Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 19: Scene Fundamentals — Assign, Fade, Mute
Session 19: Scene Fundamentals — Assign, Fade, Mute
Objective: Assign your first scenes (Scene A and Scene B). Use the crossfader to morph between them. Use scene mutes for instant jumps between mix states. The crossfader becomes your most expressive performance tool.
Hold [SCENE A] + [TRIG 1] to assign. Hold [SCENE B] + [TRIG 1] to assign B. Move the crossfader from left to right. You're morphing between two parameter snapshots in real time.
Warm-Up (2 min)
In Module 6 you used LFOs to add motion. Scenes are different — they capture a snapshot of any parameter values, and the crossfader interpolates between two snapshots in real time. Press [PLAY] on a pattern from your LAB project. Move the crossfader fully left, then fully right. If nothing changes, no scenes are assigned yet — that's what this session fixes.
Setup
Start from the LAB project with at least one good-sounding pattern: drums on Track 1, a bass or melodic sample on Track 2, and a texture/pad on Track 3. Each should have a few trigs and an FX1 with a Multi Mode Filter (Session 10's setup is fine).
Press [STOP] twice to reset to step 1. Make sure the crossfader is fully left (Scene A position) before assigning anything.
Exercises
Exercise 1: Assign Your First Scene (5 min)
The fundamental gesture: hold a SCENE key + tap a TRIG slot to assign.
- The OT has 16 scene slots, addressed by [TRIG 1] through [TRIG 16]. Slot assignments are independent for the A and B sides
- Hold [SCENE A] — keep it pressed. The screen shows scene assignment mode
- While holding, tap [TRIG 1] to assign Scene A to slot 1. Scene A now points at slot 1, which currently captures the live parameter values
- Release. The [TRIG 1] LED indicates Scene A's assignment
- Now switch which scene is captured: Hold [SCENE B] + tap [TRIG 2] to assign Scene B to slot 2
Exercise 2: Capture a "Destroyed" Scene B (6 min)
Scenes only become useful when they capture different states. Build Scene B to sound dramatically different from Scene A.
- Make sure crossfader is at the right edge (Scene B is fully active). Any parameter you change now will be captured into Scene B's snapshot
- Press [TRACK 1] then [FX1]. Lower the filter FREQ to
30(closed) - Press [FX2]. If you have Echo Freeze Delay set up, raise the FEEDBACK to
90 - Press [TRACK 2] then [FX1]. Lower FREQ to
40and raise RESONANCE to100for screaming filter - Press [TRACK 3] then [AMP]. Boost the LEVEL by 20
- Now slowly slide the crossfader fully left (Scene A). You should hear everything snap back to clean
- Slide right again. Filtered, feedback delay, resonant, louder. The transformation is complete
The mental model: Scene A and Scene B each store a parameter snapshot. The crossfader interpolates between them. Anything you tweak while the crossfader is at one edge updates that scene's snapshot.
Exercise 3: Crossfader as an Expression Controller (5 min)
The slider is not a switch — it's a continuous controller. Practice using it musically.
- Press [PLAY]. Start with crossfader fully left (clean Scene A)
- Slow morph (4 bars): Across 4 bars, slide the crossfader from left to right. Hear how each parameter interpolates: filter opens → closes, delay feedback grows, level rises. This is your "build into the drop" gesture
- Snap-and-return: Slide all the way right on a downbeat, then snap back to left on the next downbeat. This is your "moment of chaos" gesture
- Edge-only: Hover near the right edge so Scene B is mostly active but not fully — you get partial-scene textures unique to that crossfader position
- The slider's resolution is high; tiny movements produce tiny parameter shifts. Use it like a violin bow
Exercise 4: Scene Mute as Instant Jump (5 min)
Sometimes you don't want a slow morph — you want an instant transformation. Scene mutes give you that.
- With the crossfader at one edge (say, fully left = Scene A active), press [FUNC] + [SCENE B] to mute Scene B. The crossfader's right-side influence is now disabled even if you slide it all the way right
- Press [PLAY]. Slide the crossfader to the right. Nothing changes — Scene B is muted
- Unmute on the downbeat: Press [FUNC] + [SCENE B] again right on a beat. Scene B snaps active immediately at the crossfader's current position. Instant transformation, perfectly synced to the beat
- Repeat for Scene A: press [FUNC] + [SCENE A] to mute, then unmute. The crossfader's left side is gated
- Performance trick: Pre-position the crossfader fully right with Scene B muted. On the drop, unmute Scene B — the entire mix transforms in zero time. This is the OT's instant-drop gesture
Exercise 5: Save and Reload (2 min)
Scenes are stored in the Part. If you don't save, they're lost on Part reload.
- Press [STOP]. Save the Part: [FUNC] + [PART] → SAVE → confirm
- Test the safety net: change a Scene B parameter (turn any knob with crossfader right), then reload the Part: [FUNC] + [CUE]. The change reverts. You're back to the saved Scene B
- Save the Project: [FUNC] + [PROJ] → confirm
Output Checklist
- I assigned Scene A to one TRIG slot and Scene B to a different TRIG slot
- Scene A and Scene B sound dramatically different
- I morphed between them with the crossfader (slow and fast gestures)
- I muted and unmuted scenes for instant jumps
- I saved the Part and Project
Key Takeaways
- Hold [SCENE A/B] + [TRIG] = assign that scene to that slot. Slots are addressed by the 16 TRIG keys
- Crossfader interpolates between Scene A's snapshot and Scene B's snapshot — it's not a switch, it's a continuous morph controller
- Whichever scene side is "active" (crossfader at that edge) is the side being edited when you turn knobs
- [FUNC] + [SCENE A/B] = mute that scene — gates the crossfader so you can pre-set a destination and snap to it on the beat
- Scenes live in the Part — save the Part to keep them
Next Session Preview
Next: XVOL, XLEV, and using scenes specifically for mix fades. The two volume parameters are the secret to professional-sounding scene transitions — fade tracks in, let reverb tails ring, control headroom. Performance mixing.