Session 15

Session 15: LFO Basics -- Shapes, Rates, Destinations

25 min|beginner|patch

Session 15: LFO Basics -- Shapes, Rates, Destinations

Objective: Use the Evolver's four LFOs to add vibrato, tremolo, and filter animation to sounds, understanding how shape, rate, and destination combine to create movement.

If you only have 5 minutes

Load the basic patch. Set LFO 1: Shape = Tri, Frequency = 50, Amount = 8, Destination = O1F (Osc 1 Frequency). Play a note. That wobble is vibrato -- LFO modulating pitch.

Warm-Up (2 min)

Load your stereo split filter patch from Session 14. Play notes while the LFO modulates the split parameter, hearing the stereo movement. You already used LFOs for PWM strings and filter split -- today you will build a systematic understanding of what LFOs can do. Load the basic patch.

Setup

From the basic patch:

  • Set Osc 3 Level to 0 and Osc 4 Level to 0
  • Verify all LFOs are at Amount 0, Destination OFF

Exercises

Exercise 1: Vibrato -- LFO to Pitch (5 min)

Vibrato is the most fundamental LFO application: a small, regular pitch variation.

LFO 1 (press LFO 1 switch):

  1. Set Shape to Tri (triangle -- smoothest for vibrato)
  2. Set Frequency to 50 (moderate speed)
  3. Set Amount to 8 (subtle -- too much and it sounds out of tune)
  4. Set Destination to O1F (Osc 1 Frequency)
evolverEnvelope 3DestinationAmountVelocityDelayAttackDecaySustainReleaseLFOsFrequencyShape1234KSDestinationAmount16 x 4 SequencerProgramGlobalCompareWriteSeq EditStart/StopReset1234Basic PatchP:001 B:1PARAM 1+ Yes- NoPARAM 2SelectValueAnalog / Digital SynthStereo Audio Processor16 x 4 SequencerMisc ParamsVoice VolumeNameTrigger SelectKey ModeKey Off/XposePitch/Wheel RangeOsc SlopInput ModeEnv ShapeInput HackHP Pre/PostDist Pre/PostMiscModulators1234Mod SourceMod DestMod AmountMod WheelPressureBreathFoot ControllerIn PeakIn Env FollowerVelocityTransposeDownUpOscillators1Analog23Digital4FrequencyFineShape/PWLevelFMRing ModShape ModGlideSync 2>1NoiseLevelExt InLevelLow Pass Filter4 PoleFrequencyResonanceEnv AmountVelocityKey AmountAudio ModL/R SplitAttackDecaySustainReleaseAmpVCA LevelEnv AmountVelocityOutput/SpeedAttackDecaySustainReleaseHP FilterFrequencyFeedbackFrequencyLevelGrungeDistortionAmountGrungeDelay123TimeLevelAmountFeedback 1Feedback 2OutputMaster VolDave SmithINSTRUMENTSPitchMod

Play a sustained note. You should hear a gentle pitch wobble -- classic vibrato.

  1. Increase Amount to 15 -- you should hear wider, more dramatic vibrato
  2. Increase to 30 -- you should hear it become a siren-like effect. This is too much for musical vibrato but useful for effects
  3. Return to 8. Change Frequency to 30 (slower) -- you should hear a slower, more dramatic vibrato
  4. Change Frequency to 75 (faster) -- you should hear a tight, nervous vibrato
  5. Return to Frequency 50, Amount 8 -- this is the sweet spot for natural vibrato

"Classic vibrato = LFO to osc frequency" -- See Anu Kirk p.70-71, DSI Manual p.22

Exercise 2: LFO Shapes (5 min)

Each LFO shape produces a different modulation character. Keep the vibrato settings and change only the shape:

  1. Tri (Triangle) -- smooth up-and-down. You should hear natural, musical vibrato. Best for most modulation tasks
  2. RevSaw (Reverse Sawtooth) -- ramps up, drops down instantly. You should hear an asymmetric wobble that rises and snaps back
  3. Saw (Sawtooth) -- ramps down, jumps up. You should hear the opposite pattern -- drops and snaps up
  4. Square -- jumps between two values. You should hear the pitch alternate between two pitches, like a trill
  5. Random (Sample & Hold) -- changes to a random value once per cycle. You should hear unpredictable pitch steps. "Changes once per cycle for sample-and-hold effects" (DSI Manual p.22)

Return to Tri for the remaining exercises.

