Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 17: LFO Basics — 3 LFOs Per Track
Session 17: LFO Basics — 3 LFOs Per Track
Objective: Use the OT's three per-track LFOs to add automated movement. LFO1 modulates filter frequency for classic wobble. LFO2 modulates panning for stereo motion. Understand sync vs. free-running modes and trig vs. continuous behavior.
Press [LFO]. Set DEST1 = FILTER FREQ, DEPTH1 = 60, SPEED1 = 16 (sync to 16th notes). Wave1 = SINE. You hear a wobble bass — instant dub. That's LFO1, used.
Warm-Up (2 min)
You've shaped sound, sequenced it, and added micro-feel. Now we add automated movement. Each track has 3 LFOs running in parallel — that's 24 modulation sources across an 8-track pattern. Press [PLAY] on your current pattern. Imagine: the filter on track 1 sweeping rhythmically, the panning on track 2 swirling, the delay time on track 3 wandering. All hands-free.
Setup
Start from the LAB project. Tracks 1-3 should have working content (drums + melodic). Track 1 should have a filter assigned to FX1 (Multi Mode Filter from Session 10) so we have a target. Press [PLAY] to confirm.
Exercises
Exercise 1: Open the LFO Page (3 min)
Each track has its own LFO page with 3 LFOs.
- Press [TRACK 1] to select your track
- Press [LFO] to open the LFO page (the Track Parameter page for LFOs)
- The screen shows 3 LFO rows, each with parameters:
- WAVE (waveform: SINE, TRI, SQUARE, SAW, RAMP, EXP, RANDOM, NOISE)
- SPEED (rate: 0-127. Free mode = absolute, sync mode = beat divisions)
- DEPTH (modulation amount: -64 to +64 — bipolar)
- DEST (destination parameter)
- MODE (FREE, TRIG, HOLD, ONE)
- MULT (speed multiplier)
Exercise 2: LFO1 — Filter Wobble (5 min)
The classic dub filter wobble.
- On the LFO page for Track 1:
- WAVE1 =
SINE - SPEED1 =
16(in sync mode = 16th notes) - DEPTH1 =
60 - DEST1 =
FX1 FREQ(the Multi Mode Filter cutoff) - MODE1 =
FREE(LFO runs continuously, ignores trigs)
- WAVE1 =
- Press [PLAY]. The kick now has a smooth filter wobble at 16th-note rate
- Try faster: SPEED1 =
8(8th note wobble — more obvious). Or slower: SPEED1 =32(slow undulation) - Try different waves:
SQUARE= stepped, on/off filterSAW= ramp down then snap up — sounds like a slow tape stop loopRANDOM= jittery, glitchy filter (S&H style)
- Adjust DEPTH1 to taste —
+30is subtle,+90is dramatic,-50modulates inversely
Exercise 3: LFO2 — Panning Movement (4 min)
Add LFO2 on top — they run independently.
- On the same LFO page (Track 1):
- WAVE2 =
SINE - SPEED2 =
4(very slow, 4 beats per cycle) - DEPTH2 =
40 - DEST2 =
AMP BAL(panning balance) - MODE2 =
FREE
- WAVE2 =
- Press [PLAY]. The track now wobbles in filter AND drifts left-right in stereo
- Two modulation lines moving independently — already a much richer sound from one track
Exercise 4: LFO Modes — TRIG vs. FREE vs. HOLD (4 min)
The MODE parameter changes when the LFO restarts.
- Set MODE1 =
TRIG. Press [PLAY]. The LFO restarts from phase 0 every time a trig fires - Listen — every kick is in the same phase of the wobble (predictable, rhythmic)
- Now set MODE1 =
FREE. The LFO runs continuously regardless of trigs — the wobble's phase relative to the beat drifts - Set MODE1 =
HOLD. LFO stops at its current value when no trigs are firing — useful for sample-and-hold style modulation - Set MODE1 =
ONE. Plays through one cycle on each trig, then stops — perfect for envelope-like ramps - When to use which:
TRIGfor tight, on-the-grid modulation (every kick gets the same wobble)FREEfor floating, ambient modulation (drifts)HOLDfor stepped sequences via S&H + RANDOM waveONEfor one-shot envelope-like modulation per trig
Exercise 5: SPEED Sync vs. Free Mode (4 min)
Sync mode locks LFO speed to musical divisions; free mode is absolute Hz.
- Hold the SPEED1 knob (or look for a sync toggle on the LFO setup page — [FUNC] + [LFO])
- In sync mode (default), SPEED values represent musical divisions:
1=128th,2=64th,4=32nd,8=16th,16=8th,32=quarter,64=half,128=whole - Switch to free mode — SPEED is now in Hz. Useful for non-musical modulation (slow drift cycles, sub-audio rates)
- Try free mode SPEED =
1.5 Hzfor a slow swelling motion that doesn't lock to the beat — feels organic, alive - Rule of thumb: sync for rhythmic modulation, free for organic/ambient modulation
Exploration (if time allows)
- Try LFO3 on FX2 MIX (delay wet level) — your delay swells in and out automatically
- Set LFO1 + LFO2 to the same destination (FILTER FREQ) but different speeds and depths — complex compound modulation
- P-lock the LFO depth or destination per step — the same LFO modulates different parameters at different sections of the pattern
Output Checklist
- I assigned LFO1 to FX1 FREQ with sync speed and heard the wobble
- I tried different waveforms (SINE, SQUARE, SAW, RANDOM) and described their character
- I assigned LFO2 to AMP BAL for stereo panning movement
- I tried all 4 LFO modes (FREE, TRIG, HOLD, ONE) and felt the difference
- I switched between sync and free SPEED modes
- I saved the project with at least 2 active LFOs
Key Takeaways
- 3 LFOs per track = 24 modulation sources across an 8-track pattern. Use them all
- DEST can target almost any parameter — filter, pan, delay time, volume, even other LFO speeds
- MODE matters:
TRIGfor grid-aligned,FREEfor drifting,HOLDfor S&H,ONEfor envelope-like - Sync vs. free SPEED: sync for musical rhythm, free for organic drift
Next Session Preview
Next: the LFO Designer. Draw your own 16-step custom waveshape. Assign it to sample START — the LFO scrubs through the sample. Combine with p-locks for deeply evolving textures. The OT's most distinctive modulation tool.