Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 05: Audio Editor — Trim, Loop, Attributes
Session 05: Audio Editor — Trim, Loop, Attributes
Objective: Open the Audio Editor (AED), set sample start and end points, define loop modes, normalize gain levels across samples, and save edits back to the slot. Stop relying on your computer for sample prep.
Select a slot. Press [FUNC] + [BANK] to open AED. Move the start point in (knob A) and end point in (knob B). Save with [FUNC] + [YES]. Your sample is now trimmed.
Warm-Up (2 min)
From the previous session, you have 8 samples loaded across Flex slots. Some are probably too long, too quiet, or have silence at the start. Press [TRACK 1], [SRC], cycle through your slots and identify one that needs trimming or normalization. That's your editing target.
Setup
Start from the LAB project. Have at least one sample loaded that needs editing — ideally a drum loop with silence at the start, or a one-shot with extra tail. If all your samples are perfect, load a fresh untrimmed sample into a new slot before the exercises.
Exercises
Exercise 1: Open the Audio Editor (3 min)
The AED is a screen unto itself — it edits a single sample slot at a time.
- Press [TRACK 1] to make the track active
- Press [FUNC] + [BANK] to open the AUDIO EDITOR (AED) for the current track's slot
- The screen shows: a waveform, a transport bar, and editing parameters in the bottom row
- Press [YES] to PREVIEW the current sample state — listen to confirm it's the right one
- Use [UP]/[DOWN] to navigate sections: TRIM, SLICE, ATTRIBUTES. Stay on TRIM for this exercise
Exercise 2: Set Start and End Points (Trim) (6 min)
Trimming removes silence from the start and unwanted tail from the end.
- On the TRIM page, find:
- TRIG — playback start point (sample position where playback begins)
- TRIM START — the actual start point of the audio (silence before this is skipped)
- TRIM END — the actual end point (audio after this is skipped)
- LOOP START — where loop returns to (used in next exercise)
- Turn Data Entry knob A to nudge TRIM START forward — watch the waveform's left bracket move. Listen with [YES] between adjustments
- When the silence is gone and the transient hits at the very start, you're done with the start
- Turn Data Entry knob B for TRIM END — pull it in until the trailing silence is gone, but leave the natural decay
- Hold [FUNC] while turning the knob for fine-grained adjustment (single sample steps)
- Press [YES] to preview the trimmed sample — it should start instantly and end clean
Exercise 3: Loop Mode (5 min)
Loop modes change how the sample replays after the END point is reached.
- On the TRIM page, find LOOP parameter (turn knob C):
OFF— sample plays once, stops at TRIM END (default for one-shots)LOOP— sample plays from LOOP START to TRIM END, then jumps back to LOOP START — repeats indefinitelyPIPO(ping-pong) — plays forward to END, then backward to LOOP START, then forward again
- Set LOOP to
LOOP - Set LOOP START (knob D) somewhere mid-sample — try halfway through a sustained note in a synth sample
- Trigger the sample with a long note (place a TRIG, hold play). It should loop the second half indefinitely
- Useful for: turning a one-shot pad into a sustaining drone, looping the steady portion of a tom hit, creating granular textures
Exercise 4: GAIN Attribute — Normalize Volumes (5 min)
Different samples come at wildly different volumes. The GAIN attribute brings them in line at the slot level.
- From the AED, navigate to the ATTRIBUTES page (press [DOWN] until you see ATTRIBUTES at the top)
- Find GAIN — bipolar parameter from -24 dB to +24 dB
- Trigger the sample (press [TRIG 1] while the sequencer is stopped) and listen
- If it's quiet relative to other slots, turn knob A (GAIN) up by +6 dB. Trigger again. Compare against another slot's level
- Aim for: every slot triggers at roughly the same perceived loudness without clipping
- Other ATTRIBUTES you'll see (set later or leave default for now):
- TEMPO — sample's natural BPM (used for tempo-locked playback)
- TIME SIGNATURE — for proper tempo locking
- QUANTIZE — quantization on/off
Exercise 5: Save the Edit Back to the Slot (4 min)
AED edits are not permanent until you save them.
- With your trimmed, looped, gain-adjusted sample in front of you, press [FUNC] + [YES]
- The OT writes the edits to the slot's metadata. The original audio file on the CF card is untouched — just the playback parameters change
- Press [NO] to close the AED
- Press [FUNC] + [PROJ] to save the project
- Reload the project to confirm: [PROJ] > LOAD > LAB, [YES]. The sample plays trimmed and looped just as you left it
Exploration (if time allows)
- Edit a drum loop: trim the very start tighter so it locks to the grid. Even 20 ms of silence at the start makes a loop feel late
- On the ATTRIBUTES page, set TEMPO to the loop's BPM (e.g.,
120). Now the OT can pitch-shift the loop to match the project tempo automatically - Try NORMALIZE (in some firmware versions, under ATTRIBUTES) — auto-sets gain so the loudest peak hits 0 dBFS
Output Checklist
- I opened the AED with [FUNC] + [BANK]
- I trimmed silence off the start and end of at least one sample
- I set a sample to LOOP mode and confirmed it loops
- I adjusted the GAIN attribute on at least 2 slots to even out volumes
- I saved an AED edit back to the slot with [FUNC] + [YES]
- I saved the project after my edits
Key Takeaways
- The AED edits a slot — every track using that slot inherits the edits
- TRIM START / TRIM END are non-destructive (the original .wav file is untouched)
- LOOP MODE turns one-shots into sustaining sounds — huge for pads and texture work
- GAIN attribute is your slot-level mixer trim — even out volumes here, not at the track level
Next Session Preview
Next: slicing. Take a drum loop, chop it into 16 hits, and now any slice can play on any step via the START parameter. Combined with sample locks (Module 5), this lets you completely re-arrange a break loop on the fly.