Exercise 3: Tremolo -- LFO to Volume (5 min)

Tremolo is volume modulation -- the LFO raises and lowers the amplitude:

  1. Set LFO 1 Amount to 0 (turn off vibrato)
  2. Set LFO 2: Shape = Tri, Frequency = 50, Amount = 40, Destination = VCA (VCA Level)
  3. Play a sustained note -- you should hear the volume pulsing up and down. This is tremolo
  4. Increase Amount to 70 -- you should hear the sound cut in and out more dramatically
  5. Change Shape to Square -- you should hear a choppy, gated tremolo effect where the volume switches between on and off
  6. Change Frequency to 80 -- you should hear fast, helicopter-like tremolo
  7. Change Frequency to 15 -- you should hear slow, gentle breathing

Exercise 4: Filter Animation -- LFO to Filter (8 min)

Modulating the filter cutoff with an LFO creates the "wah" and sweeping effects used in countless sounds:

  1. Set LFO 2 Amount to 0 (turn off tremolo)
  2. Set LPF Frequency to 50, Resonance to 50, 4-Pole ON
  3. Set LFO 3: Shape = Tri, Frequency = 30, Amount = 40, Destination = FiL (Filter Frequency)
  4. Play a sustained note -- you should hear the filter sweep back and forth, creating a "wah" effect
  5. Increase Resonance to 70 -- you should hear the wah become more pronounced and vocal
  6. Change LFO 3 Shape to RevSaw -- you should hear the filter ramp up slowly and drop back quickly, creating a rhythmic quality
  7. Try Key Sync ON (press the Key Sync switch for LFO 3) -- now the LFO restarts with every note. You should hear the filter sweep start from the same point on every key press, making it more predictable and rhythmic

Now save a combined vibrato + filter animation patch: 8. Re-enable LFO 1: Amount 6, Destination OAF (All Osc Frequency) for subtle vibrato 9. Keep LFO 3 on filter. Set LPF Frequency to 40, Resonance to 45

evolverEnvelope 3DestinationAmountVelocityDelayAttackDecaySustainReleaseLFOsFrequencyShape1234KSDestinationAmount16 x 4 SequencerProgramGlobalCompareWriteSeq EditStart/StopReset1234Basic PatchP:001 B:1PARAM 1+ Yes- NoPARAM 2SelectValueAnalog / Digital SynthStereo Audio Processor16 x 4 SequencerMisc ParamsVoice VolumeNameTrigger SelectKey ModeKey Off/XposePitch/Wheel RangeOsc SlopInput ModeEnv ShapeInput HackHP Pre/PostDist Pre/PostMiscModulators1234Mod SourceMod DestMod AmountMod WheelPressureBreathFoot ControllerIn PeakIn Env FollowerVelocityTransposeDownUpOscillators1Analog23Digital4FrequencyFineShape/PWLevelFMRing ModShape ModGlideSync 2>1NoiseLevelExt InLevelLow Pass Filter4 PoleFrequencyResonanceEnv AmountVelocityKey AmountAudio ModL/R SplitAttackDecaySustainReleaseAmpVCA LevelEnv AmountVelocityOutput/SpeedAttackDecaySustainReleaseHP FilterFrequencyFeedbackFrequencyLevelGrungeDistortionAmountGrungeDelay123TimeLevelAmountFeedback 1Feedback 2OutputMaster VolDave SmithINSTRUMENTSPitchMod

Save this patch as your "Vibrato + Filter LFO" patch.

See Anu Kirk p.70-71 ("Low Frequency Oscillators 1-4")

Exploration (optional, hyperfocus days)

  • LFO frequencies above 90 step in semitones up to 150 (middle C) for audio-rate effects (DSI Manual p.22). Set LFO 1 Destination to FiL, Frequency to 100, Amount to 30 -- you should hear a buzzy, ring-mod-like effect on the filter
  • Try all 4 LFOs active simultaneously on different destinations: LFO 1 = vibrato, LFO 2 = tremolo, LFO 3 = filter, LFO 4 = split. Each at different rates for complex, evolving movement
  • Sync an LFO to tempo: set Frequency past 150 to the sync values (e.g., "1 Step" means one LFO cycle per sequencer step). This locks modulation to your BPM

Output Checklist

  • Vibrato and/or filter animation patch saved
  • Can set up vibrato (LFO to pitch), tremolo (LFO to VCA), and filter animation (LFO to filter)
  • Understand how LFO shape, frequency, and amount interact
  • Session logged in Obsidian daily note

Key Takeaways

  • LFOs add movement to any parameter: pitch (vibrato), volume (tremolo), filter (wah/sweep), or anything else
  • Shape determines the character of movement (smooth triangle, choppy square, random steps), frequency determines the speed, amount determines the depth
  • Key Sync restarts the LFO on every note press, making modulation more predictable and rhythmic

Next Session Preview

Next time you will explore the Evolver's 4 modulation slots -- flexible routing that lets any source (including audio-rate signals like oscillators and noise) modulate any destination. This is where the Evolver becomes a modulation powerhouse.