Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
Session 24: Multiple Parts for Radical Transitions
Session 24: Multiple Parts for Radical Transitions
Objective: Combine the lessons from Sessions 22-23. Part 1 = verse sound (clean drums, subtle reverb). Part 2 = chorus sound (distorted drums, aggressive filter). Patterns A01-A04 use Part 1. Patterns A05-A08 use Part 2. Build smooth transitions via scenes. The output is a complete song structure in a single Bank.
A01-A04 link to Part 1 (verse sound). A05-A08 link to Part 2 (chorus sound). When you switch from A04 to A05, the OT auto-loads Part 2 — radical timbre shift on the bar line. That's your chorus drop.
Warm-Up (3 min)
Sessions 22-23 gave you Part-vs-Pattern fluency. This session puts it together for a complete song. You'll have two timbral worlds (clean verse + dirty chorus) and four patterns in each world. Eight patterns total, two Parts, one Bank. Press [PLAY] on A02 from your LAB project. Picture: this is the verse. Now picture the same triggers under a much bigger, more aggressive sound. That's the chorus you're about to build.
Setup
Start from your work in Session 23: Part 1 saved with the verse sound, A01-A04 built as intro/verse/chorus/break variations. Make sure A01-A04 are all linked to Part 1 (the OT often defaults to this — check the Pattern's part assignment in the screen).
Save the Project before starting (you're about to do extensive work): [FUNC] + [PROJ] → confirm.
Exercises
Exercise 1: Build Part 2 — The Chorus Sound (6 min)
Recall Session 22's copy-then-modify gesture. Build a much more aggressive sibling of Part 1.
- Press [PART], navigate to Part 1 (the source). Open Part operations: [FUNC] + [PART], select COPY, confirm
- Navigate to Part 2 (destination). [FUNC] + [PART], PASTE, confirm
- Switch to Part 2 (select it in the Part menu, [YES])
- Now transform Part 2 into the chorus version:
- Track 1 (drums): open SRC. Quick-Assign a punchier/crushed kick sample. On FX1 (Multi Mode Filter), drop FREQ to 70 and boost RESONANCE to 50. On FX2, swap reverb for Lo-Fi Collection (bit crush + sample rate reduction)
- Track 2 (bass): SRC → bigger, fatter bass sample. FX1 with steep LP filter, FREQ 60, RES 70 — moaning resonance
- Track 3 (pad): open AMP — boost VOL by 20. FX2 reverb DECAY to 100, MIX to 80 (huge wash)
- Track 4 (hat): AMP RELEASE shorter for tighter chorus hats
- [FUNC] + [PART] → SAVE to commit Part 2
Exercise 2: Link A05-A08 to Part 2 (5 min)
Patterns are linked to a Part via the Part Slot setting. Make A05-A08 use Part 2.
- Navigate to A05: press [PTN], [TRIG 5]
- Copy A02 (the verse) to A05: go back to A02, [FUNC] + [RECORD] to copy. Navigate to A05, [FUNC] + [STOP] to paste. A05 now has the verse triggers
- Make sure A05 is linked to Part 2: in the Pattern setup screen (firmware-dependent — usually accessible via [FUNC] + [PTN] or via the Pattern menu), set the Part assignment to Part 2
- Press [PLAY] on A05. The triggers are A02's verse pattern, but the sound is Part 2 — the chorus version. That's the timbral shift on the chorus
- Repeat for A06, A07, A08:
- A06 = copy of A03 (chorus melody hook), linked to Part 2 (= bigger chorus)
- A07 = copy of A02 again, linked to Part 2 (= verse-like density with chorus sound — "chorus 2")
- A08 = copy of A04 (break), linked to Part 2 (= dirty break)
- Save the Project
Exercise 3: Build Transition Scenes Within Each Part (5 min)
The Part change at the pattern boundary will be sudden. Use scenes within each Part for smoother build-and-drop.
