Quick Reference
Octatrack MKII Basic Project
Why It Matters
The Octatrack's "basic patch" is not a single sound -- it is a basic project: a clean, known starting state for the entire machine. Unlike a synthesizer where you zero out parameters, the OT's basic project is about having the right structure in place:
- A clean project with no leftover samples, machines, or effects
- Tracks assigned to useful default machines
- A simple sample loaded so you can hear changes immediately
- Input routing configured for your setup
This is your lab bench for every session. Start here, explore, and return here when lost. The Part reload function ([FUNC] + [CUE]) will snap you back to the last saved state.
Creating the Basic Project
Step 1: Create a New Set and Project
- Power on with a formatted CF card inserted
- Press [PROJ] to open the Project menu
- Navigate to PROJECT > NEW and confirm with [YES]
- Name it
LEARN(or whatever you prefer) - The OT creates a clean project: all tracks empty, no samples loaded, no effects
Step 2: Load a Simple Sample
You need at least one sound to work with. The OT comes with demo content, or load your own.
- Press [TRACK] key for Track 1 to select it
- Press [SRC] (Track Parameter) to open the source page
- You should see
FLEXas the machine type (default). If not, press [FUNC] + [SRC] to enter SRC SETUP, set MACH to FLEX - Turn Data Entry knob A to open the Quick Assign menu
- Navigate to a simple drum loop or one-shot sample from the Audio Pool
- Select it with [YES] -- it is now assigned to Track 1's flex machine and added to the Flex sample slot list
Step 3: Basic Track Configuration
For a clean starting state, verify these settings on Track 1:
SRC (Source) Page:
| Parameter | Value | Notes |
|---|---|---|
| MACH | FLEX | Flex machine for RAM playback |
| SLOT | (your sample) | The sample you just loaded |
AMP (Amplifier) Page:
| Parameter | Value | Notes |
|---|---|---|
| ATK | 0 | No attack fade |
| HLD | 0 | No hold |
| DEC | 0 | No decay |
| REL | 127 | Full release (sample plays to end) |
| VOL | 0 | Default pre-FX volume (bipolar, 0 = unity) |
| BAL | 0 | Centered panning |
LFO Page:
| Parameter | Value | Notes |
|---|---|---|
| SPD1/2/3 | 0 | No LFO speed |
| DEP1/2/3 | 0 | No LFO depth |
| DST1/2/3 | NONE | No LFO destination |
FX1 and FX2 Pages:
| Parameter | Value | Notes |
|---|---|---|
| Effect | NONE | No effects loaded |
Step 4: Place a Trigger and Test
- Make sure you're on Track 1 (the track key should be lit)
- Press [RECORD] to enter Grid Recording mode (the RECORD key lights up steady)
- Press [TRIG 1] to place a trigger on step 1 -- the TRIG LED lights up
- Press [PLAY] to start the pattern
- You should hear your sample triggering on beat 1 of every bar
- Press [RECORD] again to exit Grid Recording mode
Step 5: Configure Inputs (If Using External Gear)
If you plan to sample external instruments or use the OT as an effects processor:
- Press [MIX] to open the Mixer page
- Set GAIN A/B to an appropriate level for your input source (0 dB is unity)
- Set GAIN C/D similarly if using the second input pair
- Set DIR A/B to
0(we don't want direct monitoring yet -- we'll route through tracks) - Press [NO] to close the Mixer
Step 6: Save the Part and Project
- Press [FUNC] + [PART] to save the current Part (this is your base camp)
- Press [FUNC] + [PROJ] to save the entire project
Quick Test
After setup, verify:
- Pressing [PLAY] plays your sample on beat 1
- Pressing [STOP] stops playback
- Turning the Level knob changes Track 1's volume
- [FUNC] + [CUE] reloads the Part (should sound identical -- nothing has changed yet)
- All 8 track keys select different tracks (T2-T8 should be empty/silent)
The "Return Home" Gesture
Throughout all sessions, this is your safety net:
[FUNC] + [CUE] = Reload Part (undo all unsaved changes to machines, effects, scenes, volumes)
Think of it like Merlin's "base camp" metaphor: save your Part, experiment wildly, and hit [FUNC] + [CUE] to teleport home. This is the Octatrack equivalent of the Evolver's basic patch -- but instead of a set of parameter values, it is a saved project state.
Session Starting State
Every session in this curriculum will specify one of:
- "Start from the basic project" -- Load the LEARN project, Track 1 with a simple sample, everything else clean
- "Start from [specific session] output" -- Load a project state saved from a previous session
- "Start from a new empty pattern" -- Within an existing project, navigate to an unused pattern
The basic project is always available as a reset point.
This session builds on Session #26 — complete it first for the best experience
Session 27: Live Resampling — Recording Internal Audio
Session 27: Live Resampling — Recording Internal Audio
Objective: Record the Octatrack's own output back into itself. Set a Track Recorder source to MAIN or to a specific track, capture a performance, then slice and mangle the result. This is live resampling -- the OT eating its own tail.
Load any playing pattern. On an empty track, press [FUNC] + [REC1] and set SRC = MAIN, RLEN = 16. Place a one-shot recorder trig on step 1. Press [PLAY]. The OT captures its own output into a Flex slot. Press [TRACK] + [SRC] to assign that slot, and you are playing back a recording of yourself.
Warm-Up (2 min)
In Session 25, you used Track Recorders to capture external audio from Input A/B. In Session 26, Pickup machines looped external instruments. Now you turn the recorder inward. Instead of SRC = INAB, you set SRC = MAIN (the main output bus) or SRC = a specific track number. Everything the OT produces becomes raw material for further manipulation. Press [PLAY] on a saved pattern and listen -- in a moment, you will capture and re-perform this exact output.
