Quick Reference
Cascadia Signal Flow
With no cables patched, the Cascadia produces sound through these normalled connections:
Diagram key: Solid arrows (-->) show the primary audio signal path from oscillator to output. Dashed arrows (-.->) show modulation normalling and secondary connections that shape the sound but are not part of the main audio chain.
What Each Connection Does
Primary Audio Path (solid lines)
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MIDI/CV -> VCO A pitch: MIDI note data sets the pitch of VCO A via 1V/octave CV. This is the main pitch source for the instrument.
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MIDI/CV -> VCO B pitch: MIDI pitch is also normalled to VCO B (when its PITCH SOURCE switch is set to PITCH A+B), keeping both oscillators in tune.
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VCO A -> Mixer: VCO A's waveform outputs (saw, pulse, triangle) feed the Mixer, where they are blended with noise, sub-oscillator, and external inputs.
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Mixer -> VCF: The mixed signal enters the voltage-controlled filter for spectral shaping. Patching into VCF IN overrides this connection.
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VCF -> Wave Folder: The filtered signal passes through the wave folder. Even with folding at minimum, the signal passes through to VCA A.
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Wave Folder -> VCA A: The wave folder output is normalled to VCA A's input, completing the audio chain before the output stage.
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VCA A -> Output Control: VCA A's output is normalled to the MAIN 1 input on Output Control, which drives the headphone and line outputs.
Modulation Normalling (dashed lines)
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Envelope A -> VCA A (CV): Envelope A's output controls VCA A's amplitude. This is the amplitude envelope -- it shapes every note's volume over time (attack, decay, sustain, release). Patching into VCA A's LEVEL MOD IN overrides this.
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Envelope A -> VCO A (IM): Envelope A is normalled to VCO A's Index Modulation input, allowing the envelope to control FM depth. The IM MOD slider sets how much this affects FM 2 intensity.
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Envelope B -> VCF (FM 1): Envelope B modulates the filter cutoff frequency via FM 1. This creates the classic "envelope-controlled filter sweep" heard in plucky and percussive sounds. Patching into VCF FM 1 IN overrides this.
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MIDI/CV -> VCF (FM 2): MIDI pitch is normalled to VCF FM 2, providing keyboard tracking for the filter. This keeps the filter cutoff proportional to the note being played, essential when the filter is self-oscillating.
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MIDI/CV -> Envelope A (velocity): MIDI velocity is normalled to Envelope A's CTRL input. Depending on the CTRL SOURCE switch, this scales either the envelope's amplitude or its overall time -- softer notes play quieter or slower.
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MIDI/CV -> Envelope A (gate): MIDI gate triggers Envelope A. The gate going high starts the attack stage; the gate going low triggers the release stage.
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MIDI/CV -> Envelope B (gate): MIDI gate also triggers Envelope B, so both envelopes respond to the same note events by default.
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VCO B -> VCO A (FM 2): VCO B's sine wave output is normalled to VCO A's FM 2 input. This enables frequency modulation synthesis with zero cables -- use VCO A's INDEX slider to dial in FM depth.
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LFO X/Y -> VCO A (PWM): LFO Y is normalled to VCO A's pulse width modulation input. Raising the PW MOD slider adds movement to the pulse wave output. LFO Z is normalled to MULT IN 1 in the Patchbay for distribution.
This session builds on Session #21 — complete it first for the best experience
Session 22: Pad Sound Design
Session 22: Pad Sound Design
Objective: Build an evolving, textured pad patch with slow LFO modulation, long envelopes, subtle wave folding, and optional S&H drift for organic movement.
Long Envelope A (Attack ~40%, Release ~50%) through LP4 with FREQ at ~40% and LFO on FM 3 at ~20% depth. Hold a chord -- the slow attack swell and gentle filter movement create an evolving, breathing pad texture.
Sound Design Strategy: Pad
Pads fill space. They should be warm, evolving, and non-fatiguing over long holds. The key is movement without drama: slow LFOs, gentle filter modulation, drifting pulse widths. A pad that stays perfectly static becomes boring after a few seconds. A pad with too much movement becomes distracting. The sweet spot is subtle, continuous change that your ear registers as "alive" without demanding attention.
Long attack times (~1-3 seconds) create swells that blend into a mix. Long release times mean notes overlap and layer naturally. Low-pass filtering with moderate cutoff removes harshness while preserving enough harmonics for warmth. Wave folding at low amounts adds subtle overtone complexity that gives the pad "depth."
Warm-Up (2 min)
Remove all cables. Set all knobs and sliders to noon/center. Play a MIDI note -- you should hear the normalled default tone. Set Envelope A Attack to ~40% and hold a note -- recall how long attack creates a swell. Return to noon.
