Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 10: Filters & EQ — Multi Mode, Parametric, DJ Kill
Session 10: Filters & EQ — Multi Mode, Parametric, DJ Kill
Objective: Master the OT's three frequency-shaping effects — the 12/24dB Multi Mode Filter for sweeps, the Parametric EQ for surgery, and the DJ Kill EQ for performance. Apply a filter to a drum loop and automate the cutoff via a p-lock.
Track 1 with a drum loop. FX1 = 12/24DB MULTI MODE FILTER, MODE = LP, FREQ = 60. You hear muted thump. Turn FREQ to 100 — the loop opens. That's the workhorse effect, learned.
Warm-Up (2 min)
From Session 09, you have a Pickup machine looping. Press [PLAY]. While it plays, you might already be thinking "I want this part to be brighter, that part darker." That instinct is what filters and EQ exist for. Stop. Time to build the toolkit.
Setup
Start from the LAB project. Track 1 should have a drum loop or beat (any 1-2 bar loop). Place trigs across the pattern (e.g., trigs on 1, 5, 9, 13 for kicks; or use a sliced break with sample locks). Press [PLAY] to confirm sound.
Exercises
Exercise 1: 12/24dB Multi Mode Filter — The Workhorse (7 min)
The Multi Mode Filter is on every OT track. You'll use it more than any other effect.
- Press [TRACK 1], then [FUNC] + [FX1] to open FX1 SETUP
- Turn knob A to choose
12/24DB MULTI MODE FILTER. Press [NO] to exit - On the FX1 page, the parameters are now:
- MODE (knob A) —
LP1,LP2,BP1,BP2,HP1,HP2,BR(band reject),PK(peak) - FREQ (knob B) — cutoff, 0-127
- RES (knob C) — resonance, 0-127
- TYPE (knob D) —
12DB(smooth) or24DB(steeper) - ATK / DEC (knob E/F) — envelope on the filter
- MODE (knob A) —
- Set MODE =
LP2, FREQ =60, RES =40, TYPE =12DB. Press [PLAY] - Slowly turn FREQ from 0 to 127 — classic filter sweep
- Bring RES up to
90— resonant peak emerges. Beautiful and dangerous - Try MODE =
HP2for a high-pass sweep (removes low end as you raise FREQ) - Try MODE =
BP2for a band-pass (only mid frequencies pass)
Exercise 2: P-Lock the Filter Cutoff (5 min)
Static filters are fine. Animated filters are music.
- With FX1 = Multi Mode Filter set up, set FREQ =
100(open) and stop the sequencer - Hold [TRIG 5] — the screen shows "Step 5 LOCKED". While holding, turn knob B (FREQ) down to
40 - Release [TRIG 5]. Step 5 now has a p-lock: the cutoff drops on that step only
- Press [PLAY]. You'll hear a momentary filter close on beat 2 (where step 5 is in a 16-step pattern)
- Repeat: hold [TRIG 9] + turn FREQ to
30. Hold [TRIG 13] + turn FREQ to60. Now the filter is animated across the pattern - Look at the pattern — locked trigs show a different LED color (often amber/yellow vs. red)
Exercise 3: 2-Band Parametric EQ — Surgical Cuts (5 min)
Parametric EQ is for fixing problems and shaping tone, not for sweeps.
- Press [FUNC] + [FX2] to open FX2 SETUP. Choose
2 BAND PARAMETRIC EQ. Press [NO] - FX2 parameters:
- F1 / F2 — frequency for band 1 and band 2
- G1 / G2 — gain for each band (cut or boost)
- Q1 / Q2 — bandwidth (narrow or wide)
- Set F1 =
40(low-mid), G1 =-12(cut), Q1 =60(medium width) - Set F2 =
90(high), G2 =+6(boost), Q2 =40(wider) - Press [PLAY] — the loop has its low-mids cut (often muddy area) and highs boosted (presence)
- Surgical cut workflow: boost a band by +12, sweep the FREQ to find an offending resonance, then flip the gain to -12 to cut just that frequency. Standard mixing technique
Exercise 4: DJ Style Kill EQ — Performance Mode (4 min)
DJ Kill is built for hands-on performance. Three bands, each can be cut to silence.
- Press [TRACK 2] — load a different sample/loop, or duplicate Track 1's content
- Press [FUNC] + [FX1] → choose
DJ STYLE KILL EQ. Press [NO] - FX1 parameters:
- HI — high band (cut/pass)
- MID — mid band
- LO — low band
- Press [PLAY]. With all 3 bands at center (no cut), audio is full-range
- Pull LO all the way down — bass disappears. Pull MID down — vocals/melody disappear. Pull HI down — top end disappears
- Performance trick: kill the LO during a buildup, slam it back in on the drop. Use scenes (Module 7) to automate this with the crossfader
Exercise 5: Combine All Three (2 min)
Build a pattern that uses everything you learned.
- Track 1 (drum loop): FX1 = Multi Mode Filter (LP, RES = 50, p-locked cutoff per step), FX2 = Parametric EQ (cut low-mid mud, boost high)
- Track 2 (bass): FX1 = DJ Kill (LO open, MID/HI cut for bass-only)
- Press [PLAY]. Listen to the sculpted mix
- Save the project: [FUNC] + [PROJ]
Exploration (if time allows)
- Try MODE =
BR(band reject / notch) — cuts a narrow band rather than passing one. Useful for de-essing or removing a specific frequency - Set the Multi Mode Filter MODE =
PK(peak) for a resonant boost at FREQ — like a wah pedal frozen in place - Use an LFO on FILTER FREQ (Module 6) for hands-free filter sweeps
Output Checklist
- I assigned the 12/24dB Multi Mode Filter to FX1 and swept the cutoff
- I p-locked the filter cutoff on at least 3 steps
- I used the Parametric EQ to cut a problem frequency and boost another
- I performed with the DJ Kill EQ — pulling bands down and back up
- I built a pattern combining filter + EQ on multiple tracks
- I saved the project
Key Takeaways
- Multi Mode Filter is your most-used effect — sweeps, resonant peaks, modes for any flavor (LP/HP/BP/BR/PK)
- Parametric EQ is for tone shaping and surgical fixes — not for sweeps
- DJ Kill EQ is for performance — pull bands down for buildups and breakdowns
- P-locking the FREQ parameter on a filter is one of the most musical things you can do on the OT
Next Session Preview
Next: time-based effects — delay, reverb, chorus, phaser, flanger. The Echo Freeze Delay is the OT's signature effect; you'll learn the freeze trick and build a dub-style pattern.