Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
This session builds on Session #25 — complete it first for the best experience
Session 26: Pickup Machine Mastery — Loop, Overdub, Multiply
Session 26: Pickup Machine Mastery — Loop, Overdub, Multiply
Objective: Go deep with Pickup machines. Master/Slave relationship: first loop sets length, subsequent Pickups sync to it. Multi-track live looping. Multiply (double the loop length and add new material). End with a 4-track layered loop performance from one external instrument.
Set Track 8 = Pickup (Master). [TRACK 8] + [REC1] to record 4 bars. Stop. Now set Track 7 = Pickup (Slave). [TRACK 7] + [REC1] — it auto-stops at the same loop length. Two synced loops from one instrument.
Warm-Up (3 min)
You first met Pickup machines in Session 09. Session 25 introduced Track Recorders for capturing audio into the slot list. This session is the deep dive on Pickups specifically: layered looping, Master/Slave sync, and the Multiply gesture that doubles loop length on the fly. Press [PLAY] on a saved pattern. Imagine: 4 separate Pickup loops layering up, all synced, all overdubbing — a full performance from a single instrument input.
Setup
Start from a clean project (or an empty bank in your LAB project). Connect your external instrument (synth, guitar, mic, phone) to Input A/B on the rear panel.
Verify input levels: press [MIX] and check GAIN A/B is showing healthy signal without clipping. Press [NO] to close.
Set up the four Pickup tracks now:
- Track 5: Pickup (will be a Slave for textures)
- Track 6: Pickup (will be a Slave for bass)
- Track 7: Pickup (will be a Slave for melody)
- Track 8: Pickup (will be the Master — sets loop length)
For each: [TRACK N] → [FUNC] + [SRC] → set MACH = PICKUP, INAB = ON. [NO] to close.
Exercises
Exercise 1: Master Loop — Set the Length (5 min)
The first Pickup recording defines the Master loop length. This is the most important moment of a live looping session — get it right.
- Set BPM to a comfortable tempo: [TEMPO] + Level knob. Try
90BPM - Press [PLAY] to start the sequencer (silence — nothing programmed)
- Decide your loop length. 8 bars is a good default for live performance (long enough to sit on, short enough to overdub responsively)
- Record the Master: press [TRACK 8] + [REC1]. The TRACK 8 LED shows recording status
- Play your foundational material on the external instrument for exactly 8 bars (count carefully — listen to a metronome via headphone CUE if you need it). Try a chord progression or rhythmic figure
- After 8 bars, press [TRACK 8] + [REC1] again to stop. The loop immediately starts playing back. You should hear your 8-bar foundation looping
- The Master's length is now locked. All other Pickup machines (Tracks 5-7) will sync to this 8-bar boundary
Exercise 2: Slave Pickup — Auto-Synced (5 min)
Slaves automatically match the Master's length.
- With the Master loop playing on Track 8, set up Track 7 as a Slave Pickup
- Press [TRACK 7] + [REC1] to start recording on Track 7
- Play complementary material on your instrument — a counter-melody, a bass line, a different rhythm
- Don't watch the clock. The Slave automatically stops recording when it hits the Master's loop boundary (8 bars). It then immediately starts playing back synced to the Master
- Listen — Track 8 (Master) and Track 7 (Slave) loop together, perfectly in sync
- Repeat for Track 6 (bass): [TRACK 6] + [REC1] to record. Play bass material for the 8 bars. Stops automatically. Plays synced
- Repeat for Track 5 (texture): high pads, ambient drones, glitch sounds — anything you want as the textural layer
- Result: 4 synced layers, all from the same single instrument input, all looping together
Exercise 3: Overdub on the Master (4 min)
Add layers to the existing Master loop. Overdubs are additive — they mix on top, no per-layer undo.