Building the Patch
Cables for this patch:
| # | From | To | Purpose | Overrides |
|---|---|---|---|---|
| 1 | LFO X OUT | VCF FM 3 IN | Slow filter movement | Nothing (FM 3 has no normal) |
| 2 | SLEW OUT | VCO A FM 1 IN | Smoothed random pitch drift | Nothing (FM 1 has no normal) |
VCO A
- OCTAVE: 4
- PITCH: noon
- PW: ~50%
- PW MOD: ~35% (moderate LFO PWM for timbral drift)
- INDEX: 0%
- SYNC TYPE: Off
Mixer
- SAW: ~40%
- PULSE: ~35% (blend saw + pulse for harmonic richness)
- All other sliders: 0%
VCF
- FREQ: ~40% (warm, not dark)
- Q: ~10% (very subtle warmth, no resonant peak)
- MODE: LP4 (smooth rolloff)
- LEVEL: ~50%
- FM 1: ~30% (gentle envelope sweep)
- FM 2: noon
- FM 3: ~20% (LFO filter movement -- Cable 1)
Envelope B (filter)
- Attack: ~30%
- Decay: ~40%
- Sustain: ~40%
- Release: ~45%
Envelope A (amplitude)
- Attack: ~40% (slow swell)
- Decay: ~30%
- Sustain: ~75% (full, sustained)
- Release: ~50% (long fade)
- ENVELOPE SPEED: Med
- HOLD POSITION: Off
- CTRL SOURCE: Off
VCA A
- LEVEL: ~30%
- LEVEL MOD: ~55%
- AUX IN: 0%
Wave Folder
- FOLD: ~15% (subtle harmonic depth)
- MOD: 0%
LFO
- RATE: ~15% (very slow)
- LFO Y RATE DIVIDER: center (x1)
- LFO Z RATE DIVIDER: div5
Utilities — Slew Limiter
- SLEW RATE: ~55% (moderate smoothing on S&H random)
- SLEW DIRECTION: Both
- SLEW SHAPE: EXP
Output Control
- MAIN DRIVE: noon
- MAIN LEVEL: ~50%
Step-by-step build:
- Set VCO A OCTAVE to 4. Mixer SAW to ~40%, PULSE to ~35%. Play a note -- blended saw + pulse gives harmonic richness
- Set VCF FREQ to ~40%, MODE to LP4, Q to ~10%. Play a note -- warm and round, high harmonics gently rolled off
- Set Envelope A: Attack ~40%, Decay ~30%, Sustain ~75%, Release ~50%, ENVELOPE SPEED Med. Hold a note -- the pad swells in slowly and fades out gradually. This is the breathing quality you want
- Set VCF FM 1 to ~30%, Envelope B: Attack ~30%, Decay ~40%, Sustain ~40%, Release ~45%. Hold notes -- the filter opens slowly with the attack and settles to a warm sustain level. The brightness follows the volume swell
- Patch Cable 1: LFO X OUT -> VCF FM 3 IN. Set FM 3 to ~20%, LFO RATE to ~15%. Hold a note -- the filter cutoff drifts slowly up and down, adding gentle movement to the sustained pad. You should hear the brightness shifting subtly over several seconds
- Set VCO A PW MOD to ~35%. Hold a note -- the pulse width drifts alongside the filter movement, adding timbral undulation. Two layers of slow movement from the linked LFOs
- Set Wave Folder FOLD to ~15%. Hold a note -- subtle overtone complexity appears, giving the pad depth without brightness
- Patch Cable 2: SLEW OUT -> VCO A FM 1 IN. Set VCO A FM 1 to ~5% (very subtle). Set Slew RATE to ~55%, SHAPE to EXP, DIRECTION to Both. Hold a note -- the pitch wanders almost imperceptibly, adding organic life. If the drift is too much, lower FM 1 to ~3%
Playing Tips
- Hold notes for at least 3-4 seconds to hear the full swell and evolving movement
- Play simple two- or three-note chords in the C3-C5 range. The slow attack means notes blend smoothly
- Layer this pad under a lead or bass from earlier sessions for a complete arrangement
- The long release means notes overlap naturally -- play slowly and let the tails blend
Variations
- Brighter pad: Raise FREQ to ~55% and FM 1 to ~45% for a more open, airy character
- Dark drone: Lower FREQ to ~25%, RATE to ~8%, remove Cable 2. Set both Sustain controls to ~90% for a deep, slow-moving drone
- Shimmery pad: Raise PW MOD to ~50% and add VCO A INDEX at ~10% for FM shimmer on top of the filter movement
Output Checklist
- Pad patch built with slow LFO filter movement and long envelope swells
- Pulse width modulation adds timbral drift
- Smoothed S&H provides subtle random pitch wandering
- Wave folding adds harmonic depth without brightness
- Patch documented in patches/cascadia/evolving-pad-recipe.md with full cable routing and knob settings
- Session logged in Obsidian daily note
Key Takeaways
- Pad patches need slow, continuous movement from multiple sources (LFO on filter, LFO on PWM, S&H drift on pitch) to stay alive without becoming distracting
- Long attack and release times on both amplitude and filter envelopes create the breathing, swelling quality that defines a good pad
- Subtle wave folding adds "depth" -- harmonic complexity that your ear registers as richness without identifying as a specific effect
Next Session Preview
Session 23 builds complex percussion -- expanding the LPG bongo from Session 12 with ring modulation, noise layering, and modulation for a multi-textured drum sound.