Quick Reference
Cascadia Signal Flow
With no cables patched, the Cascadia produces sound through these normalled connections:
Diagram key: Solid arrows (-->) show the primary audio signal path from oscillator to output. Dashed arrows (-.->) show modulation normalling and secondary connections that shape the sound but are not part of the main audio chain.
What Each Connection Does
Primary Audio Path (solid lines)
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MIDI/CV -> VCO A pitch: MIDI note data sets the pitch of VCO A via 1V/octave CV. This is the main pitch source for the instrument.
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MIDI/CV -> VCO B pitch: MIDI pitch is also normalled to VCO B (when its PITCH SOURCE switch is set to PITCH A+B), keeping both oscillators in tune.
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VCO A -> Mixer: VCO A's waveform outputs (saw, pulse, triangle) feed the Mixer, where they are blended with noise, sub-oscillator, and external inputs.
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Mixer -> VCF: The mixed signal enters the voltage-controlled filter for spectral shaping. Patching into VCF IN overrides this connection.
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VCF -> Wave Folder: The filtered signal passes through the wave folder. Even with folding at minimum, the signal passes through to VCA A.
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Wave Folder -> VCA A: The wave folder output is normalled to VCA A's input, completing the audio chain before the output stage.
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VCA A -> Output Control: VCA A's output is normalled to the MAIN 1 input on Output Control, which drives the headphone and line outputs.
Modulation Normalling (dashed lines)
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Envelope A -> VCA A (CV): Envelope A's output controls VCA A's amplitude. This is the amplitude envelope -- it shapes every note's volume over time (attack, decay, sustain, release). Patching into VCA A's LEVEL MOD IN overrides this.
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Envelope A -> VCO A (IM): Envelope A is normalled to VCO A's Index Modulation input, allowing the envelope to control FM depth. The IM MOD slider sets how much this affects FM 2 intensity.
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Envelope B -> VCF (FM 1): Envelope B modulates the filter cutoff frequency via FM 1. This creates the classic "envelope-controlled filter sweep" heard in plucky and percussive sounds. Patching into VCF FM 1 IN overrides this.
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MIDI/CV -> VCF (FM 2): MIDI pitch is normalled to VCF FM 2, providing keyboard tracking for the filter. This keeps the filter cutoff proportional to the note being played, essential when the filter is self-oscillating.
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MIDI/CV -> Envelope A (velocity): MIDI velocity is normalled to Envelope A's CTRL input. Depending on the CTRL SOURCE switch, this scales either the envelope's amplitude or its overall time -- softer notes play quieter or slower.
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MIDI/CV -> Envelope A (gate): MIDI gate triggers Envelope A. The gate going high starts the attack stage; the gate going low triggers the release stage.
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MIDI/CV -> Envelope B (gate): MIDI gate also triggers Envelope B, so both envelopes respond to the same note events by default.
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VCO B -> VCO A (FM 2): VCO B's sine wave output is normalled to VCO A's FM 2 input. This enables frequency modulation synthesis with zero cables -- use VCO A's INDEX slider to dial in FM depth.
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LFO X/Y -> VCO A (PWM): LFO Y is normalled to VCO A's pulse width modulation input. Raising the PW MOD slider adds movement to the pulse wave output. LFO Z is normalled to MULT IN 1 in the Patchbay for distribution.
This session builds on Session #22 — complete it first for the best experience
Session 23: Percussion Sound Design
Session 23: Percussion Sound Design
Objective: Build a complex, multi-layered percussion patch combining the LPG, ring modulation, noise, and multiple envelope shapes for a rich drum sound that goes beyond the basic bongo.
Repatch the Session 9 LPG bongo (VCO A SAW OUT -> VCA B IN, Envelope A -> VCA/LPF B CV IN, VCA CONTROL UP), then raise Mixer IN 1 to ~25%. The ring mod adds metallic overtones to the woody LPG strike, transforming a simple bongo into a complex percussion hit.
Sound Design Strategy: Percussion
Great synthesized percussion layers multiple timbral elements: a body (pitched oscillator through an LPG for the fundamental thump), a transient (noise burst for the initial click/snap), and character (ring modulation, FM, or wave folding for metallic or tonal color). Each element has its own envelope shape -- the transient is fastest, the body slightly longer, the character somewhere in between.
The LPG is the foundation because its coupled amplitude-filter response creates naturally musical percussion dynamics. Layering noise and ring mod on top adds the complexity that separates a synthesized drum from a basic bleep.
Warm-Up (2 min)
Remove all cables. Set all knobs and sliders to noon/center. Play a MIDI note -- you should hear the normalled default tone. Set Envelope A to Attack ~0%, Decay ~20%, Sustain ~0%, ENVELOPE SPEED Fast -- recall the percussive envelope from Session 12. Return to noon.
