Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 20: XVOL, XLEV, and Mix Scenes
Session 20: XVOL, XLEV, and Mix Scenes
Objective: Use the two scene-only volume parameters — XVOL (pre-FX) and XLEV (post-FX) — to build smooth professional mix fades. Build one scene that fades tracks in via XLEV, and another that fades them out via XVOL while letting reverb tails ring.
On the AMP page, the VOL knob has a sibling: XVOL. On the MIXER page, the LEV knob has a sibling: XLEV. The X-prefixed versions only respond to scenes. With crossfader right, lower XLEV on a track to 0 — that track now fades out as you slide right.
Warm-Up (3 min)
In Session 19 you used the crossfader for filter sweeps and FX changes. Now we use it for the most important performance gesture: mix automation. Press [PLAY] on a 4-track pattern from your LAB project. Move the crossfader. The track volumes don't change yet — that's because no XVOL/XLEV is set. By the end of this session, the slider will be your mix fader.
Setup
Start from the LAB project. You need a pattern with at least 4 active tracks (Track 1 drums, Track 2 bass, Track 3 melodic, Track 4 texture). Each track should have an FX2 with reverb (Gatebox Plate or Spring) — the reverb tails matter for Exercise 3.
Place the crossfader at the center to start. Verify Scene A and Scene B exist (assign empty ones to TRIG 1 and TRIG 2 if needed via Session 19's gesture).
Exercises
Exercise 1: XLEV vs. VOL — What's the Difference (3 min)
Get the parameters straight before using them.
- Press [TRACK 1], then [FUNC] + [MIX] — or open MIXER PAGE (firmware-dependent route)
- You'll see two volume controls per track: LEV (the always-on track level you've been using) and XLEV (only responds to scenes)
- Press [AMP] on Track 1. You see VOL (always-on amp volume) and XVOL (scene-only amp volume)
- The distinction:
- VOL / LEV = the static value, what you hear when no scenes are pulling on the parameter
- XVOL / XLEV = the scene-modulated value. When the crossfader is at one edge, the scene's XVOL/XLEV gets applied
- Pre-FX vs Post-FX: XVOL is in the AMP stage, before FX1/FX2. XLEV is the MIXER's post-FX track level. This matters for reverb tails (next exercise)
Exercise 2: Build a Fade-In Scene with XLEV (6 min)
Make a scene where tracks gradually fade in as you slide the crossfader.
- Slide the crossfader fully left (Scene A active). Set ALL tracks' LEV to taste — this is your "everything playing normally" baseline
- Slide the crossfader fully right (Scene B active). Now you're editing Scene B's snapshot
- On Track 2 (bass), open MIXER. Set XLEV = 0 (silent in Scene B)
- On Track 3 (melodic), set XLEV = 0
- On Track 4 (texture), set XLEV = 0
- Leave Track 1 (drums) at full XLEV
- Slide the crossfader fully left — all 4 tracks play normally
- Slide slowly toward the right. Tracks 2, 3, 4 fade out one by one (or simultaneously, depending on their starting LEV)
- Now invert: Slide fully right. Set Track 2's XLEV back to full. Slide fully left, set Track 2's LEV to 0. Now Track 2 fades in as you slide right — it's silent at the left edge and full at the right
- The technique: opposite values on each side = a fade in one direction; matching values = no change
Exercise 3: Fade Out via XVOL — Let Reverb Tails Ring (5 min)
XVOL fades the amp signal pre-FX. The FX1/FX2 chains keep processing, so reverb tails continue. This is the classic "fade the dry signal, leave the reverb hanging" gesture.
- Make sure Track 3 (melodic) has a generous reverb on FX2 (DECAY = 80, MIX = 60)
- Slide crossfader fully left (Scene A). Track 3's VOL is normal — you hear the dry sound + reverb wash
- Slide crossfader fully right (Scene B). On Track 3 AMP page, set XVOL = 0
- Press [PLAY]. Slide the crossfader from left to right slowly. The dry signal fades to silence, but the reverb tail keeps ringing for several seconds — pre-FX volume cut, post-FX wash continues
- Now do the same with XLEV = 0 instead. The track's post-FX output is muted, so the reverb is killed alongside the dry signal — abrupt
- The rule:
- XVOL = 0 → fade the dry, keep the wet (reverb tails ring out)
- XLEV = 0 → kill the whole channel (no tails)
- Reverb-tail fades sound expensive and produced. Use them on chorus → outro transitions
Exercise 4: Live Performance Mix (3 min)
Combine fade-ins and fade-outs into a 4-track performance gesture.
- Slide left = baseline (all 4 tracks playing)
- Slide right configuration:
- Track 1 drums: XLEV unchanged (drums stay full)
- Track 2 bass: XVOL = 0 (bass dry fades, leaving the reverb)
- Track 3 melodic: XLEV = 0 (melodic disappears completely)
- Track 4 texture: XLEV = 100 (boosted — texture takes over)
- Press [PLAY]. Slowly slide left → right over 8 bars. Hear the mix transform: bass fades to wash, melody disappears, texture rises, drums stay solid
- Slide back left over 8 bars. Hear the inverse: texture fades, melody returns, bass dry comes back over the still-decaying reverb
- This is the OT as a 4-track performance mixer — every fade-in, fade-out, and crossfade you'd do in Ableton, but with one slider
Output Checklist
- I located XVOL on the AMP page and XLEV on the MIXER page (separate from VOL/LEV)
- I built a scene where one track fades out as the crossfader moves right
- I built a scene where one track fades in as the crossfader moves right
- I used XVOL = 0 to fade a dry signal while keeping the reverb tail
- I performed a 4-track crossfade gesture using only the slider
Key Takeaways
- XVOL = pre-FX amp volume, scene-only. Cuts the dry signal but leaves the FX tails ringing
- XLEV = post-FX track volume, scene-only. Cuts the entire channel including FX tails
- Crossfader at one edge → that side's scene is being edited. Tweaks update the snapshot, not the live values
- Opposite values on the two scenes = a fade in one direction. Matching values = no change. Ramped values = a slow morph
- The crossfader is the OT's mix automation lane — every track's volume can be on it
Next Session Preview
Next: scene stacking. Instead of two scenes, you'll build progressions of 8 scenes on each side that escalate gradually. The crossfader becomes a long-form arrangement tool, walking you from intro intensity to chorus chaos and back.