Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 18: LFO Designer & Advanced Modulation
Session 18: LFO Designer & Advanced Modulation
Objective: Use the LFO Designer to draw your own 16-step custom LFO waveshape. Assign it to sample START to scrub through audio. Assign it to volume for custom tremolo. Combine LFO Designer with p-locks for deeply evolving textures.
Open LFO setup. Set WAVE1 = DESIGNER. Press the designer key — 16 vertical bars on screen. Adjust each bar's height. Assign to SAMPLE START. The LFO now scrubs the sample in your custom shape.
Warm-Up (2 min)
In Session 17, you used 8 preset LFO shapes. Now you'll draw your own. Press [PLAY] on your current pattern. Picture: a custom 16-step shape going up-down-up-down in a pattern only you designed, applied to sample start position. The sample scrubs in a way no preset wave can produce. That's where we're heading.
Setup
Start from the LAB project. You need:
- Track 1: a longer sample loaded as Flex (try a 4-bar synth pad or texture, 5-10 seconds long)
- A trig placed on step 1 with a long-held note
- Track 2: a melodic sample with note trigs (for the tremolo exercise)
Exercises
Exercise 1: Open the LFO Designer (4 min)
The Designer is a 16-step custom waveshape editor.
- Press [TRACK 1], then [FUNC] + [LFO] to open LFO SETUP
- Find WAVE1 parameter — turn knob to
DESIGNER. There are typically two designer slots (DESIGNER 1 and DESIGNER 2 or similar) - Press [NO] to exit setup
- Now access the Designer itself: it's typically
[FUNC] + [WAVE]or accessed via the LFO designer page (firmware-dependent — check the manual or screen prompts) - The screen shows 16 vertical bars representing 16 steps of the custom waveform
- Use [TRIG 1] through [TRIG 16] to select which step to edit
- Turn a Data Entry knob to set that step's height (-64 to +64, or 0-127 — depends on firmware)
Exercise 2: Draw a Custom Shape (5 min)
Build a shape that no preset can produce.
- With Designer open, draw an uneven ramp:
- Steps 1-4: low-to-high ramp (0, 30, 60, 90)
- Steps 5-8: hold high (100, 100, 100, 100)
- Steps 9-12: rapid descent (90, 60, 30, 0)
- Steps 13-16: low jitter (-30, -10, -40, -20)
- Set this Designer as WAVE1 for Track 1
- Set DEST1 =
SRC START(the sample start position parameter) - DEPTH1 =
+60, SPEED1 =16(one cycle per bar) - Press [PLAY] with the long-held note on step 1
- The sample's playback position scrubs through the custom shape — instead of playing linearly, it follows your drawn pattern. Sounds like granular resampling or tape splice manipulation
Exercise 3: Custom Tremolo via Volume (5 min)
Apply the LFO Designer to volume for non-uniform tremolo patterns.
- Press [TRACK 2] (melodic). Open LFO setup
- Set WAVE2 =
DESIGNER(or use a second designer slot) - Draw a stuttering shape:
- Steps 1, 5, 9, 13: high (
+50) - All others: low (
-50)
- Steps 1, 5, 9, 13: high (
- DEST2 =
AMP VOL, DEPTH2 =+40, SPEED2 =16, MODE2 =TRIG - Press [PLAY]. The melodic sample plays in stuttering 4-on-the-floor accents — tremolo at 16th-note resolution but only on certain steps
- Adjust the shape live — make the tremolo asymmetric, off-beat, irregular. Each shape change is a new groove
Exercise 4: P-Lock the LFO Itself (5 min)
P-locking LFO parameters per step turns one LFO into many.
- With LFO1 active on Track 1 (modulating SRC START), let it play
- Hold [TRIG 5]. P-lock the LFO1 SPEED to
8(twice as fast) - Hold [TRIG 9]. P-lock LFO1 DEPTH to
+90(deeper) - Hold [TRIG 13]. P-lock LFO1 DEST to
FX1 FREQ(target changes — modulates filter instead of sample start) - Press [PLAY]. The LFO behaves differently on each locked step:
- Step 1-4: normal scrub
- Step 5-8: faster scrub
- Step 9-12: deeper scrub
- Step 13-16: filter wobble instead
- The implication: the LFO is itself a sequenced parameter. Patterns within patterns
Exercise 5: Stack Designer + Preset LFOs for Compound Motion (4 min)
LFO1 = Designer (custom rhythmic shape). LFO2 = SINE (smooth bed). LFO3 = RANDOM (chaos sprinkle).
- On Track 1's LFO page:
- LFO1: DESIGNER, DEST = SRC START, DEPTH =
60, SPEED =16 - LFO2: SINE, DEST = FX1 FREQ, DEPTH =
40, SPEED =4(slow filter sweep) - LFO3: RANDOM, DEST = AMP BAL, DEPTH =
30, SPEED =8, MODE =HOLD(jittery panning)
- LFO1: DESIGNER, DEST = SRC START, DEPTH =
- Press [PLAY]. The single track now has:
- Custom-shaped sample scrubbing
- Slow filter sweep underneath
- Random panning jitter on top
- Three layers of modulation, all independent, all running in parallel. The track is alive
- Save: [FUNC] + [PROJ]
Exploration (if time allows)
- Use Designer with MODE =
ONEand DEST = AMP VOL for a custom envelope per trig — bypass the AMP envelope's limitations - Draw a "ramp + tail" shape (steady climb then quick drop) and apply to FX2 MIX for swelling delay washes
- Combine multiple Designer LFOs across different tracks to make a coordinated rhythmic gesture (e.g., all three drum tracks scrubbing samples in synchronized custom patterns)
Output Checklist
- I drew a custom 16-step shape in the LFO Designer
- I assigned the custom LFO to SAMPLE START and heard the sample scrub
- I drew a different shape for AMP VOL and built custom tremolo
- I p-locked at least one LFO parameter (SPEED, DEPTH, or DEST) per step
- I stacked Designer + preset LFOs on the same track for compound modulation
- I saved the project
Key Takeaways
- LFO Designer = custom 16-step waveshape — you draw it, the OT loops it as an LFO
- Apply Designer to SAMPLE START for granular-style scrubbing; to VOLUME for custom tremolo; to FILTER FREQ for irregular filter motion
- P-lock LFO parameters (SPEED, DEPTH, DEST) per step — the LFO itself becomes a sequenced parameter
- Stack Designer LFOs with preset LFOs for compound, multi-layer modulation that no single LFO could produce
Next Session Preview
Next: Module 7 — Scenes & Crossfader. The crossfader is the OT's primary performance tool. Build Scene A and Scene B, morph between them with the slider, stack scenes for smooth progressions. Performance time.