Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 16: Micro Timing, Slide Trigs, Scale Settings
Session 16: Micro Timing, Slide Trigs, Scale Settings
Objective: Use micro timing to shift individual trigs off the grid by up to 23/384th of a step (humanization). Use slide trigs to glide parameters smoothly between steps (portamento). Use scale settings to set per-track lengths (polymetric), time signature, and per-pattern tempo.
Hold a [TRIG]. Find MICRO TIMING. Nudge it by +5 (slightly late). Release. That step now plays microscopically late — that's how humanization works on the OT. Now do it on a few steps with negative values too.
Warm-Up (2 min)
You've made patterns generative (Session 15). They evolve. But they still feel like a machine — perfectly on the grid. This session adds the human element: tiny timing shifts, smooth glides, polyrhythms. Press [PLAY] on a current pattern. Notice how rigid the timing feels. Time to break the grid.
Setup
Start from the LAB project. Have a working multi-track pattern (drums + at least one melodic track with note trigs and pitch p-locks from Session 14). Press [PLAY] to confirm sound.
Exercises
Exercise 1: Micro Timing — Per-Step Nudges (6 min)
Shift individual trigs forward or backward by fractions of a step.
- Press [STOP]. Press [TRACK 3] (your hat track)
- Hold [TRIG 3]. Look for the MICRO TIMING parameter (sometimes labeled MICRO or μT). Range is typically -23 to +23 (in 23/384ths of a step)
- Set MICRO =
+5(slightly late). Release - Hold [TRIG 7] + MICRO =
-3(slightly early). Release - Hold [TRIG 11] + MICRO =
+8(laid back) - Hold [TRIG 15] + MICRO =
-2(pushed) - Press [PLAY]. The hat track has subtle timing variation — feels human, not machine
- Pro tip: positive values = later (laid back, drag); negative = earlier (pushed, ahead). Most "humanization" uses small positives on offbeats
Exercise 2: Push and Pull — Genre Feel (4 min)
Different genres have characteristic timing pushes/pulls.
- Hip-hop drag: snare slightly late. Hold your snare trig (step 5 or 13) + MICRO =
+8 - Drum & bass push: hat 16ths slightly early. Hold all 16th-note hat trigs + MICRO =
-3to-5 - Boom-bap swing: kick on the beat, snare slightly late, hat behind the kick. Combine all three
- Press [PLAY]. The pattern feels wholly different from the same trigs at MICRO = 0
- Save snapshot of timings — write them in your notes for that style
Exercise 3: Slide Trigs — Parameter Glides (5 min)
Slide trigs interpolate parameter values between consecutive trigs.
- Press [TRACK 2] (your melodic with pitch p-locks from Session 14)
- Confirm steps 1, 5, 9, 13 have pitch p-locks (e.g., 0, +5, +7, +10)
- Now make step 5 a slide trig: in many firmware, hold [TRIG 5] + press a SLIDE key (or convert via the trig types menu)
- The trig icon changes — slide trig has a distinctive look
- Press [PLAY]. Pitch from step 1 (
0) glides smoothly to step 5's value (+5) over the 4 steps in between - Make step 9 also a slide trig — pitch glides from
+5to+7 - Make step 13 a slide trig — pitch glides from
+7to+10 - Result: continuous portamento melody — like a synth with full glide
- Slide works on ANY parameter, not just pitch — try it on filter cutoff, FX wet level, volume
Exercise 4: Scale Settings — Per-Track Length (5 min)
Each track can have a different pattern length — polyrhythms, polymeters, evolving textures.
- Press [FUNC] + [PAGE] (or [SCALE] key, varies by firmware) to enter the SCALE menu
- Two modes: MASTER LENGTH (whole pattern) and PER-TRACK (each track independent)
- Switch to PER-TRACK mode if not already
- With Track 3 (hat) selected, set its length to
12 stepsinstead of16 - Now Track 3 loops every 12 steps while other tracks loop every 16. Press [PLAY]
- Listen — the hat shifts position relative to the kick over multiple bars. After 4 cycles of the master pattern (16 × 4 = 64 steps), Track 3 has cycled 5+ times (12 × 5 = 60, then partial)
- Try Track 2 =
15 steps, Track 1 =16 steps. The kick anchors, snare and hat drift. Polymeric magic - Reset to all 16 if it gets too chaotic for your composition needs
Exercise 5: Scale — Time Signature & Per-Pattern Tempo (3 min)
Two more scale-page powers.
- In the SCALE menu, find TIME SIGNATURE. Default is
4/4. Try3/4(waltz),5/4,7/8(odd meter) - The pattern length adjusts — at
5/4, you have 20 steps per bar instead of 16 - Place trigs accordingly to feel the new meter
- Find PER PATTERN TEMPO — set this pattern to a different BPM than the project default
- Now switching from this pattern to another (via PTN + TRIG) auto-changes tempo
- Use case: pattern A01 = 90 BPM hip-hop, pattern A02 = 140 BPM DnB — pattern change becomes tempo + style change
Exploration (if time allows)
- Combine MICRO timing + slide trigs + p-locked pitch — fully expressive monophonic synth from a single sample
- Set a track to length
7for a polyrhythmic shaker that never lines up the same way twice across long sections - Set TIME SIGNATURE =
7/8and build a pattern in odd meter — escape 4/4
Output Checklist
- I added MICRO timing to at least 4 steps with mixed positive/negative values
- I created a "feel" by combining MICRO timings (drag, push, etc.)
- I converted at least 2 trigs to slide trigs and heard parameter interpolation
- I set a track to a non-16 length and heard polymeter
- I tried a non-4/4 time signature on at least one pattern
- I saved the project
Key Takeaways
- Micro timing = per-step humanization in 23/384ths of a step (positive = late, negative = early)
- Slide trigs = parameter interpolation between steps — works on pitch, filter, FX, anything
- Per-track length = polymetric patterns. Tracks of different lengths drift against each other
- Time signature + per-pattern tempo unlocks compositions in odd meters and tempo-changing arrangements
Next Session Preview
Next: Module 6 — modulation. The OT has 3 LFOs per track. Set LFO1 to wobble the filter, LFO2 to pan, LFO3 to vary delay time. Movement in every dimension.