- With all 4 Pickup tracks playing, focus on Track 8 (Master) — it currently has your foundational material from Exercise 1
- Press [TRACK 8] + [REC1] to start overdubbing. The track LED indicates overdub mode (different from initial-record indicator)
- Play additional material on the same external instrument — counter-rhythms, accents, additional notes
- Each pass through the loop adds whatever you play on top of what's already there
- Press [TRACK 8] + [REC1] again to stop overdubbing
- The Master now has the original + your overdub mixed together. Listen
- Important: there is no "undo last overdub" gesture. Each overdub commits permanently. This forces you to play with intention — a creative constraint, not a bug
- To clear and start fresh: [FUNC] + [PLAY] on the Pickup track clears the buffer (firmware-dependent gesture; some require a different chord — check your manual)
Exercise 4: Multiply — Double the Loop Length (4 min)
Multiply lets you grow a loop by adding a section that's twice as long.
- With your 8-bar Master loop playing, press [FUNC] + [UP] on Track 8 (or check your firmware for the exact Multiply gesture — sometimes it's a dedicated PICKUP MENU option)
- The loop length doubles to 16 bars. The first 8 bars play back (your existing recording), and the next 8 bars are silence ready for overdubbing
- Press [TRACK 8] + [REC1] to overdub during those new 8 bars. Play new material — a B-section, a verse counterpart to the original "chorus", etc.
- Stop overdubbing at the 16-bar boundary
- Now your Master is 16 bars long: bars 1-8 = original material, bars 9-16 = the new B-section
- Slave Pickups (Tracks 5-7) remain at 8 bars — they loop twice under the Master's single 16-bar cycle. This polymeter creates a song-like build naturally
- Use case: live looping into verse/chorus structure. Master holds a 16-bar A+B section, Slaves hold an 8-bar groove that repeats throughout
Exercise 5: Performance Move — Mute, Reverse, Stop (3 min)
Use the Pickup tracks as performance instruments after they're recorded.
- Mute a Pickup mid-loop: [FUNC] + [TRACK 6] (mute Track 6, the bass). The bass drops out. [FUNC] + [TRACK 6] again to bring it back
- Reverse a Pickup playback: [FUNC] + [TRACK 7] holds, then... actually the reverse gesture is firmware-dependent — try [FUNC] + [TRACK] on the playing track (per Session 09's exploration). The loop plays backwards
- Stop a single Pickup without stopping the sequencer: [TRACK 5] + [STOP]. Track 5 stops; others continue
- Restart it: [TRACK 5] + [PLAY]. Resumes from the loop start
- Use scenes for live filtering (Session 19): build Scene B with closed filters and lo-fi on all Pickup tracks, slide the crossfader to morph the entire 4-loop performance through processing in real-time
Exercise 6: Save the Loops as Samples (1 min)
Pickup buffers are volatile. To preserve them across sessions, you need to capture them.
- While a Pickup loop is playing, set up a Track Recorder (Session 25) with SRC = the pickup track number. Place a one-shot recorder trig
- The captured Pickup loop is now in the Flex sample slot list — survives Project save/reload
- Without this step, Pickup recordings are gone when you switch projects
Output Checklist
- I set Track 8 as Master Pickup and recorded an 8-bar foundational loop
- I set Tracks 5-7 as Slave Pickups, each auto-synced to the Master length
- I overdubbed at least one layer on the Master
- I used Multiply to double the Master loop length and added new material in the second half
- I performed mute/unmute and reverse gestures on the running loops
- I have a 4-track synced layered loop performance running
Key Takeaways
- Master sets the length, Slaves sync. The first Pickup recording defines the loop boundary; all subsequent Pickups conform
- Overdub is additive — no per-layer undo. Play with intention. Clear with [FUNC] + [PLAY] on the track if you need to start over
- Multiply doubles the length of the Master loop and creates space for new material in the new half. Slaves continue at the original length, creating natural polymeter
- Pickup loops are volatile — they live in record buffers, not in the slot list. Capture them via Track Recorder to preserve across sessions
- Pickup tracks behave like normal tracks once recorded — mutes, FX, scenes, reverse all work on them
Next Session Preview
Next: live resampling. Pickups capture external audio. Track Recorders can capture the OT's own output (MAIN). Set the recorder source to MAIN, place a recorder trig, and you've sampled your own performance. Slice it, p-lock it, mangle it — the OT eating its own tail.