Setup
Load a project with a good-sounding pattern (use work from any previous session). You want at least 3-4 tracks actively producing sound -- drums, bass, melody, texture. The richer the source, the more interesting the resample.
Designate Track 4 as the resampling track (it will hold the captured audio). Make sure Track 4 is currently empty (no machine assigned, or set to Flex with no sample loaded).
Exercises
Exercise 1: Capture the Main Output (5 min)
Record everything the OT is producing into a single Flex sample.
- Press [FUNC] + [REC1] to open the Recorder Setup for Recorder 1
- Set SRC =
MAIN(this captures the stereo main output bus -- everything you hear) - Set RLEN =
16(record 16 steps = 1 bar at default scale). For a longer capture, try64(4 bars) - Set TRIG =
ONE(one-shot: records once, then stops) - Press [NO] to close
- On Track 4, enter Grid Recording: [RECORD] + [TRIG 1] to place a recorder trig on step 1
- Exit Grid Recording: [RECORD]
- Press [PLAY] -- the pattern plays. On step 1, the recorder captures the main output for 16 steps (or 64). The recording lands in Track 4's Flex sample slot
- After the recording completes (the REC1 LED stops flashing), press [TRACK 4] + [SRC] to verify the sample is loaded. You should see the waveform of your captured output
Exercise 2: Play Back the Resample (4 min)
Now you have a recording of your own performance. Use it as a sample.
- On Track 4, place triggers in Grid Recording: a simple 4-on-the-floor, or a scattered pattern -- experiment
- Press [PLAY] and listen. Track 4 is now playing back a captured slice of your pattern's output. The other tracks continue playing live. You hear the original and the captured version layered
- Mute the original tracks ([FUNC] + [TRACK 1], [FUNC] + [TRACK 2], etc.) to hear only the resample. The captured audio now stands alone
- Pitch it: hold a trig on Track 4, go to the SRC page, adjust PTCH. Pitched-down resamples create instant bass drones. Pitched-up creates glitchy textures
- Reverse it: on Track 4's Playback page, set DIR = REV. The resample plays backwards -- instant reverse cymbal, reversed melody, backwards drums
Exercise 3: Slice the Resample (4 min)
Slicing a resample gives you surgical control over which moments to replay.
- Press [TRACK 4] then open the Audio Editor: [FUNC] + [CUE] (or your firmware's AED shortcut)
- In the slice menu, create 8 or 16 even slices across the captured waveform
- Exit the Audio Editor
- On Track 4's SRC page, set SLICE =
ON - Now each trig's STRT parameter selects a different slice. Place 16 trigs and p-lock STRT on each: step 1 = slice 1, step 5 = slice 8, step 9 = slice 3 -- rearrange the order of your own performance
- The result: a chopped, rearranged version of what the OT was playing 30 seconds ago
Exercise 4: Resample a Single Track (3 min)
Instead of capturing MAIN (everything), capture one specific track for focused mangling.
- Press [FUNC] + [REC2] to open Recorder 2's setup
- Set SRC =
T1(Track 1 -- your drum track, for example) - Set RLEN =
64(4 bars to capture variation from conditional trigs) - Set TRIG =
ONE - Place a recorder trig and capture Track 1's output alone
- Assign the captured sample to Track 5 (a spare Flex track)
- Now you have an isolated drum recording. Add heavy effects on Track 5: lo-fi, delay, compressor. The original drums on Track 1 stay clean; Track 5 has the mangled version. Blend with the Level knob or use scenes to crossfade between clean and destroyed drums
Exercise 5: Feedback Resampling (2 min)
The experimental frontier: resample the resample.
- Set Recorder 1's SRC back to
MAIN - Place a recorder trig on Track 4 (which is already playing back a resample from Exercise 2)
- Press [PLAY] -- the OT records its output (which includes Track 4's playback of the previous resample) into a new recording
- Each generation degrades and transforms the audio. After 2-3 passes, the original material is unrecognizable -- it has become something entirely new
- Caution: feedback resampling can build volume rapidly. Keep the Level knob on Track 4 below unity to prevent clipping. This is a creative tool, not a default workflow
Output Checklist
- I captured the main output into a Flex sample using a Track Recorder with SRC = MAIN
- I played back the resample on a separate track and heard it layered with the live pattern
- I sliced the resample and rearranged the slice order via p-locked STRT values
- I resampled a single track (SRC = T1) for isolated processing
- I attempted at least one feedback resample pass (resampling the resample)
Key Takeaways
- SRC = MAIN captures everything: The main output bus includes all unmuted tracks, effects, and scene processing. One recorder trig = one snapshot of your entire mix
- SRC = Track N isolates one voice: Capture a single track for focused slicing and mangling without affecting the others
- Slicing resamples is composition: Rearranging slices of your own output creates new sequences from existing material. This is the OT's version of tape cut-up
- Feedback resampling degrades intentionally: Each generation adds artifacts, shifts pitch, smears time. Use it sparingly for textural evolution
- Resamples are Flex samples: Everything you know about Flex machines (p-locks, slices, effects, LFOs) applies to resampled audio. It is just another sample -- but one you made 10 seconds ago
Next Session Preview
Next: the improvisation session. You now have live looping (Pickup machines), external capture (Track Recorders), and internal resampling. Session 28 combines all three into a 15-minute improvised performance from silence to completed piece.