Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 09: Pickup Machines — Your First Loop
Session 09: Pickup Machines — Your First Loop
Objective: Record a live loop using the Pickup machine, overdub layers on top, and understand the Master/Slave relationship. This is the gateway to using the OT as a live looper.
Set Track 8 to Pickup machine (SRC Setup > MACH = PICKUP). Connect audio to Input A/B. Press [TRACK 8] + [REC1] to start recording. Play 4 bars. Press [TRACK 8] + [REC1] again to stop and loop. You are looping.
Warm-Up (2 min)
From the basic project, select Track 1 and press [PLAY]. While it plays, mute and unmute using [FUNC] + [TRACK]. Practice the timing -- mute on the downbeat, unmute on the downbeat. This rhythmic precision will matter when recording loops.
Setup
Start from the basic project (Track 1 with a drum loop, Tracks 2-8 empty). Connect an external sound source (synth, guitar, mic, phone) to Input A/B on the rear panel.
Check levels: press [MIX] and verify GAIN A/B shows a healthy signal (adjust until the level bar moves without clipping). Press [NO] to close.
Exercises
Exercise 1: Set Up the Pickup Machine (3 min)
- Press [TRACK 8] to select the last track (keeping it separate from your drum loop on Track 1)
- Press [FUNC] + [SRC] to open the SRC Setup page
- Set MACH to
PICKUPusing Data Entry knob A - Set INAB to
ON(enable Input A/B as the recording source) - Press [NO] to exit setup
- Press [SRC] to see the main Source page -- you should see Pickup machine parameters
Exercise 2: Record Your First Loop (8 min)
- Press [PLAY] to start the sequencer (your drum loop on Track 1 should be playing)
- Set the BPM to something comfortable: press [TEMPO], turn the Level knob to adjust. Try
90BPM - Now record the loop: press [TRACK 8] + [REC1] (hold Track 8, press REC1)
- Recording starts -- the track icon shows a recording symbol
- Play your external instrument for 4 bars (listen to the drum loop for timing)
- After 4 bars, press [TRACK 8] + [REC1] again to stop recording
- The loop immediately starts playing back. You should hear your recording looped on top of the drums
- If the timing is off, that's normal for the first try. Press [TRACK 8] + [PLAY] to stop the pickup loop. Press [TRACK 8] + [REC1] to record again
Important: The first loop you record on a Pickup machine sets the Master loop length. All subsequent Pickup machines will sync to this length.
Exercise 3: Overdub (5 min)
- With your loop playing, press [TRACK 8] + [REC1] again to start overdubbing
- Now everything you play is added on top of the existing loop
- Add a second layer -- maybe a bass note, a chord, or a percussive hit
- Press [TRACK 8] + [REC1] to stop overdubbing
- Listen to the layered result. Overdub again to add more. Each layer is mixed on top
- If you overdo it, there is no per-layer undo -- you would need to start fresh. This encourages commitment: play with intention
Exercise 4: Pickup Machine Controls (5 min)
With your loop playing, try these controls:
- Reverse: Hold [FUNC] and press [TRACK 8] -- the loop plays backwards. Press again to go forward
- Volume: Turn the Level knob to adjust the pickup track volume relative to your drums
- Effects: Press [FX1] while on Track 8. Assign an effect (try the Echo Freeze Delay). Now your loop has effects. Adjust the delay time and feedback with the Data Entry knobs
- Stop the loop: Press [TRACK 8] + [STOP] to stop the pickup machine playback
- Restart: Press [TRACK 8] + [PLAY] to start it again
Exercise 5: Master and Slave (2 min)
- The loop you recorded on Track 8 is the Master -- it defines the loop length
- If you set Track 7 to Pickup as well, it becomes a Slave -- its loop length automatically matches Track 8
- Try it: press [TRACK 7], [FUNC] + [SRC], set MACH to
PICKUP, INAB toON - Record on Track 7: [TRACK 7] + [REC1] -- notice it automatically stops recording at the same loop length as Track 8
- Now you have two synchronized loops. This is the foundation of live loop performance -- layer by layer, track by track
Exploration (if time allows)
- Multiply: Press [FUNC] + [UP] while a Pickup machine is playing to double the loop length. The next overdub pass will be twice as long. Useful for building verse/chorus structures
- Half-speed: Press [FUNC] + [DOWN] to halve playback speed (drops pitch an octave). Creative for ambient textures
- Clear the loop: Press [FUNC] + [PLAY] on the Pickup track to clear its buffer and start fresh
Output Checklist
- I set up a Pickup machine on Track 8
- I recorded a 4-bar loop from an external source
- I overdubbed at least one layer on top
- I used reverse playback
- I added an effect to the pickup track
- I understand that the first Pickup recording sets the Master loop length
Key Takeaways
- Pickup machines are the OT's looper: Record, overdub, multiply. No sample management needed -- just press record and play
- Master sets the length: The first Pickup loop defines the length. Other Pickups (Slaves) follow
- Overdub is additive: Each pass layers on top. Commit to your playing -- there is no per-layer undo
- Effects work on Pickup tracks: FX1 and FX2 process the loop in real-time, just like any other track
Next Session Preview
Next: we dive into the OT's effects engine. You have machines making sound -- now let's shape and mangle that sound through filters, delays, reverbs, and lo-fi degradation.