Building the Patch
Cables for this patch:
| # | From | To | Purpose | Overrides |
|---|---|---|---|---|
| 1 | VCO A SAW OUT | VCA B IN | Route sawtooth to LPG | Ring Mod OUT -> VCA B IN normalling |
| 2 | Envelope A ENV OUT | VCA/LPF B CV IN | Percussive envelope controls LPG | +5V DC normalling |
| 3 | LPF B OUT | MAIN 2 IN | LPG output to second output channel | Nothing |
VCO A
- OCTAVE: 3 (percussion range)
- PITCH: noon
- INDEX: ~10% (subtle FM adds metallic overtones)
- TZFM/EXP: TZFM
- AC/DC: AC
VCO B
- OCTAVE: 5 (high ratio for metallic FM sidebands)
- PITCH SOURCE: PITCH A+B
- VCO/LFO: VCO
Mixer
- SAW: ~35% (blended into main path for transient layer)
- NOISE: ~25% (noise click transient)
- NOISE TYPE: PINK (warmer noise for percussion)
- IN 1: ~20% (ring mod metallic character)
- All other sliders: 0%
VCF
- FREQ: ~55%
- Q: ~10%
- MODE: LP4
- LEVEL: ~50%
- FM 1: ~55% (sharp envelope sweep on main path)
- FM 2: noon
- FM 3: 0%
Envelope B (filter on main path)
- Attack: ~0%
- Decay: ~20%
- Sustain: ~0%
- Release: ~10%
Envelope A (LPG percussion -- routed via Cable 2)
- Attack: ~0%
- Decay: ~25%
- Sustain: ~0%
- Release: ~10%
- ENVELOPE SPEED: Fast
- HOLD POSITION: Off
- CTRL SOURCE: Level
VCA B / LPF
- CV AMOUNT: ~80%
- VCA CONTROL: UP (LPG mode)
VCA A
- LEVEL: ~25%
- LEVEL MOD: ~50%
- AUX IN: 0%
Wave Folder
- FOLD: ~15% (slight harmonic crunch)
- MOD: 0%
Output Control
- MAIN DRIVE: noon
- MAIN LEVEL: ~50%
Step-by-step build:
- Set VCO A OCTAVE to 3. Set Mixer SAW to ~35%, NOISE to ~25%, NOISE TYPE to PINK, IN 1 to ~20%
- Set Envelope B: Attack ~0%, Decay ~20%, Sustain ~0%, Release ~10%. Set VCF FM 1 to ~55%, FREQ to ~55%, MODE LP4. Play a note -- you should hear a short, snappy filtered hit with a noise click and subtle ring mod character in the main path
- Patch Cable 1: VCO A SAW OUT -> VCA B IN. Patch Cable 2: Envelope A ENV OUT -> VCA/LPF B CV IN. Set VCA CONTROL to UP (LPG mode), CV AMOUNT to ~80%
- Set Envelope A: Attack ~0%, Decay ~25%, Sustain ~0%, Release ~10%, ENVELOPE SPEED Fast. Play a note -- the LPG produces the woody bongo percussion from Session 12
- Patch Cable 3: LPF B OUT -> MAIN 2 IN. Now the LPG output sums with the main signal path at the output. Play a note -- you should hear both the main path (filtered sawtooth + noise + ring mod) AND the LPG percussion simultaneously. The result is a complex, layered drum hit
- Set VCO A INDEX to ~10%, VCO B OCTAVE to 5. The FM adds metallic shimmer to the sawtooth before it enters the LPG, giving the percussion a tonal complexity beyond a simple bongo
- Set VCA A LEVEL to ~25%, LEVEL MOD to ~50%. This controls the main path contribution. Adjust the balance between main path (noise + ring mod transient) and LPG (woody body) by tweaking MAIN LEVEL vs Cable 3's signal level at the output
- Set Wave Folder FOLD to ~15%. The main path gets a slight harmonic crunch that adds aggression to the transient layer
Playing Tips
- Play staccato notes at C2-C4 for the best percussion response. Lower notes produce deeper drums; higher notes produce more metallic clicks
- Velocity controls the LPG strike intensity (CTRL SOURCE at Level) -- soft taps for ghost notes, hard strikes for accents
- Rapid rhythmic playing creates convincing drum patterns. Try alternating C2 and C3 for a kick/snare-like pattern
- Experiment with VCO A OCTAVE: position 2 for kick-like thuds, position 4 for snare-like snaps
Variations
- Deeper kick: Lower VCO A OCTAVE to 2, set Mixer NOISE to 0%, IN 1 to 0%. Pure LPG body with no transient layers
- Metallic hit: Raise INDEX to ~30% and VCO B OCTAVE to 6 for stronger FM metallic character
- Noisy snare: Raise NOISE to ~50%, switch to WHITE noise, set Envelope B Decay to ~15% for a short, snappy, noise-heavy hit
Output Checklist
- Complex percussion patch layers LPG body, noise transient, ring mod character, and FM metallic overtones
- LPG operates in VCA+LPF mode with Envelope A providing the percussive strike
- Main path and LPG output sum at Output Control for multi-layered drum sound
- Velocity sensitivity provides dynamic accent control
- Patch documented in patches/cascadia/complex-percussion-recipe.md with full cable routing and knob settings
- Session logged in Obsidian daily note
Key Takeaways
- Complex percussion layers multiple timbral elements: LPG body, noise transient, ring mod character, and FM metallic overtones
- Cascadia's dual output paths (VCA A main + VCA B/LPF secondary) can be summed at Output Control for multi-source drum sounds
- Each layer has its own envelope characteristics -- the LPG handles the body, the main path filter envelope handles the transient character
Next Session Preview
Session 24 builds a texture patch -- noise through the filter with S&H modulation, wave folding, and self-patching for an evolving, non-pitched sound design element.