Hold creating stepped random modulation.
What Are Sample & Hold and Slew Limiting?
Sample & Hold (S&H) takes a "snapshot" of whatever voltage is at its input each time it receives a trigger pulse. It holds that voltage at its output until the next trigger arrives. If the input is noise (a rapidly changing random signal), each snapshot captures a different random voltage -- creating a staircase of random steps. This is the classic "computer beeping" sound when routed to pitch, or random filter jumps when routed to a filter.
Slew limiting smooths voltage transitions by limiting how fast the output can change. Feed it a staircase of abrupt voltage steps and it turns them into gentle slopes and curves. Applied to the S&H output, it transforms harsh random jumps into fluid, wandering modulation -- like the difference between a pinball bouncing between bumpers (S&H) and a leaf floating on a breeze (S&H through slew).
The combination of S&H and Slew is one of the most powerful generative modulation tools in modular synthesis: randomness that you can dial from abrupt and chaotic to smooth and organic.
Warm-Up (2 min)
Remove all cables. Set all knobs and sliders to noon/center. Play a MIDI note -- you should hear the normalled default tone. Turn LFO RATE to ~30% and raise PW MOD to ~60% -- recall the PWM effect from Session 13. Return PW MOD and RATE to noon.
Setup
From the normalled default:
- Mixer SAW at ~60%, all other Mixer sliders at 0%
- VCO A OCTAVE at 4
- VCF FREQ at ~45%, Q at ~25% (slight resonance to highlight cutoff changes)
- VCF FM 3 at 0%
- Slew RATE at ~30%
- Slew DIRECTION at Both (center)
- Slew SHAPE at LIN
Exercises
Exercise 1: S&H Driving the Filter (8 min)
This exercise requires one cable.
| # | From | To | Purpose | Overrides |
|---|---|---|---|---|
| 1 | S&H OUT | VCF FM 3 IN | Random stepped voltages to filter cutoff | S&H OUT -> Slew IN normalling stays active (multed) |
- Patch Cable 1: S&H OUT -> VCF FM 3 IN. Set VCF FM 3 to ~30%
- If you have a MIDI clock running, play notes -- on each clock tick, the filter cutoff should jump to a new random brightness. Each note has a different filter character. If no MIDI clock is available, tap the PUSH GATE button rhythmically while holding a note -- each press triggers a new sample
- Raise FM 3 to ~50% -- the random jumps become more extreme, swinging between dark and bright. Each clock tick is a surprise
- Lower FM 3 to ~15% -- the randomness becomes subtle, adding slight unpredictable variation to the filter. This is useful for adding "life" to repetitive sequences
- Try different clock rates if available. Faster clock = more frequent random changes. Slower clock = the filter holds each random value longer
Exercise 2: Smoothing with the Slew Limiter (8 min)
- Keep Cable 1 patched. The signal chain is now: noise -> S&H -> Slew (normalled) -> and S&H OUT also goes to VCF FM 3 (via cable). You are hearing the un-slewed S&H output on the filter
- Now add a second cable:
| # | From | To | Purpose | Overrides |
|---|---|---|---|---|
| 2 | SLEW OUT | VCF FM 3 IN | Smoothed random to filter | Cable 1 (move cable from S&H OUT to SLEW OUT) |
Remove Cable 1 from VCF FM 3 IN. Patch Cable 2: SLEW OUT -> VCF FM 3 IN. Now the filter receives the slew-smoothed version of the S&H output
- Set Slew RATE to ~20% and play notes. Instead of abrupt jumps, the filter cutoff now glides smoothly between random values. The "staircase" has become "rolling hills." You should hear a wandering, organic filter movement
- Raise Slew RATE to ~60% -- the smoothing is more extreme. Each random value takes longer to reach, creating slow, gentle drifts. Very ambient and organic
- Lower Slew RATE to ~5% -- nearly instant. The output is close to the raw S&H steps, with just a tiny rounding on the edges
- Try Slew DIRECTION switch positions:
- Up Only (up position): Rising voltages are slewed but falling voltages snap instantly. You should hear slow filter openings but instant drops -- a "breathing in" quality
- Down Only (down position): The opposite -- instant rises, slow falls. Filter snaps bright then slowly darkens
- Both (center): Both directions slewed equally. Smooth in all directions
- Try SHAPE switch: EXP produces curves that start fast and decelerate (exponential approach). LIN produces constant-rate slopes. EXP sounds more natural for most musical applications
Exercise 3: Smoothed Random to Pitch (5 min)
- Keep Cable 2 patched (SLEW OUT -> VCF FM 3). Set FM 3 to ~20% for subtle filter variation
- Add one more cable:
| # | From | To | Purpose | Overrides |
|---|---|---|---|---|
| 3 | SLEW OUT | VCO A FM 1 IN | Smoothed random to pitch | Nothing (FM 1 has no normal) |
- Patch Cable 3: SLEW OUT -> VCO A FM 1 IN. Set VCO A FM 1 to ~10% (very subtle)
- Set Slew RATE to ~50%, SHAPE to EXP. Play and hold notes -- the pitch should wander gently, drifting sharp and flat in a slow, organic way. Combined with the random filter movement, the sound has a living, breathing quality
- Reduce FM 1 to ~5% for barely perceptible pitch drift -- just enough to make a sustained note feel alive without sounding out of tune. This is a classic ambient synthesis technique
- Remove all cables
Exploration (optional, hyperfocus days)
- Patch an LFO instead of noise into S&H IN (LFO X OUT -> S&H IN). Now instead of random voltages, the S&H samples the LFO at clock rate, creating quantized stepped versions of the LFO wave
- Try the Envelope Follower: flip the ENV FOLLOW switch to ON and patch an audio signal into SLEW/FOLLOW IN. The output tracks the amplitude of the input signal -- useful for making one sound's dynamics control another parameter
- Route S&H OUT to VCO A pitch (FM 1) with no slew for classic "random computer beeps" -- the signature sound of early electronic music
Output Checklist
- Heard S&H generating stepped random voltages on the filter cutoff
- Heard the Slew Limiter smooth S&H steps into organic wandering modulation
- Tried different Slew directions (rise only, fall only, both) and heard the difference
- Applied smoothed random modulation to pitch for gentle drift
- Session logged in Obsidian daily note
Key Takeaways
- Sample & Hold captures random voltage snapshots at a clock rate -- stepped, unpredictable modulation that works with zero patching on Cascadia thanks to normalled noise and MIDI clock
- The Slew Limiter smooths abrupt voltage changes into gradual transitions, turning harsh random steps into organic wandering
- Direction and shape controls on the Slew Limiter give precise control over how voltages transition -- enabling effects from "breathing" one-directional smoothing to full bidirectional drift
Next Session Preview
Session 15 explores the Mixuverter -- Cascadia's voltage processing utility that can attenuate, invert, double, and offset control voltages. You will learn to scale modulation depth, create bipolar modulation from unipolar envelopes, and combine multiple CV sources.