- In Part 1 (switch to it via the Part menu): with crossfader at right, build Scene B as a "build-up" — closing filters, raising delay feedback, slightly raising track levels. This Scene B prepares the listener for the chorus drop
- Save Part 1: [FUNC] + [PART] → SAVE
- In Part 2: with crossfader at right, build Scene B as the "destruction" — full lo-fi, max FX, walls of resonance
- Save Part 2
- The performance gesture: while playing A04 (last verse Pattern, Part 1), slowly sweep the crossfader from left to right over 2 bars. Filters close, build builds. At the bar boundary, A05 cues — Part switches automatically to Part 2. Snap the crossfader back to left, you land on Part 2 Scene A (the clean chorus baseline). The chorus drops with maximum impact
Exercise 4: Walk the Full 8-Pattern Song (4 min)
Perform the structure end-to-end.
- Press [STOP]. Navigate to A01 (intro). Press [PLAY]
- After 2 bars: [PTN] + [TRIG 2] queue A02. Switches at boundary — verse 1 begins (Part 1)
- After 4 bars of verse: build the crossfader sweep (Scene B of Part 1) over the last bar
- [PTN] + [TRIG 5] to queue A05 — chorus 1 begins (Part 2 auto-loads). Snap crossfader back. Drop hits
- After 4 bars of chorus: queue A03 — wait, A03 is the verse-with-hook from Session 23 in Part 1. Or queue A02 again for verse 2. Choose your structure
- Possible flow:
- A01 (intro, P1) ×2 bars
- A02 (verse 1, P1) ×4 bars
- A05 (chorus 1, P2) ×4 bars
- A02 (verse 2, P1) ×4 bars
- A06 (chorus 2 with hook, P2) ×4 bars
- A04 (break, P1) ×2 bars
- A06 (final chorus, P2) ×4 bars
- A08 (chorus break, P2) ×2 bars
- The result: a complete song in a single Bank. Two Parts give you two timbral worlds. Eight Patterns give you the arrangement granularity
Exercise 5: Save Everything and Document (2 min)
The complete song needs preservation.
- Save Part 1, Part 2, and the Project: [FUNC] + [PART] → SAVE for each Part, then [FUNC] + [PROJ] → SAVE
- Document in your session notes:
- Part 1 = "VERSE": clean drums, subtle reverb, [list any specific samples by name]
- Part 2 = "CHORUS": crushed drums, lo-fi, big reverb wash
- Pattern map: A01 intro, A02-A04 verse variants, A05-A08 chorus variants
- Scene B in P1 = build-up; Scene B in P2 = destruction
- This documentation IS the patch for this session — you can recreate or evolve the song from these notes
Output Checklist
- Part 1 (verse sound) saved with clean drums, subtle FX
- Part 2 (chorus sound) saved with crushed drums, aggressive FX, big reverb
- Patterns A01-A04 are linked to Part 1 (verse world)
- Patterns A05-A08 are linked to Part 2 (chorus world)
- I built scenes within each Part for tension/release transitions
- I performed an end-to-end song structure walking through all 8 patterns
- I documented the song structure (Parts + Pattern map)
Key Takeaways
- Multi-Part songwriting = each Part is a timbral world; each Pattern is an arrangement variant. Combine them for radical-yet-consistent song sections
- Pattern → Part linkage is per-Pattern: switching patterns can auto-switch Parts. This makes the chorus drop automatic on the bar boundary
- Scenes within each Part add micro-tension within sections; Part switches add macro-tension between sections
- Eight patterns × two parts = 16 conceptual song-section variants — more than most songs need. Don't fill every slot, leave room for performance choice
- Document the song: without notes you'll lose the structure when you reopen the project later
Next Session Preview
Next module: Live Sampling & Looping. You've been composing with pre-loaded samples. Now we move to live sampling — capturing audio at the moment via track recorders (Session 25 already covered this), and going deep with Pickup machines for layered live looping (Session 26). The OT becomes a live performance instrument.