Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 23: Multiple Patterns, One Part — Pattern Variations
Session 23: Multiple Patterns, One Part — Pattern Variations
Objective: Build A01-A04 as four pattern variations all sharing Part 1: A01 = intro (sparse), A02 = verse (full beat), A03 = chorus (added melody), A04 = break (fills). Chain them manually using [PTN] + [TRIG]. The basic shape of a song using only one Part.
On A01, hit [FUNC] + [RECORD] (copy pattern). Navigate to A02 (press [PTN] + [TRIG 2]). Hit [FUNC] + [STOP] (paste). A02 is now a clone of A01. Add some triggers, change a few. Chain A01 → A02 by pressing [PTN] + [TRIG 2] while A01 plays.
Warm-Up (2 min)
You learned in Session 22 that Patterns store triggers and Parts store sound. This session uses one Part across four patterns. The sound stays consistent — the triggers are what change. This is how a song gets sectional structure without sound shocks. Press [PLAY] on your current pattern. Picture: same sound, but here it has 4 hits, in the next section 16 hits, in the next section a totally different rhythmic feel.
Setup
Start from the LAB project with Part 1 saved (the verse sound from Session 22). Make sure you're on A01 (Bank A, Pattern 01) and currently using Part 1. The pattern should have a baseline groove with at least Track 1 (drums) and Track 2 (bass) active.
If you have multiple Parts saved, the OT may auto-switch when you switch patterns (Pattern → Part linkage is part of the Part Slot setting). For this session, we'll keep all four patterns linked to Part 1.
Exercises
Exercise 1: Set Up A01 as the Intro (3 min)
Strip A01 down to be sparse — the intro state.
- Make sure you're on A01: press [PTN], then [TRIG 1] to select Pattern 01 in Bank A
- Make A01 minimal:
- Track 1 (drums): keep just kicks on [TRIG 1, 9] (half-time feel — kick on beat 1 and 3)
- Track 2 (bass): single trig on [TRIG 1] with the root note p-lock
- Track 3 (pad): trig on [TRIG 1] with long sample length — let it ring
- Track 4 (hat): empty (silent — saved for verse)
- Press [PLAY]. This is your intro. Sparse, atmospheric, room to breathe
- Save the Project: [FUNC] + [PROJ] → confirm
Exercise 2: Copy A01 to A02 and Build the Verse (6 min)
Copy the pattern, then add density.
- With A01 active, press [FUNC] + [RECORD] to copy the current pattern to clipboard. The screen shows "PATTERN COPIED" or similar
- Navigate to A02: press [PTN], then [TRIG 2]. The pattern queues — wait for the boundary or press [FUNC] + [TRIG 2] to switch instantly
- Press [FUNC] + [STOP] to paste — A02 is now a clone of A01
- Build the verse: enter Grid Recording ([RECORD]) and add density:
- Track 1 (drums): add kicks on every beat (1, 5, 9, 13). Add hats on offbeats (3, 7, 11, 15). Add a snare on 5 and 13
- Track 2 (bass): add notes on [TRIG 1, 5, 9, 13] with pitch p-locks (root, third, root, fifth — see Session 14)
- Track 4 (hat): add a basic 16th-note hat pattern
- Exit Grid Recording ([RECORD])
- Press [PLAY]. Hear the difference — A01 was sparse, A02 is full. Same sound design (Part 1), totally different density
Exercise 3: A03 — The Chorus (Add a Melodic Hook) (5 min)
Copy A02 to A03 and add a melodic element on top.
- With A02 active, [FUNC] + [RECORD] to copy
- Navigate to A03 (PTN + TRIG 3), [FUNC] + [STOP] to paste
- The hook: in Grid Recording, on Track 3 (pad), add trigs on [TRIG 1, 5, 9, 13] with PITCH p-locks creating a melodic motif: e.g., +0, +5, +7, +5 (a simple 4-note hook in your scale)
- Optionally boost Track 2 LEV in this Pattern? — wait, that's a Part-level thing. Volume changes are in the Part, not the Pattern. So if you want a chorus volume boost, do it via XLEV in a Scene (Session 20)
- Or via a single-step volume p-lock per trig (LEV is on the AMP page; hold a TRIG, raise LEV → that step's track plays louder)
- Press [PLAY]. A03 is your chorus — same density as the verse, plus a melodic hook on top
Exercise 4: A04 — The Break (5 min)
A04 is the fills/break section. Strip back, add detail.
- [FUNC] + [RECORD] on A03, navigate to A04, paste with [FUNC] + [STOP]
- Strip the drums: remove kicks except on [TRIG 1, 9]. Remove the snare. Keep hats
- Add fills on Track 1 in the last bar (steps 13-16): rapid kicks, snare rolls, or use conditional FILL trigs (Session 15) — hold a trig, set its CONDITION to FILL, so it only fires during fill mode
- Add a reverse texture on Track 3: hold a TRIG, PITCH p-lock to -64 (some firmware) or set the sample to reverse playback (firmware-specific)
- Press [PLAY]. A04 is the break — sparser drums, fill flourishes, ambient texture
Exercise 5: Chain the Patterns Manually (4 min)
Walk through your song structure live.
- Press [STOP]. Go back to A01 (PTN + TRIG 1)
- Press [PLAY]. A01 (intro) plays
- After 2 bars, press [PTN] + [TRIG 2]. A02 queues — at the next pattern boundary, it switches. The QUEUED indicator appears on the screen
- After 4 bars of A02 (verse), press [PTN] + [TRIG 3] to queue A03 (chorus). It switches at the boundary
- After 4 bars of A03, [PTN] + [TRIG 2] to queue A02 (verse return)
- After 4 bars, [PTN] + [TRIG 3] for chorus 2
- After 4 bars, [PTN] + [TRIG 4] for the break/outro
- The flow: A01 (intro) → A02 (verse) → A03 (chorus) → A02 (verse) → A03 (chorus) → A04 (break). 22 bars total
- Important: The Part is unchanged across this entire chain — the sound stays consistent. Only the triggers change
Output Checklist
- A01 is a sparse intro version of the pattern
- A02 is a full verse version with added density
- A03 is the chorus with a melodic hook on top of A02's groove
- A04 is a stripped break with fills
- All 4 patterns share Part 1 (same machines, same FX, same scenes)
- I chained A01 → A02 → A03 → A02 → A03 → A04 manually using [PTN] + [TRIG]
- I saved the Project
Key Takeaways
- Copy a pattern: [FUNC] + [RECORD]. Paste: [FUNC] + [STOP]. Standard OT clipboard verbs work everywhere
- Pattern chaining: [PTN] + [TRIG N] queues pattern N to play at the next pattern boundary. Tightly synced section transitions
- One Part across many Patterns = consistent sound, varied arrangement. The sound design stays put while the song shape develops
- Volume changes per section belong in scenes (XVOL/XLEV) or per-step LEV p-locks — not in the Part itself, since the Part is shared
- Section structure A01 → A02 → A03 → A02 → A03 → A04 is the bones of a typical pop arrangement (intro/verse/chorus/verse/chorus/break) — yours to refine
Next Session Preview
Next: multiple Parts for radical transitions. You've used one Part across four patterns — now we use Part 1 for verses (A01-A04) and Part 2 for choruses (A05-A08). Same triggers, different timbres, dramatic section contrast. Plus scene-driven transitions between Parts. A complete song in a single Bank.