PatchesDrum Beat

Drum Beat

Drum Beat

Playing Tips

Set Trigger Select to "Seq Only" and press START/STOP to hear the pattern. The sequencer modulates filter, resonance, and noise to create different drum characters on each step. Adjust BPM (default 120) to taste. Try BPM = 80 with Clock Divide = 8th for a half-time feel. Add Distortion = 12 for weight.

Key Parameters

Oscillators

ParameterValue
Osc 3 Shape1 (sine)
Osc 3 Level30
Osc 3 FrequencyC2
Osc 4 Shape1 (sine)
Osc 4 Level0
Osc 4 FrequencyE3
FM 4->320
Noise Volume40

Filter

ParameterValue
LPF Frequency60
Resonance50
4-PoleON
HPF Frequency20
Env Amount70

Envelopes

ParameterValue
ENV 1 Attack0
ENV 1 Decay20
ENV 1 Sustain0
ENV 1 Release5
ENV 2 Attack0
ENV 2 Decay18
ENV 2 Sustain0
ENV 2 Release5

Sequencer

ParameterValue
BPM120
Clock Divide16th
Trigger SelectSeq Only

Track 1 -- Filter Cutoff (Dest: FiL)

Step12345678910111213141516
Value30oFF909065oFF90oFF3090906530oFF9065

Step 17 = rST

Track 2 -- Resonance (Dest: RES)

Step12345678910111213141516
Value90oFF5520oFF5oFF90552090oFF520

Step 17 = rST

Track 3 -- Noise Volume (Dest: NoV)

Step12345678910111213141516
Value10oFF706080oFF60oFF1060608010oFF6080

Step 17 = rST

Effects

ParameterValue
Distortion12
Delay 1 Time3 Steps
Delay 1 Level15
Technique Notes

This patch demonstrates the Evolver as a one-voice drum machine. A single patch is morphed into different drum characters on each sequencer step by modulating three parameters simultaneously: filter cutoff (low = kick, mid = snare, high = hat), resonance (high for kick self-oscillation, low for hats), and noise volume (low for kick, high for snare/hat). Kicks land on steps 1, 9, 13 (low filter, high resonance, low noise). Snares on steps 5, 12, 16 (mid filter, some noise). Hats fill in between (high filter, low resonance, high noise).

Panel View

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